/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_VERTEXEFFECT_H_ #define SPINE_VERTEXEFFECT_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif struct spVertexEffect; typedef void (*spVertexEffectBegin)(struct spVertexEffect *self, spSkeleton *skeleton); typedef void (*spVertexEffectTransform)(struct spVertexEffect *self, float *x, float *y, float *u, float *v, spColor *light, spColor *dark); typedef void (*spVertexEffectEnd)(struct spVertexEffect *self); typedef struct spVertexEffect { spVertexEffectBegin begin; spVertexEffectTransform transform; spVertexEffectEnd end; } spVertexEffect; typedef struct spJitterVertexEffect { spVertexEffect super; float jitterX; float jitterY; } spJitterVertexEffect; typedef struct spSwirlVertexEffect { spVertexEffect super; float centerX; float centerY; float radius; float angle; float worldX; float worldY; } spSwirlVertexEffect; SP_API spJitterVertexEffect *spJitterVertexEffect_create(float jitterX, float jitterY); SP_API void spJitterVertexEffect_dispose(spJitterVertexEffect *effect); SP_API spSwirlVertexEffect *spSwirlVertexEffect_create(float radius); SP_API void spSwirlVertexEffect_dispose(spSwirlVertexEffect *effect); #ifdef __cplusplus } #endif #endif /* SPINE_VERTEX_EFFECT_H_ */