/**************************************************************************** Copyright (C) 2013 Henry van Merode. All rights reserved. Copyright (c) 2015 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CC_PU_PARTICLE_3D_JET_AFFECTOR_H__ #define __CC_PU_PARTICLE_3D_JET_AFFECTOR_H__ #include "extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h" #include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h" #include "base/ccTypes.h" NS_CC_BEGIN class CC_DLL PUParticle3DJetAffector : public PUParticle3DAffector { public: // Constants static const float DEFAULT_ACCELERATION; static PUParticle3DJetAffector* create(); virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override; /** */ //DynamicAttribute* getDynAcceleration(void) const {return _dynAcceleration;}; void setDynAcceleration(PUDynamicAttribute* dynAcceleration); CC_CONSTRUCTOR_ACCESS: PUParticle3DJetAffector(void); virtual ~PUParticle3DJetAffector(void); protected: float _scaled; /** Dynamic attribute used to generate the velocity of a particle. */ PUDynamicAttribute* _dynAcceleration; }; NS_CC_END #endif