-------------------------------- -- @module Layout -- @extend Widget,LayoutProtocol -- @parent_module ccui -------------------------------- -- Sets background color vector for layout, if color type is BackGroundColorType::GRADIENT
-- param vector -- @function [parent=#Layout] setBackGroundColorVector -- @param self -- @param #vec2_table vector -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] setClippingType -- @param self -- @param #int type -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- Sets Color Type for layout.
-- param type @see LayoutBackGroundColorType. -- @function [parent=#Layout] setBackGroundColorType -- @param self -- @param #int type -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- If a layout is loop focused which means that the focus movement will be inside the layout
-- param loop pass true to let the focus movement loop inside the layout -- @function [parent=#Layout] setLoopFocus -- @param self -- @param #bool loop -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] setBackGroundImageColor -- @param self -- @param #color3b_table color -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] getBackGroundColorVector -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- -- @function [parent=#Layout] getClippingType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false. -- @function [parent=#Layout] isLoopFocus -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Remove the background image of layout. -- @function [parent=#Layout] removeBackGroundImage -- @param self -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] getBackGroundColorOpacity -- @param self -- @return unsigned char#unsigned char ret (return value: unsigned char) -------------------------------- -- Gets if layout is clipping enabled.
-- return if layout is clipping enabled. -- @function [parent=#Layout] isClippingEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Layout] setBackGroundImageOpacity -- @param self -- @param #unsigned char opacity -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- Sets a background image for layout
-- param fileName image file path.
-- param texType @see TextureResType. TextureResType::LOCAL means local file, TextureResType::PLIST means sprite frame. -- @function [parent=#Layout] setBackGroundImage -- @param self -- @param #string fileName -- @param #int texType -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- @overload self, color3b_table, color3b_table -- @overload self, color3b_table -- @function [parent=#Layout] setBackGroundColor -- @param self -- @param #color3b_table startColor -- @param #color3b_table endColor -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- request to refresh widget layout -- @function [parent=#Layout] requestDoLayout -- @param self -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] getBackGroundImageCapInsets -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- -- @function [parent=#Layout] getBackGroundColor -- @param self -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- Changes if layout can clip it's content and child.
-- If you really need this, please enable it. But it would reduce the rendering efficiency.
-- param clipping enabled. -- @function [parent=#Layout] setClippingEnabled -- @param self -- @param #bool enabled -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] getBackGroundImageColor -- @param self -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- -- @function [parent=#Layout] isBackGroundImageScale9Enabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Layout] getBackGroundColorType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#Layout] getBackGroundEndColor -- @param self -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- Sets background opacity layout.
-- param opacity -- @function [parent=#Layout] setBackGroundColorOpacity -- @param self -- @param #unsigned char opacity -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] getBackGroundImageOpacity -- @param self -- @return unsigned char#unsigned char ret (return value: unsigned char) -------------------------------- -- return To query whether the layout will pass the focus to its children or not. The default value is true -- @function [parent=#Layout] isPassFocusToChild -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets a background image capinsets for layout, if the background image is a scale9 render.
-- param capinsets of background image. -- @function [parent=#Layout] setBackGroundImageCapInsets -- @param self -- @param #rect_table capInsets -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- Gets background image texture size.
-- return background image texture size. -- @function [parent=#Layout] getBackGroundImageTextureSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- force refresh widget layout -- @function [parent=#Layout] forceDoLayout -- @param self -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] getLayoutType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- param pass To specify whether the layout pass its focus to its child -- @function [parent=#Layout] setPassFocusToChild -- @param self -- @param #bool pass -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] getBackGroundStartColor -- @param self -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- Sets background iamge use scale9 renderer.
-- param enabled true that use scale9 renderer, false otherwise. -- @function [parent=#Layout] setBackGroundImageScale9Enabled -- @param self -- @param #bool enabled -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] setLayoutType -- @param self -- @param #int type -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- Allocates and initializes a layout. -- @function [parent=#Layout] create -- @param self -- @return Layout#Layout ret (return value: ccui.Layout) -------------------------------- -- -- @function [parent=#Layout] createInstance -- @param self -- @return Ref#Ref ret (return value: cc.Ref) -------------------------------- -- @overload self, cc.Node, int -- @overload self, cc.Node -- @overload self, cc.Node, int, int -- @overload self, cc.Node, int, string -- @function [parent=#Layout] addChild -- @param self -- @param #cc.Node child -- @param #int zOrder -- @param #string name -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- Returns the "class name" of widget. -- @function [parent=#Layout] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
-- param cleanup true if all running actions on all children nodes should be cleanup, false oterwise.
-- js removeAllChildren
-- lua removeAllChildren -- @function [parent=#Layout] removeAllChildrenWithCleanup -- @param self -- @param #bool cleanup -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- Removes all children from the container with a cleanup.
-- see `removeAllChildrenWithCleanup(bool)` -- @function [parent=#Layout] removeAllChildren -- @param self -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
-- If the widget is not in a layout, it will return itself
-- param dir the direction to look for the next focused widget in a layout
-- param current the current focused widget
-- return the next focused widget in a layout -- @function [parent=#Layout] findNextFocusedWidget -- @param self -- @param #int direction -- @param #ccui.Widget current -- @return Widget#Widget ret (return value: ccui.Widget) -------------------------------- -- -- @function [parent=#Layout] removeChild -- @param self -- @param #cc.Node child -- @param #bool cleanup -- @return Layout#Layout self (return value: ccui.Layout) -------------------------------- -- Default constructor -- @function [parent=#Layout] Layout -- @param self -- @return Layout#Layout self (return value: ccui.Layout) return nil