cocos2d-0.99.5-x-0.8.4 @ May.26,2011 [android] Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!) Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName() Bug #495 Memory leak of CCFileUtils::getWriteablePath() Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF Bug #501 projects creaed by android template have the same package name Bug #510 Tests progress is killed at the power down phase [all platforms] Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!) Feature #509 For integrting IME, we had to rotate UI to landscape by default Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite [ios] Bug #493 the return value of CCileUtils::getWriteablePath() is not end with '/' Bug #508 Problem in runnint Tests in Retina resolution since 0.8.2 [win32] Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\' Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp cocos2d-0.99.5-x-0.8.3 @ May.12,2011 [all platforms] Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!) Feature #455 implement CCUserDefault for data persistence (Highlight!) Feature #456 integrate libcurl for network access (Highlight!) Feature #468 implement CCProfiler & CCProfilingTimer Feature #450 can set default pixel format other than RGBA888 Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint. Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling Bug #428 Function addChild low efficiency Bug #448 CCCallFuncO crashes Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device [ios] Bug #447 really exit application when "x" button is clicked Bug #460 cocos2dx + box2d template cannot find libxml2.dylib [android] Feature #393 use full version of libxml2, with xmlXPath.. serial methods Feature #477 Set compilation default ndk version to r5 Bug #374 replace the method for EGL rendering context lost Bug #453 Android Cocosdenshion can't replace background music Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized [win32] Feature #454 Modify the including path of Box2D genereated by win32 template Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project [wophone] Feature #482 Modify the resource data path for the new WoPhone SDK Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone Refactor #466 Refactor CCFileUtils for the new packing approach on wophone Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone [airplay] Feature #480 add template for airplay cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011 [all platforms] 390 Feature Implement performance test 411 Feature support .plist format outputed by the last version of Zwoptex 415 Feature Make all xxxFromFile methods can accept relative path 439 Feature all file reading must pass though CCFileUtils::getFileData 441 Feature Initialize pointers in construction & detect them in destruction 427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design 434 Refactor refactor class CCFileUtils 396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead 350 Bug TransitionFade flickers 391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0 420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present 440 Bug Can't show MessageBox when imageFromFile can't find the image [ios] 349 Bug deal with plist files in binary format 435 Bug CocosDenshion crashes at foreground/background switching 438 Bug MotionStreak Test crashes on device [android] 421 Feature Add a template & new project script for android 443 Feature implement CCKeypadDelegate on android 367 Bug Android.mk of HelloWorld and Tests depends on alphabet order 422 Bug the 2nd point in multi-touch isn't located to the correct coordinate 430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices 431 Bug ParticleFlower on G3 can't show the particles correctly [win32] 417 Bug No touchEnd when the mouse move out from the window 424 Bug open vs2010.sln says cannot open CCamera.cpp [airplay] 379 Feature integrate airplay sdk port 442 feature implement CocosDenshion on airplay port cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011 [all platforms] 400 Bug typo, rename CCamera.cpp to CCCamera 403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios 405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes 407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems 408 Bug memory leak in CCImage::_initWithPngData 409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios 418 Feature add copyright of cocos2d-iphone original authors to each file 423 Bug fix compilation warnings when COCOS2D_DEBUG == 2 [ios] 404 Bug HiResTest isnot prerfect on HVGA/Retina yet 410 Bug xcode3 template, cannot find libxml from header searh paths in release build 419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios [android] 399 Bug HelloWorld crashes when the screen is touched 405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped [win32] 395 Bug make AppDelegate.cpp created by VS wizard portable without any modification 401 Bug VisualStudio template for 2010 OutputDir errors cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011 [all platforms] 316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions 336 Refactor refactor platform porting layer 253 Bug xml parser sometimes crashes 375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev 332 Feature upgrade tests from 0.99.4 to 0.99.5 [ios] 363 Bug CCLabelTTF can't treat line breaks and wrapping correctly. 351 Feature CCLabelTTF cannot automatic line break on iphone 352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work 392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true) 385 Feature implement ccos2d::CCLog 388 Feature update the template for iOS [android] 247 Feature support multitouch 242 Feature support accelerometer on android 353 Feature support jpg on android 344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices 356 Bug CCLabelTTF::initWithString crashed [wophone] 386 Bug resolve the compile conflict on wophone sdk 383 Bug The approach which handle left soft-key clicked is not work 377 Feature Replace the word "uphone" with "wophone" 357 Bug CCLabelTTF doesn't support words contain line breaks. 348 Bug CCLabelTTF blur if color = white and fontSize < 24 [win32] 373 Feature Disable PVRFrame window when cocos2d running 355 Bug CCLabelTTF doesn't support line breaks and wrapping words 300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011 [all platforms] - upgrade engine logic internal & interfaces to 0.99.5 - the list of menu items in tests is showing how to scroll now - lots of bugs fixed [iphone] - add new project templates for Xcode - add the c++ wrapper for CocosDenshion::SimpleAudioEngine - support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont [android] - add CocosDenshion::SimpleAudioEngine implement on android - the engine can adjust the apk filename automatically - the engine will not crash at surface recreate, especially at background-to-foreground switching [wophone] - switch the game to background, then press power key will not cause the background music play again - remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine. Only zip resource is recommended and suppported. - can auto find the installed path of your game, and load zip resource file from the current folder. No absolute path in code any more. Do this to support installing games to micro-SD card cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010 [all platforms] - add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android - Add namespace for CocosDenshion - fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h - fix memory leaks on each platform - more details: http://www.cocos2d-x.org/versions/show/5 [android] - Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7 - HelloWorld integrate all platforms in one directory now - WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android, and this version will crashes when screen orientation changes or the game gack to foreground look more on this bug http://www.cocos2d-x.org/boards/10/topics/202 [iphone] - Add support of loading textureImageData from the ParticleDesign plist file - Fix more then 3000 complie warnings - You can try to use this version to develop your iOS game now. It's much more stable than the previous version [wophone] - Games can easily read resources from zip file now. This will drastically reduce the memory usage - Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down - Multi-touch support [win32] - SimpleAudioEngine can play background musci with repeating now cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010 * cocos2d-iphone-cpp port ready! include accelerometer & multi-touch * refactor the directory structure of HelloWorld & tests * cocos2d-wophone supports accelerometer * add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008 * jump out a message box when load texture failed (win32 & wophone) * more details: http://www.cocos2d-x.org/versions/show/4 cocos2d-0.99.4-wophone-win32-stable-rc1 http://www.cocos2d-x.org/versions/show/1 http://www.cocos2d-x.org/versions/show/2 http://www.cocos2d-x.org/versions/show/3