const char* cc3D_Terrain_vert = STRINGIFY( attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec3 a_normal; \n#ifdef GL_ES\n varying mediump vec2 v_texCoord; varying mediump vec3 v_normal; \n#else\n varying vec2 v_texCoord; varying vec3 v_normal; \n#endif\n void main() { gl_Position = CC_MVPMatrix * a_position; v_texCoord = a_texCoord; v_normal = a_normal; } );