#include "CCXApplication_win32.h" #include "CCDirector.h" namespace cocos2d { static CCXApplication * s_pApplication; CCXApplication::CCXApplication() : m_hAccelTable(NULL) { m_hInstance = GetModuleHandle(NULL); s_pApplication = this; } CCXApplication::~CCXApplication() { s_pApplication = NULL; } void CCXApplication::setDeviceOrientation(int nOritation) { } CGRect CCXApplication::statusBarFrame() { CGRect rc; return rc; } bool CCXApplication::InitInstance() { return initCocos2d(); } int CCXApplication::Run() { // Main message loop: MSG msg; while (1) { if (! PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { CCDirector::getSharedDirector()->preMainLoop(); continue; } if (WM_QUIT == msg.message) { break; } if (! m_hAccelTable || ! TranslateAccelerator(msg.hwnd, m_hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } ////////////////////////////////////////////////////////////////////////// /// Implement static class member ////////////////////////////////////////////////////////////////////////// CCXApplication * CCXApplication::getSharedApplication() { return s_pApplication; } }