import org.gradle.internal.os.OperatingSystem; apply plugin: 'com.android.application' android { compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger() defaultConfig { applicationId "org.cocos2dx.js_tests" minSdkVersion PROP_MIN_SDK_VERSION targetSdkVersion PROP_TARGET_SDK_VERSION versionCode 1 versionName "1.0" externalNativeBuild { if (PROP_BUILD_TYPE == 'ndk-build') { ndkBuild { targets 'js_tests' arguments 'NDK_TOOLCHAIN_VERSION=clang' arguments '-j' + Runtime.runtime.availableProcessors() } } else if (PROP_BUILD_TYPE == 'cmake') { cmake { targets "js_tests" arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE", \ "-DUSE_CHIPMUNK=TRUE", "-DUSE_BULLET=TRUE", "-DBUILD_JS_LIBS=TRUE" cppFlags "-frtti -fexceptions" // prebuilt root must be defined as a directory which you have right to access or create if you use prebuilt // set "-DGEN_COCOS_PREBUILT=ON" and "-DUSE_COCOS_PREBUILT=OFF" to generate prebuilt, this way build cocos2d-x libs // set "-DGEN_COCOS_PREBUILT=OFF" and "-DUSE_COCOS_PREBUILT=ON" to use prebuilt, this way not build cocos2d-x libs //arguments "-DCOCOS_PREBUILT_ROOT=/Users/laptop/cocos-prebuilt" //arguments "-DGEN_COCOS_PREBUILT=OFF", "-DUSE_COCOS_PREBUILT=OFF" } } } ndk { abiFilters = [] abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String}) } } sourceSets.main { java.srcDir "src" res.srcDir "res" manifest.srcFile "AndroidManifest.xml" } externalNativeBuild { if (PROP_BUILD_TYPE == 'ndk-build') { ndkBuild { path "jni/Android.mk" } } else if (PROP_BUILD_TYPE == 'cmake') { cmake { path "../../CMakeLists.txt" } } } signingConfigs { release { if (project.hasProperty("RELEASE_STORE_FILE")) { storeFile file(RELEASE_STORE_FILE) storePassword RELEASE_STORE_PASSWORD keyAlias RELEASE_KEY_ALIAS keyPassword RELEASE_KEY_PASSWORD } } } buildTypes { release { debuggable false jniDebuggable false renderscriptDebuggable false minifyEnabled true shrinkResources true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' if (project.hasProperty("RELEASE_STORE_FILE")) { signingConfig signingConfigs.release } externalNativeBuild { ndkBuild { arguments 'NDK_DEBUG=0' } } } debug { debuggable true jniDebuggable true renderscriptDebuggable true externalNativeBuild { ndkBuild { arguments 'NDK_DEBUG=1' } } } } } def getCocosCommandPath() { if (OperatingSystem.current().isWindows()) { return 'cocos.bat' } else { // on unix like system, can not get environments variables easily // so run a shell script to get environment variable sets by cocos2d-x setup.py new ByteArrayOutputStream().withStream { os -> def result = exec { executable = project.file('get_environment.sh') standardOutput = os } ext.console_path = os.toString().trim() } return new File(console_path + '/cocos').absolutePath; } } // a method used to invoke the cocos jscompile command def compileJS(srcDir, dstDir) { def compileArgs = ['jscompile', '-s', srcDir, '-d', dstDir] println 'running command : ' + 'cocos ' + compileArgs.join(' ') exec { // if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command executable getCocosCommandPath() args compileArgs } // remove the js files in dstDir delete fileTree(dstDir) { include '**/*.js' } } android.applicationVariants.all { variant -> // delete previous files first delete "${buildDir}/intermediates/assets/${variant.dirName}" variant.mergeAssets.doLast { copy { from "${buildDir}/../../../../res" into "${buildDir}/intermediates/assets/${variant.dirName}/res" } copy { from "${buildDir}/../../../../resjs" into "${buildDir}/intermediates/assets/${variant.dirName}/res/resjs" } copy { from "${buildDir}/../../../../src" into "${buildDir}/intermediates/assets/${variant.dirName}/src" } copy { from("${buildDir}/../../../../../cpp-tests/Resources") { exclude "**/*.gz" } into "${buildDir}/intermediates/assets/${variant.dirName}/res" } copy { from "${buildDir}/../../../../../../cocos/scripting/js-bindings/script" into "${buildDir}/intermediates/assets/${variant.dirName}/script" } copy { from "${buildDir}/../../../../main.js" from "${buildDir}/../../../../project.json" into "${buildDir}/intermediates/assets/${variant.dirName}" } // compile the scripts if necessary def compileScript = (variant.name.compareTo('release') == 0) if (project.hasProperty('PROP_COMPILE_SCRIPT')) { compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0) } if (compileScript) { compileJS("${buildDir}/intermediates/assets/${variant.dirName}", "${buildDir}/intermediates/assets/${variant.dirName}") } } } dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation project(':libcocos2dx') }