/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include "kvec.h" typedef struct { const unsigned char* cursor; const unsigned char* end; } _dataInput; typedef struct { const char* parent; const char* skin; int slotIndex; spMeshAttachment* mesh; } _spLinkedMesh; typedef struct { spSkeletonBinary super; int ownsLoader; int linkedMeshCount; int linkedMeshCapacity; _spLinkedMesh* linkedMeshes; } _spSkeletonBinary; spSkeletonBinary* spSkeletonBinary_createWithLoader (spAttachmentLoader* attachmentLoader) { spSkeletonBinary* self = SUPER(NEW(_spSkeletonBinary)); self->scale = 1; self->attachmentLoader = attachmentLoader; return self; } spSkeletonBinary* spSkeletonBinary_create (spAtlas* atlas) { spAtlasAttachmentLoader* attachmentLoader = spAtlasAttachmentLoader_create(atlas); spSkeletonBinary* self = spSkeletonBinary_createWithLoader(SUPER(attachmentLoader)); SUB_CAST(_spSkeletonBinary, self)->ownsLoader = 1; return self; } void spSkeletonBinary_dispose (spSkeletonBinary* self) { int i; _spSkeletonBinary* internal = SUB_CAST(_spSkeletonBinary, self); if (internal->ownsLoader) spAttachmentLoader_dispose(self->attachmentLoader); for (i = 0; i < internal->linkedMeshCount; ++i) { FREE(internal->linkedMeshes[i].parent); FREE(internal->linkedMeshes[i].skin); } FREE(internal->linkedMeshes); FREE(self->error); FREE(self); } void _spSkeletonBinary_setError (spSkeletonBinary* self, const char* value1, const char* value2) { char message[256]; int length; FREE(self->error); strcpy(message, value1); length = (int)strlen(value1); if (value2) strncat(message + length, value2, 255 - length); MALLOC_STR(self->error, message); } static unsigned char readByte (_dataInput* input) { return *input->cursor++; } static signed char readSByte (_dataInput* input) { return (signed char)readByte(input); } static int readBoolean (_dataInput* input) { return readByte(input) != 0; } static int readInt (_dataInput* input) { int result = readByte(input); result <<= 8; result |= readByte(input); result <<= 8; result |= readByte(input); result <<= 8; result |= readByte(input); return result; } static int readVarint (_dataInput* input, int/*bool*/optimizePositive) { unsigned char b = readByte(input); int value = b & 0x7F; if (b & 0x80) { b = readByte(input); value |= (b & 0x7F) << 7; if (b & 0x80) { b = readByte(input); value |= (b & 0x7F) << 14; if (b & 0x80) { b = readByte(input); value |= (b & 0x7F) << 21; if (b & 0x80) value |= (readByte(input) & 0x7F) << 28; } } } if (!optimizePositive) value = (((unsigned int)value >> 1) ^ -(value & 1)); return value; } float readFloat (_dataInput* input) { union { int intValue; float floatValue; } intToFloat; intToFloat.intValue = readInt(input); return intToFloat.floatValue; } char* readString (_dataInput* input) { int length = readVarint(input, 1); char* string; if (length == 0) { return 0; } string = MALLOC(char, length); memcpy(string, input->cursor, length - 1); input->cursor += length - 1; string[length - 1] = '\0'; return string; } static void readColor (_dataInput* input, float *r, float *g, float *b, float *a) { *r = readByte(input) / 255.0f; *g = readByte(input) / 255.0f; *b = readByte(input) / 255.0f; *a = readByte(input) / 255.0f; } #define ATTACHMENT_REGION 0 #define ATTACHMENT_BOUNDING_BOX 1 #define ATTACHMENT_MESH 2 #define ATTACHMENT_LINKED_MESH 3 #define ATTACHMENT_PATH 4 #define BLEND_MODE_NORMAL 0 #define BLEND_MODE_ADDITIVE 1 #define BLEND_MODE_MULTIPLY 2 #define BLEND_MODE_SCREEN 3 #define CURVE_LINEAR 0 #define CURVE_STEPPED 1 #define CURVE_BEZIER 2 #define BONE_ROTATE 0 #define BONE_TRANSLATE 1 #define BONE_SCALE 2 #define BONE_SHEAR 3 #define SLOT_ATTACHMENT 0 #define SLOT_COLOR 1 #define SLOT_TWO_COLOR 2 #define PATH_POSITION 0 #define PATH_SPACING 1 #define PATH_MIX 2 #define PATH_POSITION_FIXED 0 #define PATH_POSITION_PERCENT 1 #define PATH_SPACING_LENGTH 0 #define PATH_SPACING_FIXED 1 #define PATH_SPACING_PERCENT 2 #define PATH_ROTATE_TANGENT 0 #define PATH_ROTATE_CHAIN 1 #define PATH_ROTATE_CHAIN_SCALE 2 static void readCurve (_dataInput* input, spCurveTimeline* timeline, int frameIndex) { switch (readByte(input)) { case CURVE_STEPPED: { spCurveTimeline_setStepped(timeline, frameIndex); break; } case CURVE_BEZIER: { float cx1 = readFloat(input); float cy1 = readFloat(input); float cx2 = readFloat(input); float cy2 = readFloat(input); spCurveTimeline_setCurve(timeline, frameIndex, cx1, cy1, cx2, cy2); break; } } } static void _spSkeletonBinary_addLinkedMesh (spSkeletonBinary* self, spMeshAttachment* mesh, const char* skin, int slotIndex, const char* parent) { _spLinkedMesh* linkedMesh; _spSkeletonBinary* internal = SUB_CAST(_spSkeletonBinary, self); if (internal->linkedMeshCount == internal->linkedMeshCapacity) { _spLinkedMesh* linkedMeshes; internal->linkedMeshCapacity *= 2; if (internal->linkedMeshCapacity < 8) internal->linkedMeshCapacity = 8; /* TODO Why not realloc? */ linkedMeshes = MALLOC(_spLinkedMesh, internal->linkedMeshCapacity); memcpy(linkedMeshes, internal->linkedMeshes, sizeof(_spLinkedMesh) * internal->linkedMeshCount); FREE(internal->linkedMeshes); internal->linkedMeshes = linkedMeshes; } linkedMesh = internal->linkedMeshes + internal->linkedMeshCount++; linkedMesh->mesh = mesh; linkedMesh->skin = skin; linkedMesh->slotIndex = slotIndex; linkedMesh->parent = parent; } static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, const char* name, _dataInput* input, spSkeletonData *skeletonData) { kvec_t(spTimeline*) timelines; float duration = 0; int i, n, ii, nn, iii, nnn; int frameIndex; int drawOrderCount, eventCount; spAnimation* animation; kv_init(timelines); /* Slot timelines. */ for (i = 0, n = readVarint(input, 1); i < n; ++i) { int slotIndex = readVarint(input, 1); for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) { unsigned char timelineType = readByte(input); int frameCount = readVarint(input, 1); switch (timelineType) { case SLOT_ATTACHMENT: { spAttachmentTimeline* timeline = spAttachmentTimeline_create(frameCount); timeline->slotIndex = slotIndex; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); const char* attachmentName = readString(input); /* TODO Avoid copying of attachmentName inside */ spAttachmentTimeline_setFrame(timeline, frameIndex, time, attachmentName); FREE(attachmentName); } kv_push(spTimeline*, timelines, SUPER(timeline)); duration = MAX(duration, timeline->frames[frameCount - 1]); break; } case SLOT_COLOR: { spColorTimeline* timeline = spColorTimeline_create(frameCount); timeline->slotIndex = slotIndex; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float r, g, b, a; readColor(input, &r, &g, &b, &a); spColorTimeline_setFrame(timeline, frameIndex, time, r, g, b, a); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[(frameCount - 1) * COLOR_ENTRIES]); break; } case SLOT_TWO_COLOR: { spTwoColorTimeline* timeline = spTwoColorTimeline_create(frameCount); timeline->slotIndex = slotIndex; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float r, g, b, a; float r2, g2, b2, a2; readColor(input, &r, &g, &b, &a); readColor(input, &a2, &r2, &g2, &b2); spTwoColorTimeline_setFrame(timeline, frameIndex, time, r, g, b, a, r2, g2, b2); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[(frameCount - 1) * TWOCOLOR_ENTRIES]); break; } default: { for (iii = 0; iii < kv_size(timelines); ++iii) spTimeline_dispose(kv_A(timelines, iii)); kv_destroy(timelines); _spSkeletonBinary_setError(self, "Invalid timeline type for a slot: ", skeletonData->slots[slotIndex]->name); return 0; } } } } /* Bone timelines. */ for (i = 0, n = readVarint(input, 1); i < n; ++i) { int boneIndex = readVarint(input, 1); for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) { unsigned char timelineType = readByte(input); int frameCount = readVarint(input, 1); switch (timelineType) { case BONE_ROTATE: { spRotateTimeline *timeline = spRotateTimeline_create(frameCount); timeline->boneIndex = boneIndex; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float degrees = readFloat(input); spRotateTimeline_setFrame(timeline, frameIndex, time, degrees); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[(frameCount - 1) * ROTATE_ENTRIES]); break; } case BONE_TRANSLATE: case BONE_SCALE: case BONE_SHEAR: { float timelineScale = 1; spTranslateTimeline *timeline = 0; switch (timelineType) { case BONE_SCALE: timeline = spScaleTimeline_create(frameCount); break; case BONE_SHEAR: timeline = spShearTimeline_create(frameCount); break; case BONE_TRANSLATE: timeline = spTranslateTimeline_create(frameCount); timelineScale = self->scale; break; default: break; } timeline->boneIndex = boneIndex; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float x = readFloat(input) * timelineScale; float y = readFloat(input) * timelineScale; spTranslateTimeline_setFrame(timeline, frameIndex, time, x, y); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER_CAST(spTimeline, timeline)); duration = MAX(duration, timeline->frames[(frameCount - 1) * TRANSLATE_ENTRIES]); break; } default: { for (iii = 0; iii < kv_size(timelines); ++iii) spTimeline_dispose(kv_A(timelines, iii)); kv_destroy(timelines); _spSkeletonBinary_setError(self, "Invalid timeline type for a bone: ", skeletonData->bones[boneIndex]->name); return 0; } } } } /* IK constraint timelines. */ for (i = 0, n = readVarint(input, 1); i < n; ++i) { int index = readVarint(input, 1); int frameCount = readVarint(input, 1); spIkConstraintTimeline* timeline = spIkConstraintTimeline_create(frameCount); timeline->ikConstraintIndex = index; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float mix = readFloat(input); signed char bendDirection = readSByte(input); spIkConstraintTimeline_setFrame(timeline, frameIndex, time, mix, bendDirection); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[(frameCount - 1) * IKCONSTRAINT_ENTRIES]); } /* Transform constraint timelines. */ for (i = 0, n = readVarint(input, 1); i < n; ++i) { int index = readVarint(input, 1); int frameCount = readVarint(input, 1); spTransformConstraintTimeline* timeline = spTransformConstraintTimeline_create(frameCount); timeline->transformConstraintIndex = index; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float rotateMix = readFloat(input); float translateMix = readFloat(input); float scaleMix = readFloat(input); float shearMix = readFloat(input); spTransformConstraintTimeline_setFrame(timeline, frameIndex, time, rotateMix, translateMix, scaleMix, shearMix); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[(frameCount - 1) * TRANSFORMCONSTRAINT_ENTRIES]); } /* Path constraint timelines. */ for (i = 0, n = readVarint(input, 1); i < n; ++i) { int index = readVarint(input, 1); spPathConstraintData* data = skeletonData->pathConstraints[index]; for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) { unsigned char timelineType = readByte(input); int frameCount = readVarint(input, 1); switch (timelineType) { case PATH_POSITION: case PATH_SPACING: { spPathConstraintPositionTimeline* timeline = 0; float timelineScale = 1; if (timelineType == PATH_SPACING) { timeline = (spPathConstraintPositionTimeline*)spPathConstraintSpacingTimeline_create(frameCount); if (data->spacingMode == SP_SPACING_MODE_LENGTH || data->spacingMode == SP_SPACING_MODE_FIXED) timelineScale = self->scale; } else { timeline = spPathConstraintPositionTimeline_create(frameCount); if (data->positionMode == SP_POSITION_MODE_FIXED) timelineScale = self->scale; } timeline->pathConstraintIndex = index; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float value = readFloat(input) * timelineScale; spPathConstraintPositionTimeline_setFrame(timeline, frameIndex, time, value); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[(frameCount - 1) * PATHCONSTRAINTPOSITION_ENTRIES]); break; } case PATH_MIX: { spPathConstraintMixTimeline* timeline = spPathConstraintMixTimeline_create(frameCount); timeline->pathConstraintIndex = index; for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float rotateMix = readFloat(input); float translateMix = readFloat(input); spPathConstraintMixTimeline_setFrame(timeline, frameIndex, time, rotateMix, translateMix); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[(frameCount - 1) * PATHCONSTRAINTMIX_ENTRIES]); } } } } /* Deform timelines. */ for (i = 0, n = readVarint(input, 1); i < n; ++i) { spSkin* skin = skeletonData->skins[readVarint(input, 1)]; for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) { int slotIndex = readVarint(input, 1); for (iii = 0, nnn = readVarint(input, 1); iii < nnn; ++iii) { float* tempDeform; spDeformTimeline *timeline; int weighted, deformLength; const char* attachmentName = readString(input); int frameCount; spVertexAttachment* attachment = SUB_CAST(spVertexAttachment, spSkin_getAttachment(skin, slotIndex, attachmentName)); if (!attachment) { int iiii; for (iiii = 0; iiii < kv_size(timelines); ++iiii) spTimeline_dispose(kv_A(timelines, iiii)); kv_destroy(timelines); _spSkeletonBinary_setError(self, "Attachment not found: ", attachmentName); FREE(attachmentName); return 0; } FREE(attachmentName); weighted = attachment->bones != 0; deformLength = weighted ? attachment->verticesCount / 3 * 2 : attachment->verticesCount; tempDeform = MALLOC(float, deformLength); frameCount = readVarint(input, 1); timeline = spDeformTimeline_create(frameCount, deformLength); timeline->slotIndex = slotIndex; timeline->attachment = SUPER(attachment); for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) { float time = readFloat(input); float* deform; int end = readVarint(input, 1); if (!end) { if (weighted) { deform = tempDeform; memset(deform, 0, sizeof(float) * deformLength); } else deform = attachment->vertices; } else { int v, start = readVarint(input, 1); deform = tempDeform; memset(deform, 0, sizeof(float) * start); end += start; if (self->scale == 1) { for (v = start; v < end; ++v) deform[v] = readFloat(input); } else { for (v = start; v < end; ++v) deform[v] = readFloat(input) * self->scale; } memset(deform + v, 0, sizeof(float) * (deformLength - v)); if (!weighted) { float* vertices = attachment->vertices; for (v = 0; v < deformLength; ++v) deform[v] += vertices[v]; } } spDeformTimeline_setFrame(timeline, frameIndex, time, deform); if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex); } FREE(tempDeform); kv_push(spTimeline*, timelines, SUPER(SUPER(timeline))); duration = MAX(duration, timeline->frames[frameCount - 1]); } } } /* Draw order timeline. */ drawOrderCount = readVarint(input, 1); if (drawOrderCount) { spDrawOrderTimeline* timeline = spDrawOrderTimeline_create(drawOrderCount, skeletonData->slotsCount); for (i = 0; i < drawOrderCount; ++i) { float time = readFloat(input); int offsetCount = readVarint(input, 1); int* drawOrder = MALLOC(int, skeletonData->slotsCount); int* unchanged = MALLOC(int, skeletonData->slotsCount - offsetCount); int originalIndex = 0, unchangedIndex = 0; memset(drawOrder, -1, sizeof(int) * skeletonData->slotsCount); for (ii = 0; ii < offsetCount; ++ii) { int slotIndex = readVarint(input, 1); /* Collect unchanged items. */ while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; /* Set changed items. */ drawOrder[originalIndex + readVarint(input, 1)] = originalIndex; ++originalIndex; } /* Collect remaining unchanged items. */ while (originalIndex < skeletonData->slotsCount) unchanged[unchangedIndex++] = originalIndex++; /* Fill in unchanged items. */ for (ii = skeletonData->slotsCount - 1; ii >= 0; ii--) if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex]; FREE(unchanged); /* TODO Avoid copying of drawOrder inside */ spDrawOrderTimeline_setFrame(timeline, i, time, drawOrder); FREE(drawOrder); } kv_push(spTimeline*, timelines, SUPER(timeline)); duration = MAX(duration, timeline->frames[drawOrderCount - 1]); } /* Event timeline. */ eventCount = readVarint(input, 1); if (eventCount) { spEventTimeline* timeline = spEventTimeline_create(eventCount); for (i = 0; i < eventCount; ++i) { float time = readFloat(input); spEventData* eventData = skeletonData->events[readVarint(input, 1)]; spEvent* event = spEvent_create(time, eventData); event->intValue = readVarint(input, 0); event->floatValue = readFloat(input); if (readBoolean(input)) event->stringValue = readString(input); else MALLOC_STR(event->stringValue, eventData->stringValue); spEventTimeline_setFrame(timeline, i, event); } kv_push(spTimeline*, timelines, SUPER(timeline)); duration = MAX(duration, timeline->frames[eventCount - 1]); } kv_trim(spTimeline*, timelines); animation = spAnimation_create(name, 0); FREE(animation->timelines); animation->duration = duration; animation->timelinesCount = (int)kv_size(timelines); animation->timelines = kv_array(timelines); return animation; } static float* _readFloatArray(_dataInput *input, int n, float scale) { float* array = MALLOC(float, n); int i; if (scale == 1) for (i = 0; i < n; ++i) array[i] = readFloat(input); else for (i = 0; i < n; ++i) array[i] = readFloat(input) * scale; return array; } static short* _readShortArray(_dataInput *input, int *length) { int n = readVarint(input, 1); short* array = MALLOC(short, n); int i; *length = n; for (i = 0; i < n; ++i) { array[i] = readByte(input) << 8; array[i] |= readByte(input); } return array; } static void _readVertices(spSkeletonBinary* self, _dataInput* input, spVertexAttachment* attachment, int vertexCount) { int i, ii; int verticesLength = vertexCount << 1; kvec_t(float) weights; kvec_t(int) bones; attachment->worldVerticesLength = verticesLength; if (!readBoolean(input)) { attachment->verticesCount = verticesLength; attachment->vertices = _readFloatArray(input, verticesLength, self->scale); attachment->bonesCount = 0; attachment->bones = 0; return; } kv_init(weights); kv_resize(float, weights, verticesLength * 3 * 3); kv_init(bones); kv_resize(int, bones, verticesLength * 3); for (i = 0; i < vertexCount; ++i) { int boneCount = readVarint(input, 1); kv_push(int, bones, boneCount); for (ii = 0; ii < boneCount; ++ii) { kv_push(int, bones, readVarint(input, 1)); kv_push(float, weights, readFloat(input) * self->scale); kv_push(float, weights, readFloat(input) * self->scale); kv_push(float, weights, readFloat(input)); } } kv_trim(float, weights); attachment->verticesCount = (int)kv_size(weights); attachment->vertices = kv_array(weights); kv_trim(int, bones); attachment->bonesCount = (int)kv_size(bones); attachment->bones = kv_array(bones); } spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput* input, spSkin* skin, int slotIndex, const char* attachmentName, spSkeletonData* skeletonData, int/*bool*/ nonessential) { int i; spAttachmentType type; const char* name = readString(input); int freeName = name != 0; if (!name) { freeName = 0; name = attachmentName; } type = (spAttachmentType)readByte(input); switch (type) { case SP_ATTACHMENT_REGION: { const char* path = readString(input); spAttachment* attachment; spRegionAttachment* region; if (!path) MALLOC_STR(path, name); attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path); region = SUB_CAST(spRegionAttachment, attachment); region->path = path; region->rotation = readFloat(input); region->x = readFloat(input) * self->scale; region->y = readFloat(input) * self->scale; region->scaleX = readFloat(input); region->scaleY = readFloat(input); region->width = readFloat(input) * self->scale; region->height = readFloat(input) * self->scale; readColor(input, ®ion->color.r, ®ion->color.g, ®ion->color.b, ®ion->color.a); spRegionAttachment_updateOffset(region); spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment); if (freeName) FREE(name); return attachment; } case SP_ATTACHMENT_BOUNDING_BOX: { int vertexCount = readVarint(input, 1); spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0); _readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount); if (nonessential) readInt(input); /* Skip color. */ spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment); if (freeName) FREE(name); return attachment; } case SP_ATTACHMENT_MESH: { int vertexCount; spAttachment* attachment; spMeshAttachment* mesh; const char* path = readString(input); if (!path) MALLOC_STR(path, name); attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path); mesh = SUB_CAST(spMeshAttachment, attachment); mesh->path = path; readColor(input, &mesh->color.r, &mesh->color.g, &mesh->color.b, &mesh->color.a); vertexCount = readVarint(input, 1); mesh->regionUVs = _readFloatArray(input, vertexCount << 1, 1); mesh->triangles = (unsigned short*)_readShortArray(input, &mesh->trianglesCount); _readVertices(self, input, SUPER(mesh), vertexCount); spMeshAttachment_updateUVs(mesh); mesh->hullLength = readVarint(input, 1) << 1; if (nonessential) { mesh->edges = (int*)_readShortArray(input, &mesh->edgesCount); mesh->width = readFloat(input) * self->scale; mesh->height = readFloat(input) * self->scale; } else { mesh->edges = 0; mesh->width = 0; mesh->height = 0; } spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment); if (freeName) FREE(name); return attachment; } case SP_ATTACHMENT_LINKED_MESH: { const char* skinName; const char* parent; spAttachment* attachment; spMeshAttachment* mesh; const char* path = readString(input); if (!path) MALLOC_STR(path, name); attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path); mesh = SUB_CAST(spMeshAttachment, attachment); mesh->path = path; readColor(input, &mesh->color.r, &mesh->color.g, &mesh->color.b, &mesh->color.a); skinName = readString(input); parent = readString(input); mesh->inheritDeform = readBoolean(input); if (nonessential) { mesh->width = readFloat(input) * self->scale; mesh->height = readFloat(input) * self->scale; } _spSkeletonBinary_addLinkedMesh(self, mesh, skinName, slotIndex, parent); if (freeName) FREE(name); return attachment; } case SP_ATTACHMENT_PATH: { spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0); spPathAttachment* path = SUB_CAST(spPathAttachment, attachment); int vertexCount = 0; path->closed = readBoolean(input); path->constantSpeed = readBoolean(input); vertexCount = readVarint(input, 1); _readVertices(self, input, SUPER(path), vertexCount); path->lengthsLength = vertexCount / 3; path->lengths = MALLOC(float, path->lengthsLength); for (i = 0; i < path->lengthsLength; ++i) { path->lengths[i] = readFloat(input) * self->scale; } if (nonessential) readInt(input); /* Skip color. */ if (freeName) FREE(name); return attachment; } case SP_ATTACHMENT_POINT: { spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0); spPointAttachment* point = SUB_CAST(spPointAttachment, attachment); point->rotation = readFloat(input); point->x = readFloat(input) * self->scale; point->y = readFloat(input) * self->scale; if (nonessential) { readColor(input, &point->color.r, &point->color.g, &point->color.b, &point->color.a); } return attachment; } case SP_ATTACHMENT_CLIPPING: { int endSlotIndex = readVarint(input, 1); int vertexCount = readVarint(input, 1); spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0); spClippingAttachment* clip = SUB_CAST(spClippingAttachment, attachment); _readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount); if (nonessential) readInt(input); /* Skip color. */ clip->endSlot = skeletonData->slots[endSlotIndex]; spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment); if (freeName) FREE(name); return attachment; } } if (freeName) FREE(name); return 0; } spSkin* spSkeletonBinary_readSkin(spSkeletonBinary* self, _dataInput* input, const char* skinName, spSkeletonData* skeletonData, int/*bool*/ nonessential) { spSkin* skin; int slotCount = readVarint(input, 1); int i, ii, nn; if (slotCount == 0) return 0; skin = spSkin_create(skinName); for (i = 0; i < slotCount; ++i) { int slotIndex = readVarint(input, 1); for (ii = 0, nn = readVarint(input, 1); ii < nn; ++ii) { const char* name = readString(input); spAttachment* attachment = spSkeletonBinary_readAttachment(self, input, skin, slotIndex, name, skeletonData, nonessential); if (attachment) spSkin_addAttachment(skin, slotIndex, name, attachment); FREE(name); } } return skin; } spSkeletonData* spSkeletonBinary_readSkeletonDataFile (spSkeletonBinary* self, const char* path) { int length; spSkeletonData* skeletonData; const char* binary = _spUtil_readFile(path, &length); if (length == 0 || !binary) { _spSkeletonBinary_setError(self, "Unable to read skeleton file: ", path); return 0; } skeletonData = spSkeletonBinary_readSkeletonData(self, (unsigned char*)binary, length); FREE(binary); return skeletonData; } spSkeletonData* spSkeletonBinary_readSkeletonData (spSkeletonBinary* self, const unsigned char* binary, const int length) { int i, ii, nonessential; spSkeletonData* skeletonData; _spSkeletonBinary* internal = SUB_CAST(_spSkeletonBinary, self); _dataInput* input = NEW(_dataInput); input->cursor = binary; input->end = binary + length; FREE(self->error); CONST_CAST(char*, self->error) = 0; internal->linkedMeshCount = 0; skeletonData = spSkeletonData_create(); skeletonData->hash = readString(input); if (!strlen(skeletonData->hash)) { FREE(skeletonData->hash); skeletonData->hash = 0; } skeletonData->version = readString(input); if (!strlen(skeletonData->version)) { FREE(skeletonData->version); skeletonData->version = 0; } skeletonData->width = readFloat(input); skeletonData->height = readFloat(input); nonessential = readBoolean(input); if (nonessential) { /* Skip images path & fps */ readFloat(input); FREE(readString(input)); } /* Bones. */ skeletonData->bonesCount = readVarint(input, 1); skeletonData->bones = MALLOC(spBoneData*, skeletonData->bonesCount); for (i = 0; i < skeletonData->bonesCount; ++i) { spBoneData* data; int mode; const char* name = readString(input); spBoneData* parent = i == 0 ? 0 : skeletonData->bones[readVarint(input, 1)]; /* TODO Avoid copying of name */ data = spBoneData_create(i, name, parent); FREE(name); data->rotation = readFloat(input); data->x = readFloat(input) * self->scale; data->y = readFloat(input) * self->scale; data->scaleX = readFloat(input); data->scaleY = readFloat(input); data->shearX = readFloat(input); data->shearY = readFloat(input); data->length = readFloat(input) * self->scale; mode = readVarint(input, 1); switch (mode) { case 0: data->transformMode = SP_TRANSFORMMODE_NORMAL; break; case 1: data->transformMode = SP_TRANSFORMMODE_ONLYTRANSLATION; break; case 2: data->transformMode = SP_TRANSFORMMODE_NOROTATIONORREFLECTION; break; case 3: data->transformMode = SP_TRANSFORMMODE_NOSCALE; break; case 4: data->transformMode = SP_TRANSFORMMODE_NOSCALEORREFLECTION; break; } if (nonessential) readInt(input); /* Skip bone color. */ skeletonData->bones[i] = data; } /* Slots. */ skeletonData->slotsCount = readVarint(input, 1); skeletonData->slots = MALLOC(spSlotData*, skeletonData->slotsCount); for (i = 0; i < skeletonData->slotsCount; ++i) { int r, g, b, a; const char* slotName = readString(input); spBoneData* boneData = skeletonData->bones[readVarint(input, 1)]; /* TODO Avoid copying of slotName */ spSlotData* slotData = spSlotData_create(i, slotName, boneData); FREE(slotName); readColor(input, &slotData->color.r, &slotData->color.g, &slotData->color.b, &slotData->color.a); r = readByte(input); g = readByte(input); b = readByte(input); a = readByte(input); if (!(r == 0xff && g == 0xff && b == 0xff && a == 0xff)) { slotData->darkColor = spColor_create(); spColor_setFromFloats(slotData->darkColor, r / 255.0f, g / 255.0f, b / 255.0f, 1); } slotData->attachmentName = readString(input); slotData->blendMode = (spBlendMode)readVarint(input, 1); skeletonData->slots[i] = slotData; } /* IK constraints. */ skeletonData->ikConstraintsCount = readVarint(input, 1); skeletonData->ikConstraints = MALLOC(spIkConstraintData*, skeletonData->ikConstraintsCount); for (i = 0; i < skeletonData->ikConstraintsCount; ++i) { const char* name = readString(input); /* TODO Avoid copying of name */ spIkConstraintData* data = spIkConstraintData_create(name); data->order = readVarint(input, 1); FREE(name); data->bonesCount = readVarint(input, 1); data->bones = MALLOC(spBoneData*, data->bonesCount); for (ii = 0; ii < data->bonesCount; ++ii) data->bones[ii] = skeletonData->bones[readVarint(input, 1)]; data->target = skeletonData->bones[readVarint(input, 1)]; data->mix = readFloat(input); data->bendDirection = readSByte(input); skeletonData->ikConstraints[i] = data; } /* Transform constraints. */ skeletonData->transformConstraintsCount = readVarint(input, 1); skeletonData->transformConstraints = MALLOC( spTransformConstraintData*, skeletonData->transformConstraintsCount); for (i = 0; i < skeletonData->transformConstraintsCount; ++i) { const char* name = readString(input); /* TODO Avoid copying of name */ spTransformConstraintData* data = spTransformConstraintData_create(name); data->order = readVarint(input, 1); FREE(name); data->bonesCount = readVarint(input, 1); CONST_CAST(spBoneData**, data->bones) = MALLOC(spBoneData*, data->bonesCount); for (ii = 0; ii < data->bonesCount; ++ii) data->bones[ii] = skeletonData->bones[readVarint(input, 1)]; data->target = skeletonData->bones[readVarint(input, 1)]; data->local = readBoolean(input); data->relative = readBoolean(input); data->offsetRotation = readFloat(input); data->offsetX = readFloat(input) * self->scale; data->offsetY = readFloat(input) * self->scale; data->offsetScaleX = readFloat(input); data->offsetScaleY = readFloat(input); data->offsetShearY = readFloat(input); data->rotateMix = readFloat(input); data->translateMix = readFloat(input); data->scaleMix = readFloat(input); data->shearMix = readFloat(input); skeletonData->transformConstraints[i] = data; } /* Path constraints */ skeletonData->pathConstraintsCount = readVarint(input, 1); skeletonData->pathConstraints = MALLOC(spPathConstraintData*, skeletonData->pathConstraintsCount); for (i = 0; i < skeletonData->pathConstraintsCount; ++i) { const char* name = readString(input); /* TODO Avoid copying of name */ spPathConstraintData* data = spPathConstraintData_create(name); data->order = readVarint(input, 1); FREE(name); data->bonesCount = readVarint(input, 1); CONST_CAST(spBoneData**, data->bones) = MALLOC(spBoneData*, data->bonesCount); for (ii = 0; ii < data->bonesCount; ++ii) data->bones[ii] = skeletonData->bones[readVarint(input, 1)]; data->target = skeletonData->slots[readVarint(input, 1)]; data->positionMode = (spPositionMode)readVarint(input, 1); data->spacingMode = (spSpacingMode)readVarint(input, 1); data->rotateMode = (spRotateMode)readVarint(input, 1); data->offsetRotation = readFloat(input); data->position = readFloat(input); if (data->positionMode == SP_POSITION_MODE_FIXED) data->position *= self->scale; data->spacing = readFloat(input); if (data->spacingMode == SP_SPACING_MODE_LENGTH || data->spacingMode == SP_SPACING_MODE_FIXED) data->spacing *= self->scale; data->rotateMix = readFloat(input); data->translateMix = readFloat(input); skeletonData->pathConstraints[i] = data; } /* Default skin. */ skeletonData->defaultSkin = spSkeletonBinary_readSkin(self, input, "default", skeletonData, nonessential); skeletonData->skinsCount = readVarint(input, 1); if (skeletonData->defaultSkin) ++skeletonData->skinsCount; skeletonData->skins = MALLOC(spSkin*, skeletonData->skinsCount); if (skeletonData->defaultSkin) skeletonData->skins[0] = skeletonData->defaultSkin; /* Skins. */ for (i = skeletonData->defaultSkin ? 1 : 0; i < skeletonData->skinsCount; ++i) { const char* skinName = readString(input); /* TODO Avoid copying of skinName */ skeletonData->skins[i] = spSkeletonBinary_readSkin(self, input, skinName, skeletonData, nonessential); FREE(skinName); } /* Linked meshes. */ for (i = 0; i < internal->linkedMeshCount; ++i) { _spLinkedMesh* linkedMesh = internal->linkedMeshes + i; spSkin* skin = !linkedMesh->skin ? skeletonData->defaultSkin : spSkeletonData_findSkin(skeletonData, linkedMesh->skin); spAttachment* parent; if (!skin) { FREE(input); spSkeletonData_dispose(skeletonData); _spSkeletonBinary_setError(self, "Skin not found: ", linkedMesh->skin); return 0; } parent = spSkin_getAttachment(skin, linkedMesh->slotIndex, linkedMesh->parent); if (!parent) { FREE(input); spSkeletonData_dispose(skeletonData); _spSkeletonBinary_setError(self, "Parent mesh not found: ", linkedMesh->parent); return 0; } spMeshAttachment_setParentMesh(linkedMesh->mesh, SUB_CAST(spMeshAttachment, parent)); spMeshAttachment_updateUVs(linkedMesh->mesh); spAttachmentLoader_configureAttachment(self->attachmentLoader, SUPER(SUPER(linkedMesh->mesh))); } /* Events. */ skeletonData->eventsCount = readVarint(input, 1); skeletonData->events = MALLOC(spEventData*, skeletonData->eventsCount); for (i = 0; i < skeletonData->eventsCount; ++i) { const char* name = readString(input); /* TODO Avoid copying of skinName */ spEventData* eventData = spEventData_create(name); FREE(name); eventData->intValue = readVarint(input, 0); eventData->floatValue = readFloat(input); eventData->stringValue = readString(input); skeletonData->events[i] = eventData; } /* Animations. */ skeletonData->animationsCount = readVarint(input, 1); skeletonData->animations = MALLOC(spAnimation*, skeletonData->animationsCount); for (i = 0; i < skeletonData->animationsCount; ++i) { const char* name = readString(input); spAnimation* animation = _spSkeletonBinary_readAnimation(self, name, input, skeletonData); FREE(name); if (!animation) { FREE(input); spSkeletonData_dispose(skeletonData); return 0; } skeletonData->animations[i] = animation; } FREE(input); return skeletonData; }