#include "ComponentsTestScene.h" #include "GameOverScene.h" #include "SimpleAudioEngine.h" #include "PlayerController.h" #include "SceneController.h" #include "../ExtensionsTest.h" using namespace cocos2d; using namespace cocos2d::extension; ComponentsTestLayer::~ComponentsTestLayer() { } ComponentsTestLayer::ComponentsTestLayer() { } Scene* ComponentsTestLayer::scene() { Scene * scene = NULL; do { // 'scene' is an autorelease object scene = Scene::create(); CC_BREAK_IF(! scene); // 'layer' is an autorelease object ComponentsTestLayer *layer = ComponentsTestLayer::create(); CC_BREAK_IF(! layer); // add layer as a child to scene scene->addChild(layer); } while (0); // return the scene return scene; } // on "init" you need to initialize your instance bool ComponentsTestLayer::init() { bool bRet = false; do { CC_BREAK_IF(! LayerColor::initWithColor( ccc4(255,255,255,255) ) ); Node *root = createGameScene(); CC_BREAK_IF(!root); this->addChild(root, 0, 1); root->getChildByTag(1)->addComponent(ComAudio::create()); root->getChildByTag(1)->addComponent(PlayerController::create()); root->addComponent(ComAudio::create()); root->addComponent(ComAttribute::create()); root->addComponent(SceneController::create()); bRet = true; } while (0); return bRet; } cocos2d::Node* ComponentsTestLayer::createGameScene() { Node *root = NULL; do { Size visibleSize = Director::sharedDirector()->getVisibleSize(); Point origin = Director::sharedDirector()->getVisibleOrigin(); Sprite *player = Sprite::create("components/Player.png", CCRectMake(0, 0, 27, 40) ); player->setPosition( ccp(origin.x + player->getContentSize().width/2, origin.y + visibleSize.height/2) ); root = cocos2d::Node::create(); root->addChild(player, 1, 1); MenuItemFont *itemBack = MenuItemFont::create("Back", [](Object* sender){ ExtensionsTestScene *pScene = new ExtensionsTestScene(); pScene->runThisTest(); pScene->release(); }); itemBack->setColor(ccc3(0, 0, 0)); itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25)); Menu *menuBack = Menu::create(itemBack, NULL); menuBack->setPosition(PointZero); addChild(menuBack); }while (0); return root; } void runComponentsTestLayerTest() { Scene *pScene = ComponentsTestLayer::scene(); Director::sharedDirector()->replaceScene(pScene); }