/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include spAnimation* spAnimation_create (const char* name, int timelinesCount) { spAnimation* self = NEW(spAnimation); MALLOC_STR(self->name, name); self->timelinesCount = timelinesCount; self->timelines = MALLOC(spTimeline*, timelinesCount); return self; } void spAnimation_dispose (spAnimation* self) { int i; for (i = 0; i < self->timelinesCount; ++i) spTimeline_dispose(self->timelines[i]); FREE(self->timelines); FREE(self->name); FREE(self); } void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int i, n = self->timelinesCount; if (loop && self->duration) { time = FMOD(time, self->duration); if (lastTime > 0) lastTime = FMOD(lastTime, self->duration); } for (i = 0; i < n; ++i) spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventsCount, alpha, pose, direction); } /**/ typedef struct _spTimelineVtable { void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction); int (*getPropertyId) (const spTimeline* self); void (*dispose) (spTimeline* self); } _spTimelineVtable; void _spTimeline_init (spTimeline* self, spTimelineType type, /**/ void (*dispose) (spTimeline* self), /**/ void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction), int (*getPropertyId) (const spTimeline* self)) { CONST_CAST(spTimelineType, self->type) = type; CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable); VTABLE(spTimeline, self)->dispose = dispose; VTABLE(spTimeline, self)->apply = apply; VTABLE(spTimeline, self)->getPropertyId = getPropertyId; } void _spTimeline_deinit (spTimeline* self) { FREE(self->vtable); } void spTimeline_dispose (spTimeline* self) { VTABLE(spTimeline, self)->dispose(self); } void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventsCount, alpha, pose, direction); } int spTimeline_getPropertyId (const spTimeline* self) { return VTABLE(spTimeline, self)->getPropertyId(self); } /**/ static const float CURVE_LINEAR = 0, CURVE_STEPPED = 1, CURVE_BEZIER = 2; static const int BEZIER_SIZE = 10 * 2 - 1; void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount, /**/ void (*dispose) (spTimeline* self), /**/ void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction), int (*getPropertyId)(const spTimeline* self)) { _spTimeline_init(SUPER(self), type, dispose, apply, getPropertyId); self->curves = CALLOC(float, (framesCount - 1) * BEZIER_SIZE); } void _spCurveTimeline_deinit (spCurveTimeline* self) { _spTimeline_deinit(SUPER(self)); FREE(self->curves); } void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) { self->curves[frameIndex * BEZIER_SIZE] = CURVE_LINEAR; } void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) { self->curves[frameIndex * BEZIER_SIZE] = CURVE_STEPPED; } void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) { float tmpx = (-cx1 * 2 + cx2) * 0.03f, tmpy = (-cy1 * 2 + cy2) * 0.03f; float dddfx = ((cx1 - cx2) * 3 + 1) * 0.006f, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006f; float ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy; float dfx = cx1 * 0.3f + tmpx + dddfx * 0.16666667f, dfy = cy1 * 0.3f + tmpy + dddfy * 0.16666667f; float x = dfx, y = dfy; int i = frameIndex * BEZIER_SIZE, n = i + BEZIER_SIZE - 1; self->curves[i++] = CURVE_BEZIER; for (; i < n; i += 2) { self->curves[i] = x; self->curves[i + 1] = y; dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; x += dfx; y += dfy; } } float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent) { float x, y; int i = frameIndex * BEZIER_SIZE, start, n; float type = self->curves[i]; percent = CLAMP(percent, 0, 1); if (type == CURVE_LINEAR) return percent; if (type == CURVE_STEPPED) return 0; i++; x = 0; for (start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) { x = self->curves[i]; if (x >= percent) { float prevX, prevY; if (i == start) { prevX = 0; prevY = 0; } else { prevX = self->curves[i - 2]; prevY = self->curves[i - 1]; } return prevY + (self->curves[i + 1] - prevY) * (percent - prevX) / (x - prevX); } } y = self->curves[i - 1]; return y + (1 - y) * (percent - x) / (1 - x); /* Last point is 1,1. */ } /* @param target After the first and before the last entry. */ static int binarySearch (float *values, int valuesLength, float target, int step) { int low = 0, current; int high = valuesLength / step - 2; if (high == 0) return step; current = high >> 1; while (1) { if (values[(current + 1) * step] <= target) low = current + 1; else high = current; if (low == high) return (low + 1) * step; current = (low + high) >> 1; } return 0; } int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step) { return binarySearch(values, valuesLength, target, step); } /* @param target After the first and before the last entry. */ static int binarySearch1 (float *values, int valuesLength, float target) { int low = 0, current; int high = valuesLength - 2; if (high == 0) return 1; current = high >> 1; while (1) { if (values[(current + 1)] <= target) low = current + 1; else high = current; if (low == high) return low + 1; current = (low + high) >> 1; } return 0; } /**/ void _spBaseTimeline_dispose (spTimeline* timeline) { struct spBaseTimeline* self = SUB_CAST(struct spBaseTimeline, timeline); _spCurveTimeline_deinit(SUPER(self)); FREE(self->frames); FREE(self); } /* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/ struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType type, int frameSize, /**/ void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction), int (*getPropertyId) (const spTimeline* self)) { struct spBaseTimeline* self = NEW(struct spBaseTimeline); _spCurveTimeline_init(SUPER(self), type, framesCount, _spBaseTimeline_dispose, apply, getPropertyId); CONST_CAST(int, self->framesCount) = framesCount * frameSize; CONST_CAST(float*, self->frames) = CALLOC(float, self->framesCount); return self; } /**/ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { spBone *bone; int frame; float prevRotation, frameTime, percent, r; spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline); bone = skeleton->bones[self->boneIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: bone->rotation = bone->data->rotation; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ r = bone->data->rotation - bone->rotation; r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; bone->rotation += r * alpha; } return; } if (time >= self->frames[self->framesCount - ROTATE_ENTRIES]) { /* Time is after last frame. */ if (pose == SP_MIX_POSE_SETUP) bone->rotation = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] * alpha; else { r = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] - bone->rotation; r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; /* Wrap within -180 and 180. */ bone->rotation += r * alpha; } return; } /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(self->frames, self->framesCount, time, ROTATE_ENTRIES); prevRotation = self->frames[frame + ROTATE_PREV_ROTATION]; frameTime = self->frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), (frame >> 1) - 1, 1 - (time - frameTime) / (self->frames[frame + ROTATE_PREV_TIME] - frameTime)); r = self->frames[frame + ROTATE_ROTATION] - prevRotation; r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; r = prevRotation + r * percent; if (pose == SP_MIX_POSE_SETUP) { r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; bone->rotation = bone->data->rotation + r * alpha; } else { r = bone->data->rotation + r - bone->rotation; r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; bone->rotation += r * alpha; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spRotateTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_ROTATE << 25) + SUB_CAST(spRotateTimeline, timeline)->boneIndex; } spRotateTimeline* spRotateTimeline_create (int framesCount) { return _spBaseTimeline_create(framesCount, SP_TIMELINE_ROTATE, ROTATE_ENTRIES, _spRotateTimeline_apply, _spRotateTimeline_getPropertyId); } void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float degrees) { frameIndex <<= 1; self->frames[frameIndex] = time; self->frames[frameIndex + ROTATE_ROTATION] = degrees; } /**/ static const int TRANSLATE_PREV_TIME = -3, TRANSLATE_PREV_X = -2, TRANSLATE_PREV_Y = -1; static const int TRANSLATE_X = 1, TRANSLATE_Y = 2; void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { spBone *bone; int frame; float frameTime, percent; float x, y; float *frames; int framesCount; spTranslateTimeline* self = SUB_CAST(spTranslateTimeline, timeline); bone = skeleton->bones[self->boneIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: bone->x = bone->data->x; bone->y = bone->data->y; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ bone->x += (bone->data->x - bone->x) * alpha; bone->y += (bone->data->y - bone->y) * alpha; } return; } frames = self->frames; framesCount = self->framesCount; if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */ x = frames[framesCount + TRANSLATE_PREV_X]; y = frames[framesCount + TRANSLATE_PREV_Y]; } else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES); x = frames[frame + TRANSLATE_PREV_X]; y = frames[frame + TRANSLATE_PREV_Y]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime)); x += (frames[frame + TRANSLATE_X] - x) * percent; y += (frames[frame + TRANSLATE_Y] - y) * percent; } if (pose == SP_MIX_POSE_SETUP) { bone->x = bone->data->x + x * alpha; bone->y = bone->data->y + y * alpha; } else { bone->x += (bone->data->x + x - bone->x) * alpha; bone->y += (bone->data->y + y - bone->y) * alpha; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spTranslateTimeline_getPropertyId (const spTimeline* self) { return (SP_TIMELINE_TRANSLATE << 24) + SUB_CAST(spTranslateTimeline, self)->boneIndex; } spTranslateTimeline* spTranslateTimeline_create (int framesCount) { return _spBaseTimeline_create(framesCount, SP_TIMELINE_TRANSLATE, TRANSLATE_ENTRIES, _spTranslateTimeline_apply, _spTranslateTimeline_getPropertyId); } void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) { frameIndex *= TRANSLATE_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + TRANSLATE_X] = x; self->frames[frameIndex + TRANSLATE_Y] = y; } /**/ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { spBone *bone; int frame; float frameTime, percent, x, y; float *frames; int framesCount; spScaleTimeline* self = SUB_CAST(spScaleTimeline, timeline); bone = skeleton->bones[self->boneIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: bone->scaleX = bone->data->scaleX; bone->scaleY = bone->data->scaleY; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha; bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha; } return; } frames = self->frames; framesCount = self->framesCount; if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */ x = frames[framesCount + TRANSLATE_PREV_X] * bone->data->scaleX; y = frames[framesCount + TRANSLATE_PREV_Y] * bone->data->scaleY; } else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES); x = frames[frame + TRANSLATE_PREV_X]; y = frames[frame + TRANSLATE_PREV_Y]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime)); x = (x + (frames[frame + TRANSLATE_X] - x) * percent) * bone->data->scaleX; y = (y + (frames[frame + TRANSLATE_Y] - y) * percent) * bone->data->scaleY; } if (alpha == 1) { bone->scaleX = x; bone->scaleY = y; } else { float bx, by; if (pose == SP_MIX_POSE_SETUP) { bx = bone->data->scaleX; by = bone->data->scaleY; } else { bx = bone->scaleX; by = bone->scaleY; } /* Mixing out uses sign of setup or current pose, else use sign of key. */ if (direction == SP_MIX_DIRECTION_OUT) { x = ABS(x) * SIGNUM(bx); y = ABS(y) * SIGNUM(by); } else { bx = ABS(bx) * SIGNUM(x); by = ABS(by) * SIGNUM(y); } bone->scaleX = bx + (x - bx) * alpha; bone->scaleY = by + (y - by) * alpha; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spScaleTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_SCALE << 24) + SUB_CAST(spScaleTimeline, timeline)->boneIndex; } spScaleTimeline* spScaleTimeline_create (int framesCount) { return _spBaseTimeline_create(framesCount, SP_TIMELINE_SCALE, TRANSLATE_ENTRIES, _spScaleTimeline_apply, _spScaleTimeline_getPropertyId); } void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) { spTranslateTimeline_setFrame(self, frameIndex, time, x, y); } /**/ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { spBone *bone; int frame; float frameTime, percent, x, y; float *frames; int framesCount; spShearTimeline* self = SUB_CAST(spShearTimeline, timeline); bone = skeleton->bones[self->boneIndex]; frames = self->frames; framesCount = self->framesCount; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: bone->shearX = bone->data->shearX; bone->shearY = bone->data->shearY; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ bone->shearX += (bone->data->shearX - bone->shearX) * alpha; bone->shearY += (bone->data->shearY - bone->shearY) * alpha; } return; } if (time >= frames[framesCount - TRANSLATE_ENTRIES]) { /* Time is after last frame. */ x = frames[framesCount + TRANSLATE_PREV_X]; y = frames[framesCount + TRANSLATE_PREV_Y]; } else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, TRANSLATE_ENTRIES); x = frames[frame + TRANSLATE_PREV_X]; y = frames[frame + TRANSLATE_PREV_Y]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSLATE_ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TRANSLATE_PREV_TIME] - frameTime)); x = x + (frames[frame + TRANSLATE_X] - x) * percent; y = y + (frames[frame + TRANSLATE_Y] - y) * percent; } if (pose == SP_MIX_POSE_SETUP) { bone->shearX = bone->data->shearX + x * alpha; bone->shearY = bone->data->shearY + y * alpha; } else { bone->shearX += (bone->data->shearX + x - bone->shearX) * alpha; bone->shearY += (bone->data->shearY + y - bone->shearY) * alpha; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spShearTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_SHEAR << 24) + SUB_CAST(spShearTimeline, timeline)->boneIndex; } spShearTimeline* spShearTimeline_create (int framesCount) { return (spShearTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_SHEAR, 3, _spShearTimeline_apply, _spShearTimeline_getPropertyId); } void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y) { spTranslateTimeline_setFrame(self, frameIndex, time, x, y); } /**/ static const int COLOR_PREV_TIME = -5, COLOR_PREV_R = -4, COLOR_PREV_G = -3, COLOR_PREV_B = -2, COLOR_PREV_A = -1; static const int COLOR_R = 1, COLOR_G = 2, COLOR_B = 3, COLOR_A = 4; void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { spSlot *slot; int frame; float percent, frameTime; float r, g, b, a; spColor* color; spColor* setup; spColorTimeline* self = (spColorTimeline*)timeline; slot = skeleton->slots[self->slotIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: spColor_setFromColor(&slot->color, &slot->data->color); return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ color = &slot->color; setup = &slot->data->color; spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha, (setup->a - color->a) * alpha); } return; } if (time >= self->frames[self->framesCount - 5]) { /* Time is after last frame */ int i = self->framesCount; r = self->frames[i + COLOR_PREV_R]; g = self->frames[i + COLOR_PREV_G]; b = self->frames[i + COLOR_PREV_B]; a = self->frames[i + COLOR_PREV_A]; } else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(self->frames, self->framesCount, time, COLOR_ENTRIES); r = self->frames[frame + COLOR_PREV_R]; g = self->frames[frame + COLOR_PREV_G]; b = self->frames[frame + COLOR_PREV_B]; a = self->frames[frame + COLOR_PREV_A]; frameTime = self->frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / COLOR_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + COLOR_PREV_TIME] - frameTime)); r += (self->frames[frame + COLOR_R] - r) * percent; g += (self->frames[frame + COLOR_G] - g) * percent; b += (self->frames[frame + COLOR_B] - b) * percent; a += (self->frames[frame + COLOR_A] - a) * percent; } if (alpha == 1) { spColor_setFromFloats(&slot->color, r, g, b, a); } else { if (pose == SP_MIX_POSE_SETUP) { spColor_setFromColor(&slot->color, &slot->data->color); } spColor_addFloats(&slot->color, (r - slot->color.r) * alpha, (g - slot->color.g) * alpha, (b - slot->color.b) * alpha, (a - slot->color.a) * alpha); } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spColorTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_COLOR << 24) + SUB_CAST(spColorTimeline, timeline)->slotIndex; } spColorTimeline* spColorTimeline_create (int framesCount) { return (spColorTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_COLOR, 5, _spColorTimeline_apply, _spColorTimeline_getPropertyId); } void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) { frameIndex *= COLOR_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + COLOR_R] = r; self->frames[frameIndex + COLOR_G] = g; self->frames[frameIndex + COLOR_B] = b; self->frames[frameIndex + COLOR_A] = a; } /**/ static const int TWOCOLOR_PREV_TIME = -8, TWOCOLOR_PREV_R = -7, TWOCOLOR_PREV_G = -6, TWOCOLOR_PREV_B = -5, TWOCOLOR_PREV_A = -4; static const int TWOCOLOR_PREV_R2 = -3, TWOCOLOR_PREV_G2 = -2, TWOCOLOR_PREV_B2 = -1; static const int TWOCOLOR_R = 1, TWOCOLOR_G = 2, TWOCOLOR_B = 3, TWOCOLOR_A = 4, TWOCOLOR_R2 = 5, TWOCOLOR_G2 = 6, TWOCOLOR_B2 = 7; void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { spSlot *slot; int frame; float percent, frameTime; float r, g, b, a, r2, g2, b2; spColor* light; spColor* dark; spColor* setupLight; spColor* setupDark; spColorTimeline* self = (spColorTimeline*)timeline; slot = skeleton->slots[self->slotIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: spColor_setFromColor(&slot->color, &slot->data->color); spColor_setFromColor(slot->darkColor, slot->data->darkColor); return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ light = &slot->color; dark = slot->darkColor; setupLight = &slot->data->color; setupDark = slot->data->darkColor; spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha, (setupLight->a - light->a) * alpha); spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0); } return; } if (time >= self->frames[self->framesCount - TWOCOLOR_ENTRIES]) { /* Time is after last frame */ int i = self->framesCount; r = self->frames[i + TWOCOLOR_PREV_R]; g = self->frames[i + TWOCOLOR_PREV_G]; b = self->frames[i + TWOCOLOR_PREV_B]; a = self->frames[i + TWOCOLOR_PREV_A]; r2 = self->frames[i + TWOCOLOR_PREV_R2]; g2 = self->frames[i + TWOCOLOR_PREV_G2]; b2 = self->frames[i + TWOCOLOR_PREV_B2]; } else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(self->frames, self->framesCount, time, TWOCOLOR_ENTRIES); r = self->frames[frame + TWOCOLOR_PREV_R]; g = self->frames[frame + TWOCOLOR_PREV_G]; b = self->frames[frame + TWOCOLOR_PREV_B]; a = self->frames[frame + TWOCOLOR_PREV_A]; r2 = self->frames[frame + TWOCOLOR_PREV_R2]; g2 = self->frames[frame + TWOCOLOR_PREV_G2]; b2 = self->frames[frame + TWOCOLOR_PREV_B2]; frameTime = self->frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TWOCOLOR_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + TWOCOLOR_PREV_TIME] - frameTime)); r += (self->frames[frame + TWOCOLOR_R] - r) * percent; g += (self->frames[frame + TWOCOLOR_G] - g) * percent; b += (self->frames[frame + TWOCOLOR_B] - b) * percent; a += (self->frames[frame + TWOCOLOR_A] - a) * percent; r2 += (self->frames[frame + TWOCOLOR_R2] - r2) * percent; g2 += (self->frames[frame + TWOCOLOR_G2] - g2) * percent; b2 += (self->frames[frame + TWOCOLOR_B2] - b2) * percent; } if (alpha == 1) { spColor_setFromFloats(&slot->color, r, g, b, a); spColor_setFromFloats(slot->darkColor, r2, g2, b2, 1); } else { light = &slot->color; dark = slot->darkColor; if (pose == SP_MIX_POSE_SETUP) { spColor_setFromColor(light, &slot->data->color); spColor_setFromColor(dark, slot->data->darkColor); } spColor_addFloats(light, (r - light->r) * alpha, (g - light->g) * alpha, (b - light->b) * alpha, (a - light->a) * alpha); spColor_addFloats(dark, (r2 - dark->r) * alpha, (g2 - dark->g) * alpha, (b2 - dark->b) * alpha, 0); } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spTwoColorTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_TWOCOLOR << 24) + SUB_CAST(spTwoColorTimeline, timeline)->slotIndex; } spTwoColorTimeline* spTwoColorTimeline_create (int framesCount) { return (spTwoColorTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_TWOCOLOR, TWOCOLOR_ENTRIES, _spTwoColorTimeline_apply, _spTwoColorTimeline_getPropertyId); } void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) { frameIndex *= TWOCOLOR_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + TWOCOLOR_R] = r; self->frames[frameIndex + TWOCOLOR_G] = g; self->frames[frameIndex + TWOCOLOR_B] = b; self->frames[frameIndex + TWOCOLOR_A] = a; self->frames[frameIndex + TWOCOLOR_R2] = r2; self->frames[frameIndex + TWOCOLOR_G2] = g2; self->frames[frameIndex + TWOCOLOR_B2] = b2; } /**/ void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { const char* attachmentName; spAttachmentTimeline* self = (spAttachmentTimeline*)timeline; int frameIndex; spSlot* slot = skeleton->slots[self->slotIndex]; if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) { attachmentName = slot->data->attachmentName; spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0); return; } if (time < self->frames[0]) { if (pose == SP_MIX_POSE_SETUP) { attachmentName = slot->data->attachmentName; spSlot_setAttachment(skeleton->slots[self->slotIndex], attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0); } return; } if (time >= self->frames[self->framesCount - 1]) frameIndex = self->framesCount - 1; else frameIndex = binarySearch1(self->frames, self->framesCount, time) - 1; attachmentName = self->attachmentNames[frameIndex]; spSlot_setAttachment(skeleton->slots[self->slotIndex], attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0); UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); UNUSED(alpha); } int _spAttachmentTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_ATTACHMENT << 24) + SUB_CAST(spAttachmentTimeline, timeline)->slotIndex; } void _spAttachmentTimeline_dispose (spTimeline* timeline) { spAttachmentTimeline* self = SUB_CAST(spAttachmentTimeline, timeline); int i; _spTimeline_deinit(timeline); for (i = 0; i < self->framesCount; ++i) FREE(self->attachmentNames[i]); FREE(self->attachmentNames); FREE(self->frames); FREE(self); } spAttachmentTimeline* spAttachmentTimeline_create (int framesCount) { spAttachmentTimeline* self = NEW(spAttachmentTimeline); _spTimeline_init(SUPER(self), SP_TIMELINE_ATTACHMENT, _spAttachmentTimeline_dispose, _spAttachmentTimeline_apply, _spAttachmentTimeline_getPropertyId); CONST_CAST(int, self->framesCount) = framesCount; CONST_CAST(float*, self->frames) = CALLOC(float, framesCount); CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, framesCount); return self; } void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) { self->frames[frameIndex] = time; FREE(self->attachmentNames[frameIndex]); if (attachmentName) MALLOC_STR(self->attachmentNames[frameIndex], attachmentName); else self->attachmentNames[frameIndex] = 0; } /**/ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int frame, i, vertexCount; float percent, frameTime; const float* prevVertices; const float* nextVertices; float* frames; int framesCount; const float** frameVertices; float* vertices; spDeformTimeline* self = (spDeformTimeline*)timeline; spSlot *slot = skeleton->slots[self->slotIndex]; if (slot->attachment != self->attachment) { if (!slot->attachment) return; switch (slot->attachment->type) { case SP_ATTACHMENT_MESH: { spMeshAttachment* mesh = SUB_CAST(spMeshAttachment, slot->attachment); if (!mesh->inheritDeform || mesh->parentMesh != (void*)self->attachment) return; break; } default: return; } } frames = self->frames; framesCount = self->framesCount; vertexCount = self->frameVerticesCount; if (slot->attachmentVerticesCount < vertexCount) { if (slot->attachmentVerticesCapacity < vertexCount) { FREE(slot->attachmentVertices); slot->attachmentVertices = MALLOC(float, vertexCount); slot->attachmentVerticesCapacity = vertexCount; } } slot->attachmentVerticesCount = vertexCount; frameVertices = self->frameVertices; vertices = slot->attachmentVertices; if (time < frames[0]) { /* Time is before first frame. */ spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment); switch (pose) { case SP_MIX_POSE_SETUP: if (!vertexAttachment->bones) { memcpy(vertices, vertexAttachment->vertices, vertexCount * sizeof(float)); } else { for (i = 0; i < vertexCount; i++) vertices[i] = 0; } return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ if (alpha == 1) break; if (!vertexAttachment->bones) { float* setupVertices = vertexAttachment->vertices; for (i = 0; i < vertexCount; i++) { vertices[i] += (setupVertices[i] - vertices[i]) * alpha; } } else { alpha = 1 - alpha; for (i = 0; i < vertexCount; i++) { vertices[i] *= alpha; } } } return; } if (time >= frames[framesCount - 1]) { /* Time is after last frame. */ const float* lastVertices = self->frameVertices[framesCount - 1]; if (alpha == 1) { /* Vertex positions or deform offsets, no alpha. */ memcpy(vertices, lastVertices, vertexCount * sizeof(float)); } else if (pose == SP_MIX_POSE_SETUP) { spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment); if (!vertexAttachment->bones) { /* Unweighted vertex positions, with alpha. */ float* setupVertices = vertexAttachment->vertices; for (i = 0; i < vertexCount; i++) { float setup = setupVertices[i]; vertices[i] = setup + (lastVertices[i] - setup) * alpha; } } else { /* Weighted deform offsets, with alpha. */ for (i = 0; i < vertexCount; i++) vertices[i] = lastVertices[i] * alpha; } } else { /* Vertex positions or deform offsets, with alpha. */ for (i = 0; i < vertexCount; i++) vertices[i] += (lastVertices[i] - vertices[i]) * alpha; } return; } /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, 1); prevVertices = frameVertices[frame - 1]; nextVertices = frameVertices[frame]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime)); if (alpha == 1) { /* Vertex positions or deform offsets, no alpha. */ for (i = 0; i < vertexCount; i++) { float prev = prevVertices[i]; vertices[i] = prev + (nextVertices[i] - prev) * percent; } } else if (pose == SP_MIX_POSE_SETUP) { spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment); if (!vertexAttachment->bones) { /* Unweighted vertex positions, with alpha. */ float* setupVertices = vertexAttachment->vertices; for (i = 0; i < vertexCount; i++) { float prev = prevVertices[i], setup = setupVertices[i]; vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha; } } else { /* Weighted deform offsets, with alpha. */ for (i = 0; i < vertexCount; i++) { float prev = prevVertices[i]; vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha; } } } else { /* Vertex positions or deform offsets, with alpha. */ for (i = 0; i < vertexCount; i++) { float prev = prevVertices[i]; vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha; } } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spDeformTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_DEFORM << 27) + SUB_CAST(spVertexAttachment, SUB_CAST(spDeformTimeline, timeline)->attachment)->id + SUB_CAST(spDeformTimeline, timeline)->slotIndex; } void _spDeformTimeline_dispose (spTimeline* timeline) { spDeformTimeline* self = SUB_CAST(spDeformTimeline, timeline); int i; _spCurveTimeline_deinit(SUPER(self)); for (i = 0; i < self->framesCount; ++i) FREE(self->frameVertices[i]); FREE(self->frameVertices); FREE(self->frames); FREE(self); } spDeformTimeline* spDeformTimeline_create (int framesCount, int frameVerticesCount) { spDeformTimeline* self = NEW(spDeformTimeline); _spCurveTimeline_init(SUPER(self), SP_TIMELINE_DEFORM, framesCount, _spDeformTimeline_dispose, _spDeformTimeline_apply, _spDeformTimeline_getPropertyId); CONST_CAST(int, self->framesCount) = framesCount; CONST_CAST(float*, self->frames) = CALLOC(float, self->framesCount); CONST_CAST(float**, self->frameVertices) = CALLOC(float*, framesCount); CONST_CAST(int, self->frameVerticesCount) = frameVerticesCount; return self; } void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float time, float* vertices) { self->frames[frameIndex] = time; FREE(self->frameVertices[frameIndex]); if (!vertices) self->frameVertices[frameIndex] = 0; else { self->frameVertices[frameIndex] = MALLOC(float, self->frameVerticesCount); memcpy(CONST_CAST(float*, self->frameVertices[frameIndex]), vertices, self->frameVerticesCount * sizeof(float)); } } /**/ /** Fires events for frames > lastTime and <= time. */ void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { spEventTimeline* self = (spEventTimeline*)timeline; int frame; if (!firedEvents) return; if (lastTime > time) { /* Fire events after last time for looped animations. */ _spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, pose, direction); lastTime = -1; } else if (lastTime >= self->frames[self->framesCount - 1]) /* Last time is after last frame. */ return; if (time < self->frames[0]) return; /* Time is before first frame. */ if (lastTime < self->frames[0]) frame = 0; else { float frameTime; frame = binarySearch1(self->frames, self->framesCount, lastTime); frameTime = self->frames[frame]; while (frame > 0) { /* Fire multiple events with the same frame. */ if (self->frames[frame - 1] != frameTime) break; frame--; } } for (; frame < self->framesCount && time >= self->frames[frame]; ++frame) { firedEvents[*eventsCount] = self->events[frame]; (*eventsCount)++; } } int _spEventTimeline_getPropertyId (const spTimeline* timeline) { return SP_TIMELINE_EVENT << 24; } void _spEventTimeline_dispose (spTimeline* timeline) { spEventTimeline* self = SUB_CAST(spEventTimeline, timeline); int i; _spTimeline_deinit(timeline); for (i = 0; i < self->framesCount; ++i) spEvent_dispose(self->events[i]); FREE(self->events); FREE(self->frames); FREE(self); } spEventTimeline* spEventTimeline_create (int framesCount) { spEventTimeline* self = NEW(spEventTimeline); _spTimeline_init(SUPER(self), SP_TIMELINE_EVENT, _spEventTimeline_dispose, _spEventTimeline_apply, _spEventTimeline_getPropertyId); CONST_CAST(int, self->framesCount) = framesCount; CONST_CAST(float*, self->frames) = CALLOC(float, framesCount); CONST_CAST(spEvent**, self->events) = CALLOC(spEvent*, framesCount); return self; } void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event) { self->frames[frameIndex] = event->time; FREE(self->events[frameIndex]); self->events[frameIndex] = event; } /**/ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int i; int frame; const int* drawOrderToSetupIndex; spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline; if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) { memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*)); return; } if (time < self->frames[0]) { if (pose == SP_MIX_POSE_SETUP) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*)); return; } if (time >= self->frames[self->framesCount - 1]) /* Time is after last frame. */ frame = self->framesCount - 1; else frame = binarySearch1(self->frames, self->framesCount, time) - 1; drawOrderToSetupIndex = self->drawOrders[frame]; if (!drawOrderToSetupIndex) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*)); else { for (i = 0; i < self->slotsCount; ++i) skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]]; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); UNUSED(alpha); } int _spDrawOrderTimeline_getPropertyId (const spTimeline* timeline) { return SP_TIMELINE_DRAWORDER << 24; } void _spDrawOrderTimeline_dispose (spTimeline* timeline) { spDrawOrderTimeline* self = SUB_CAST(spDrawOrderTimeline, timeline); int i; _spTimeline_deinit(timeline); for (i = 0; i < self->framesCount; ++i) FREE(self->drawOrders[i]); FREE(self->drawOrders); FREE(self->frames); FREE(self); } spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount) { spDrawOrderTimeline* self = NEW(spDrawOrderTimeline); _spTimeline_init(SUPER(self), SP_TIMELINE_DRAWORDER, _spDrawOrderTimeline_dispose, _spDrawOrderTimeline_apply, _spDrawOrderTimeline_getPropertyId); CONST_CAST(int, self->framesCount) = framesCount; CONST_CAST(float*, self->frames) = CALLOC(float, framesCount); CONST_CAST(int**, self->drawOrders) = CALLOC(int*, framesCount); CONST_CAST(int, self->slotsCount) = slotsCount; return self; } void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) { self->frames[frameIndex] = time; FREE(self->drawOrders[frameIndex]); if (!drawOrder) self->drawOrders[frameIndex] = 0; else { self->drawOrders[frameIndex] = MALLOC(int, self->slotsCount); memcpy(CONST_CAST(int*, self->drawOrders[frameIndex]), drawOrder, self->slotsCount * sizeof(int)); } } /**/ static const int IKCONSTRAINT_PREV_TIME = -3, IKCONSTRAINT_PREV_MIX = -2, IKCONSTRAINT_PREV_BEND_DIRECTION = -1; static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2; void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int frame; float frameTime, percent, mix; float *frames; int framesCount; spIkConstraint* constraint; spIkConstraintTimeline* self = (spIkConstraintTimeline*)timeline; constraint = skeleton->ikConstraints[self->ikConstraintIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: constraint->mix = constraint->data->mix; constraint->bendDirection = constraint->data->bendDirection; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ constraint->mix += (constraint->data->mix - constraint->mix) * alpha; constraint->bendDirection = constraint->data->bendDirection; } return; } frames = self->frames; framesCount = self->framesCount; if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */ if (pose == SP_MIX_POSE_SETUP) { constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha; constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION]; } else { constraint->mix += (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->mix) * alpha; if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION]; } return; } /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(self->frames, self->framesCount, time, IKCONSTRAINT_ENTRIES); mix = self->frames[frame + IKCONSTRAINT_PREV_MIX]; frameTime = self->frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / IKCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + IKCONSTRAINT_PREV_TIME] - frameTime)); if (pose == SP_MIX_POSE_SETUP) { constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha; constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION]; } else { constraint->mix += (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->mix) * alpha; if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION]; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spIkConstraintTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_IKCONSTRAINT << 24) + SUB_CAST(spIkConstraintTimeline, timeline)->ikConstraintIndex; } spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount) { return (spIkConstraintTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_IKCONSTRAINT, IKCONSTRAINT_ENTRIES, _spIkConstraintTimeline_apply, _spIkConstraintTimeline_getPropertyId); } void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection) { frameIndex *= IKCONSTRAINT_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + IKCONSTRAINT_MIX] = mix; self->frames[frameIndex + IKCONSTRAINT_BEND_DIRECTION] = (float)bendDirection; } /**/ static const int TRANSFORMCONSTRAINT_PREV_TIME = -5; static const int TRANSFORMCONSTRAINT_PREV_ROTATE = -4; static const int TRANSFORMCONSTRAINT_PREV_TRANSLATE = -3; static const int TRANSFORMCONSTRAINT_PREV_SCALE = -2; static const int TRANSFORMCONSTRAINT_PREV_SHEAR = -1; static const int TRANSFORMCONSTRAINT_ROTATE = 1; static const int TRANSFORMCONSTRAINT_TRANSLATE = 2; static const int TRANSFORMCONSTRAINT_SCALE = 3; static const int TRANSFORMCONSTRAINT_SHEAR = 4; void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int frame; float frameTime, percent, rotate, translate, scale, shear; spTransformConstraint* constraint; spTransformConstraintTimeline* self = (spTransformConstraintTimeline*)timeline; float *frames; int framesCount; constraint = skeleton->transformConstraints[self->transformConstraintIndex]; if (time < self->frames[0]) { spTransformConstraintData* data = constraint->data; switch (pose) { case SP_MIX_POSE_SETUP: constraint->rotateMix = data->rotateMix; constraint->translateMix = data->translateMix; constraint->scaleMix = data->scaleMix; constraint->shearMix = data->shearMix; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha; constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha; constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha; constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha; } return; return; } frames = self->frames; framesCount = self->framesCount; if (time >= frames[framesCount - TRANSFORMCONSTRAINT_ENTRIES]) { /* Time is after last frame. */ int i = framesCount; rotate = frames[i + TRANSFORMCONSTRAINT_PREV_ROTATE]; translate = frames[i + TRANSFORMCONSTRAINT_PREV_TRANSLATE]; scale = frames[i + TRANSFORMCONSTRAINT_PREV_SCALE]; shear = frames[i + TRANSFORMCONSTRAINT_PREV_SHEAR]; } else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, TRANSFORMCONSTRAINT_ENTRIES); rotate = frames[frame + TRANSFORMCONSTRAINT_PREV_ROTATE]; translate = frames[frame + TRANSFORMCONSTRAINT_PREV_TRANSLATE]; scale = frames[frame + TRANSFORMCONSTRAINT_PREV_SCALE]; shear = frames[frame + TRANSFORMCONSTRAINT_PREV_SHEAR]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TRANSFORMCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TRANSFORMCONSTRAINT_PREV_TIME] - frameTime)); rotate += (frames[frame + TRANSFORMCONSTRAINT_ROTATE] - rotate) * percent; translate += (frames[frame + TRANSFORMCONSTRAINT_TRANSLATE] - translate) * percent; scale += (frames[frame + TRANSFORMCONSTRAINT_SCALE] - scale) * percent; shear += (frames[frame + TRANSFORMCONSTRAINT_SHEAR] - shear) * percent; } if (pose == SP_MIX_POSE_SETUP) { spTransformConstraintData* data = constraint->data; constraint->rotateMix = data->rotateMix + (rotate - data->rotateMix) * alpha; constraint->translateMix = data->translateMix + (translate - data->translateMix) * alpha; constraint->scaleMix = data->scaleMix + (scale - data->scaleMix) * alpha; constraint->shearMix = data->shearMix + (shear - data->shearMix) * alpha; } else { constraint->rotateMix += (rotate - constraint->rotateMix) * alpha; constraint->translateMix += (translate - constraint->translateMix) * alpha; constraint->scaleMix += (scale - constraint->scaleMix) * alpha; constraint->shearMix += (shear - constraint->shearMix) * alpha; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spTransformConstraintTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_TRANSFORMCONSTRAINT << 24) + SUB_CAST(spTransformConstraintTimeline, timeline)->transformConstraintIndex; } spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesCount) { return (spTransformConstraintTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_TRANSFORMCONSTRAINT, TRANSFORMCONSTRAINT_ENTRIES, _spTransformConstraintTimeline_apply, _spTransformConstraintTimeline_getPropertyId); } void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) { frameIndex *= TRANSFORMCONSTRAINT_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + TRANSFORMCONSTRAINT_ROTATE] = rotateMix; self->frames[frameIndex + TRANSFORMCONSTRAINT_TRANSLATE] = translateMix; self->frames[frameIndex + TRANSFORMCONSTRAINT_SCALE] = scaleMix; self->frames[frameIndex + TRANSFORMCONSTRAINT_SHEAR] = shearMix; } /**/ static const int PATHCONSTRAINTPOSITION_PREV_TIME = -2; static const int PATHCONSTRAINTPOSITION_PREV_VALUE = -1; static const int PATHCONSTRAINTPOSITION_VALUE = 1; void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int frame; float frameTime, percent, position; spPathConstraint* constraint; spPathConstraintPositionTimeline* self = (spPathConstraintPositionTimeline*)timeline; float* frames; int framesCount; constraint = skeleton->pathConstraints[self->pathConstraintIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: constraint->position = constraint->data->position; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ constraint->position += (constraint->data->position - constraint->position) * alpha; } return; } frames = self->frames; framesCount = self->framesCount; if (time >= frames[framesCount - PATHCONSTRAINTPOSITION_ENTRIES]) /* Time is after last frame. */ position = frames[framesCount + PATHCONSTRAINTPOSITION_PREV_VALUE]; else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTPOSITION_ENTRIES); position = frames[frame + PATHCONSTRAINTPOSITION_PREV_VALUE]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTPOSITION_ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTPOSITION_PREV_TIME] - frameTime)); position += (frames[frame + PATHCONSTRAINTPOSITION_VALUE] - position) * percent; } if (pose == SP_MIX_POSE_SETUP) constraint->position = constraint->data->position + (position - constraint->data->position) * alpha; else constraint->position += (position - constraint->position) * alpha; UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spPathConstraintPositionTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_PATHCONSTRAINTPOSITION << 24) + SUB_CAST(spPathConstraintPositionTimeline, timeline)->pathConstraintIndex; } spPathConstraintPositionTimeline* spPathConstraintPositionTimeline_create (int framesCount) { return (spPathConstraintPositionTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTPOSITION, PATHCONSTRAINTPOSITION_ENTRIES, _spPathConstraintPositionTimeline_apply, _spPathConstraintPositionTimeline_getPropertyId); } void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frameIndex, float time, float value) { frameIndex *= PATHCONSTRAINTPOSITION_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + PATHCONSTRAINTPOSITION_VALUE] = value; } /**/ static const int PATHCONSTRAINTSPACING_PREV_TIME = -2; static const int PATHCONSTRAINTSPACING_PREV_VALUE = -1; static const int PATHCONSTRAINTSPACING_VALUE = 1; void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int frame; float frameTime, percent, spacing; spPathConstraint* constraint; spPathConstraintSpacingTimeline* self = (spPathConstraintSpacingTimeline*)timeline; float* frames; int framesCount; constraint = skeleton->pathConstraints[self->pathConstraintIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: constraint->spacing = constraint->data->spacing; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha; } return; } frames = self->frames; framesCount = self->framesCount; if (time >= frames[framesCount - PATHCONSTRAINTSPACING_ENTRIES]) /* Time is after last frame. */ spacing = frames[framesCount + PATHCONSTRAINTSPACING_PREV_VALUE]; else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTSPACING_ENTRIES); spacing = frames[frame + PATHCONSTRAINTSPACING_PREV_VALUE]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTSPACING_ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTSPACING_PREV_TIME] - frameTime)); spacing += (frames[frame + PATHCONSTRAINTSPACING_VALUE] - spacing) * percent; } if (pose == SP_MIX_POSE_SETUP) constraint->spacing = constraint->data->spacing + (spacing - constraint->data->spacing) * alpha; else constraint->spacing += (spacing - constraint->spacing) * alpha; UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spPathConstraintSpacingTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_PATHCONSTRAINTSPACING << 24) + SUB_CAST(spPathConstraintSpacingTimeline, timeline)->pathConstraintIndex; } spPathConstraintSpacingTimeline* spPathConstraintSpacingTimeline_create (int framesCount) { return (spPathConstraintSpacingTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTSPACING, PATHCONSTRAINTSPACING_ENTRIES, _spPathConstraintSpacingTimeline_apply, _spPathConstraintSpacingTimeline_getPropertyId); } void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frameIndex, float time, float value) { frameIndex *= PATHCONSTRAINTSPACING_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + PATHCONSTRAINTSPACING_VALUE] = value; } /**/ static const int PATHCONSTRAINTMIX_PREV_TIME = -3; static const int PATHCONSTRAINTMIX_PREV_ROTATE = -2; static const int PATHCONSTRAINTMIX_PREV_TRANSLATE = -1; static const int PATHCONSTRAINTMIX_ROTATE = 1; static const int PATHCONSTRAINTMIX_TRANSLATE = 2; void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) { int frame; float frameTime, percent, rotate, translate; spPathConstraint* constraint; spPathConstraintMixTimeline* self = (spPathConstraintMixTimeline*)timeline; float* frames; int framesCount; constraint = skeleton->pathConstraints[self->pathConstraintIndex]; if (time < self->frames[0]) { switch (pose) { case SP_MIX_POSE_SETUP: constraint->rotateMix = constraint->data->rotateMix; constraint->translateMix = constraint->data->translateMix; return; case SP_MIX_POSE_CURRENT: case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */ constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha; constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha; } return; } frames = self->frames; framesCount = self->framesCount; if (time >= frames[framesCount - PATHCONSTRAINTMIX_ENTRIES]) { /* Time is after last frame. */ rotate = frames[framesCount + PATHCONSTRAINTMIX_PREV_ROTATE]; translate = frames[framesCount + PATHCONSTRAINTMIX_PREV_TRANSLATE]; } else { /* Interpolate between the previous frame and the current frame. */ frame = binarySearch(frames, framesCount, time, PATHCONSTRAINTMIX_ENTRIES); rotate = frames[frame + PATHCONSTRAINTMIX_PREV_ROTATE]; translate = frames[frame + PATHCONSTRAINTMIX_PREV_TRANSLATE]; frameTime = frames[frame]; percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / PATHCONSTRAINTMIX_ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PATHCONSTRAINTMIX_PREV_TIME] - frameTime)); rotate += (frames[frame + PATHCONSTRAINTMIX_ROTATE] - rotate) * percent; translate += (frames[frame + PATHCONSTRAINTMIX_TRANSLATE] - translate) * percent; } if (pose == SP_MIX_POSE_SETUP) { constraint->rotateMix = constraint->data->rotateMix + (rotate - constraint->data->rotateMix) * alpha; constraint->translateMix = constraint->data->translateMix + (translate - constraint->data->translateMix) * alpha; } else { constraint->rotateMix += (rotate - constraint->rotateMix) * alpha; constraint->translateMix += (translate - constraint->translateMix) * alpha; } UNUSED(lastTime); UNUSED(firedEvents); UNUSED(eventsCount); } int _spPathConstraintMixTimeline_getPropertyId (const spTimeline* timeline) { return (SP_TIMELINE_PATHCONSTRAINTMIX << 24) + SUB_CAST(spPathConstraintMixTimeline, timeline)->pathConstraintIndex; } spPathConstraintMixTimeline* spPathConstraintMixTimeline_create (int framesCount) { return (spPathConstraintMixTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_PATHCONSTRAINTMIX, PATHCONSTRAINTMIX_ENTRIES, _spPathConstraintMixTimeline_apply, _spPathConstraintMixTimeline_getPropertyId); } void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frameIndex, float time, float rotateMix, float translateMix) { frameIndex *= PATHCONSTRAINTMIX_ENTRIES; self->frames[frameIndex] = time; self->frames[frameIndex + PATHCONSTRAINTMIX_ROTATE] = rotateMix; self->frames[frameIndex + PATHCONSTRAINTMIX_TRANSLATE] = translateMix; }