/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_BLOCK_ALLOCATOR_H #define B2_BLOCK_ALLOCATOR_H #include const int32 b2_chunkSize = 4096; const int32 b2_maxBlockSize = 640; const int32 b2_blockSizes = 14; const int32 b2_chunkArrayIncrement = 128; struct b2Block; struct b2Chunk; // This is a small object allocator used for allocating small // objects that persist for more than one time step. // See: http://www.codeproject.com/useritems/Small_Block_Allocator.asp class b2BlockAllocator { public: b2BlockAllocator(); ~b2BlockAllocator(); void* Allocate(int32 size); void Free(void* p, int32 size); void Clear(); private: b2Chunk* m_chunks; int32 m_chunkCount; int32 m_chunkSpace; b2Block* m_freeLists[b2_blockSizes]; static int32 s_blockSizes[b2_blockSizes]; static uint8 s_blockSizeLookup[b2_maxBlockSize + 1]; static bool s_blockSizeLookupInitialized; }; #endif