class CCActionManager : public CCObject { void addAction(CCAction *pAction, CCNode *pTarget, bool paused); void removeAllActions(void); void removeAllActionsFromTarget(CCObject *pTarget); void removeAction(CCAction *pAction); void removeActionByTag(unsigned int tag, CCObject *pTarget); CCAction* getActionByTag(unsigned int tag, CCObject *pTarget); unsigned int numberOfRunningActionsInTarget(CCObject *pTarget); void pauseTarget(CCObject *pTarget); void resumeTarget(CCObject *pTarget); CCSet* pauseAllRunningActions(); void resumeTargets(CCSet* targetsToResume); };