#ifndef _TOUCHES_TEST__H_ #define _TOUCHES_TEST__H_ #include "../BaseTest.h" DEFINE_TEST_SUITE(TouchesTests); class PongScene : public TestCase { public: CREATE_FUNC(PongScene); virtual bool init() override; }; class Ball; class Paddle; class PongLayer : public cocos2d::Layer { private: Ball* _ball; cocos2d::Vector _paddles; cocos2d::Vec2 _ballStartingVelocity; public: CREATE_FUNC(PongLayer); PongLayer(); ~PongLayer(); void resetAndScoreBallForPlayer(int player); void doStep(float delta); }; #if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_9_0 // Use 9.0 or higher SDK to compile class ForceTouchTest : public TestCase { public: CREATE_FUNC(ForceTouchTest); virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesBegan(const std::vector& touches, cocos2d::Event* event); void onTouchesMoved(const std::vector& touches, cocos2d::Event* event); void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); protected: ForceTouchTest(); virtual ~ForceTouchTest(); cocos2d::Label * _infoLabel; }; #endif #endif