/**************************************************************************** Copyright (c) 2011 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (C) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCGLSTATE_H__ #define __CCGLSTATE_H__ #include #include "platform/CCGL.h" #include "base/CCPlatformMacros.h" NS_CC_BEGIN /** * @addtogroup shaders * @{ */ class GLProgram; namespace GL { /** vertex attrib flags */ enum { VERTEX_ATTRIB_FLAG_NONE = 0, VERTEX_ATTRIB_FLAG_POSITION = 1 << 0, VERTEX_ATTRIB_FLAG_COLOR = 1 << 1, VERTEX_ATTRIB_FLAG_TEX_COORD = 1 << 2, VERTEX_ATTRIB_FLAG_NORMAL = 1 << 3, VERTEX_ATTRIB_FLAG_BLEND_WEIGHT = 1 << 4, VERTEX_ATTRIB_FLAG_BLEND_INDEX = 1 << 5, VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = (VERTEX_ATTRIB_FLAG_POSITION | VERTEX_ATTRIB_FLAG_COLOR | VERTEX_ATTRIB_FLAG_TEX_COORD), }; /** @file ccGLStateCache.h */ /** Invalidates the GL state cache. If CC_ENABLE_GL_STATE_CACHE it will reset the GL state cache. @since v2.0.0 */ void CC_DLL invalidateStateCache(void); /** Uses the GL program in case program is different than the current one. If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly. @since v2.0.0 */ void CC_DLL useProgram(GLuint program); /** Deletes the GL program. If it is the one that is being used, it invalidates it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glDeleteProgram() directly. @since v2.0.0 */ void CC_DLL deleteProgram(GLuint program); /** Uses a blending function in case it not already used. If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly. @since v2.0.0 */ void CC_DLL blendFunc(GLenum sfactor, GLenum dfactor); /** Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). If CC_ENABLE_GL_STATE_CACHE is disabled, it will just set the default blending mode using GL_FUNC_ADD. @since v2.0.0 */ void CC_DLL blendResetToCache(void); /** sets the projection matrix as dirty @since v2.0.0 */ void CC_DLL setProjectionMatrixDirty(void); /** Will enable the vertex attribs that are passed as flags. Possible flags: * VERTEX_ATTRIB_FLAG_POSITION * VERTEX_ATTRIB_FLAG_COLOR * VERTEX_ATTRIB_FLAG_TEX_COORDS These flags can be ORed. The flags that are not present, will be disabled. @since v2.0.0 */ void CC_DLL enableVertexAttribs(uint32_t flags); /** If the texture is not already bound to texture unit 0, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly. @since v2.0.0 */ void CC_DLL bindTexture2D(GLuint textureId); /** If the texture is not already bound to a given unit, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly. @since v2.1.0 */ void CC_DLL bindTexture2DN(GLuint textureUnit, GLuint textureId); /** It will delete a given texture. If the texture was bound, it will invalidate the cached. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly. @since v2.0.0 */ void CC_DLL deleteTexture(GLuint textureId); /** It will delete a given texture. If the texture was bound, it will invalidate the cached for the given texture unit. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly. @since v2.1.0 */ CC_DEPRECATED_ATTRIBUTE void CC_DLL deleteTextureN(GLuint textureUnit, GLuint textureId); /** Select active texture unit. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly. @since v3.0 */ void CC_DLL activeTexture(GLenum texture); /** If the vertex array is not already bound, it binds it. If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly. @since v2.0.0 */ void CC_DLL bindVAO(GLuint vaoId); // end of shaders group /// @} } // Namespace GL NS_CC_END #endif /* __CCGLSTATE_H__ */