#include "AnimationsTestLayer.h" USING_NS_CC; USING_NS_CC_EXT; AnimationsTestLayer::AnimationsTestLayer() : mAnimationManager(NULL) {} AnimationsTestLayer::~AnimationsTestLayer() { CC_SAFE_RELEASE_NULL(mAnimationManager); } SEL_MenuHandler AnimationsTestLayer::onResolveCCBMenuItemSelector(Object * pTarget, const char * pSelectorName) { return NULL; } SEL_CCControlHandler AnimationsTestLayer::onResolveCCBControlSelector(Object *pTarget, const char*pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onControlButtonIdleClicked", AnimationsTestLayer::onControlButtonIdleClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onControlButtonWaveClicked", AnimationsTestLayer::onControlButtonWaveClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onControlButtonJumpClicked", AnimationsTestLayer::onControlButtonJumpClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onControlButtonFunkyClicked", AnimationsTestLayer::onControlButtonFunkyClicked); return NULL; } bool AnimationsTestLayer::onAssignCCBMemberVariable(Object * pTarget, const char * pMemberVariableName, Node * pNode) { CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mAnimationManager", CCBAnimationManager *, this->mAnimationManager); return false; } void AnimationsTestLayer::setAnimationManager(cocos2d::extension::CCBAnimationManager *pAnimationManager) { CC_SAFE_RELEASE_NULL(mAnimationManager); mAnimationManager = pAnimationManager; CC_SAFE_RETAIN(mAnimationManager); } void AnimationsTestLayer::onControlButtonIdleClicked(Object *pSender, ControlEvent pControlEvent) { mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Idle", 0.3f); } void AnimationsTestLayer::onControlButtonWaveClicked(Object *pSender, ControlEvent pControlEvent) { mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Wave", 0.3f); } void AnimationsTestLayer::onControlButtonJumpClicked(Object *pSender, ControlEvent pControlEvent) { mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Jump", 0.3f); } void AnimationsTestLayer::onControlButtonFunkyClicked(Object *pSender, ControlEvent pControlEvent) { mAnimationManager->runAnimationsForSequenceNamedTweenDuration("Funky", 0.3f); }