-------------------------------- -- @module PhysicsWorld -- @parent_module cc -------------------------------- -- @function [parent=#PhysicsWorld] getGravity -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- @function [parent=#PhysicsWorld] getAllBodies -- @param self -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- @function [parent=#PhysicsWorld] setGravity -- @param self -- @param #vec2_table vec2 -------------------------------- -- @function [parent=#PhysicsWorld] getSpeed -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @overload self, int -- @overload self, cc.PhysicsBody -- @function [parent=#PhysicsWorld] removeBody -- @param self -- @param #cc.PhysicsBody physicsbody -------------------------------- -- @function [parent=#PhysicsWorld] removeJoint -- @param self -- @param #cc.PhysicsJoint physicsjoint -- @param #bool bool -------------------------------- -- @function [parent=#PhysicsWorld] getUpdateRate -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#PhysicsWorld] setSpeed -- @param self -- @param #float float -------------------------------- -- @function [parent=#PhysicsWorld] getShapes -- @param self -- @param #vec2_table vec2 -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- @function [parent=#PhysicsWorld] removeAllJoints -- @param self -------------------------------- -- @function [parent=#PhysicsWorld] getShape -- @param self -- @param #vec2_table vec2 -- @return PhysicsShape#PhysicsShape ret (return value: cc.PhysicsShape) -------------------------------- -- @function [parent=#PhysicsWorld] removeAllBodies -- @param self -------------------------------- -- @function [parent=#PhysicsWorld] getDebugDrawMask -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#PhysicsWorld] setDebugDrawMask -- @param self -- @param #int int -------------------------------- -- @function [parent=#PhysicsWorld] getBody -- @param self -- @param #int int -- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody) -------------------------------- -- @function [parent=#PhysicsWorld] setUpdateRate -- @param self -- @param #int int -------------------------------- -- @function [parent=#PhysicsWorld] addJoint -- @param self -- @param #cc.PhysicsJoint physicsjoint return nil