/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_COCOS2DX_H_ #define SPINE_COCOS2DX_H_ #include #include "cocos2d.h" namespace cocos2d { namespace extension { class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol { private: bool ownsSkeleton; bool ownsStateData; Atlas* atlas; public: Skeleton* const skeleton; AnimationState* const state; float timeScale; bool debugSlots; bool debugBones; static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1); static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1); static CCSkeleton* createWithData (SkeletonData* skeletonData, AnimationStateData* stateData = 0); CCSkeleton (SkeletonData* skeletonData, AnimationStateData* stateData = 0); virtual ~CCSkeleton (); virtual void update (float deltaTime); virtual void draw (); virtual cocos2d::CCRect boundingBox (); // CCBlendProtocol CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc); }; /**/ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, cocos2d::ccV3F_C4B_T2F_Quad* quad); }} // namespace cocos2d { namespace extension { #endif /* SPINE_COCOS2DX_H_ */