/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2010 Stuart Carnie http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __SUPPORT_CCPROFILING_H__ #define __SUPPORT_CCPROFILING_H__ #include #include #include "ccConfig.h" #include "CCObject.h" #include "CCMap.h" NS_CC_BEGIN /** * @addtogroup global * @{ */ class ProfilingTimer; /** Profiler cocos2d builtin profiler. To use it, enable set the CC_ENABLE_PROFILERS=1 in the ccConfig.h file */ class CC_DLL Profiler : public Object { public: /** * @js NA * @lua NA */ ~Profiler(void); /** display the timers * @js NA * @lua NA */ void displayTimers(void); /** * @js NA * @lua NA */ bool init(void); public: /** returns the singleton * @js NA * @lua NA */ static Profiler* getInstance(void); /** * @js NA * @lua NA */ CC_DEPRECATED_ATTRIBUTE static Profiler* sharedProfiler(void); /** Creates and adds a new timer * @js NA * @lua NA */ ProfilingTimer* createAndAddTimerWithName(const char* timerName); /** releases a timer * @js NA * @lua NA */ void releaseTimer(const char* timerName); /** releases all timers * @js NA * @lua NA */ void releaseAllTimers(); Map _activeTimers; }; class ProfilingTimer : public Object { public: /** * @js NA * @lua NA */ ProfilingTimer(); /** * @js NA * @lua NA */ ~ProfilingTimer(void); /** * @js NA * @lua NA */ bool initWithName(const char* timerName); /** * @js NA * @lua NA */ virtual std::string getDescription() const; /** * @js NA * @lua NA */ inline const std::chrono::high_resolution_clock::time_point& getStartTime(void) { return _startTime; }; /** resets the timer properties * @js NA * @lua NA */ void reset(); std::string _nameStr; std::chrono::high_resolution_clock::time_point _startTime; long _averageTime1; long _averageTime2; long minTime; long maxTime; long totalTime; long numberOfCalls; }; extern void ProfilingBeginTimingBlock(const char *timerName); extern void ProfilingEndTimingBlock(const char *timerName); extern void ProfilingResetTimingBlock(const char *timerName); /* * cocos2d profiling categories * used to enable / disable profilers with granularity */ extern bool kProfilerCategorySprite; extern bool kProfilerCategoryBatchSprite; extern bool kProfilerCategoryParticles; // end of global group /// @} NS_CC_END #endif // __SUPPORT_CCPROFILING_H__