#include "TweenValue.h" #include "base/format.h" NS_FGUI_BEGIN USING_NS_AX; TweenValue::TweenValue():x(0),y(0),z(0),w(0),d(0) { } ax::Vec2 TweenValue::getVec2() const { return ax::Vec2(x, y); } void TweenValue::setVec2(const ax::Vec2 & value) { x = value.x; y = value.y; } ax::Vec3 TweenValue::getVec3() const { return ax::Vec3(x, y, z); } void TweenValue::setVec3(const ax::Vec3 & value) { x = value.x; y = value.y; z = value.z; } ax::Vec4 TweenValue::getVec4() const { return ax::Vec4(x, y, z, w); } void TweenValue::setVec4(const ax::Vec4 & value) { x = value.x; y = value.y; z = value.z; w = value.w; } ax::Color4B TweenValue::getColor() const { return ax::Color4B(x, y, z, w); } void TweenValue::setColor(const ax::Color4B & value) { x = value.r; y = value.g; z = value.b; w = value.a; } float TweenValue::operator[](int index) const { switch (index) { case 0: return x; case 1: return y; case 2: return z; case 3: return w; default: throw fmt::format("Index out of bounds: {}", index); } } float & TweenValue::operator[](int index) { switch (index) { case 0: return x; case 1: return y; case 2: return z; case 3: return w; default: throw fmt::format("Index out of bounds: {}", index); } } void TweenValue::setZero() { x = y = z = w = d = 0; } NS_FGUI_END