/* typedef enum { //! Translate with it's parent CC_HONOR_PARENT_TRANSFORM_TRANSLATE = 1 << 0, //! Rotate with it's parent CC_HONOR_PARENT_TRANSFORM_ROTATE = 1 << 1, //! Scale with it's parent CC_HONOR_PARENT_TRANSFORM_SCALE = 1 << 2, //! Skew with it's parent CC_HONOR_PARENT_TRANSFORM_SKEW = 1 << 3, //! All possible transformation enabled. Default value. CC_HONOR_PARENT_TRANSFORM_ALL = CC_HONOR_PARENT_TRANSFORM_TRANSLATE | CC_HONOR_PARENT_TRANSFORM_ROTATE | CC_HONOR_PARENT_TRANSFORM_SCALE | CC_HONOR_PARENT_TRANSFORM_SKEW, } ccHonorParentTransform; */ class CCSprite : public CCNode { void setDirty(bool bDirty); bool isDirty(void); ccV3F_C4B_T2F_Quad getQuad(void); CCRect getTextureRect(void); //bool isUsesBatchNode(void); bool isTextureRectRotated(void); void setAtlasIndex(unsigned int uAtlasIndex); unsigned int getAtlasIndex(void); //void setUsesSpriteBatchNode(bool bUsesSpriteBatchNode); void setTextureAtlas(CCTextureAtlas *pobTextureAtlas); CCTextureAtlas* getTextureAtlas(void); //void setSpriteBatchNode(CCSpriteBatchNode *pobSpriteBatchNode); //CCSpriteBatchNode* getSpriteBatchNode(void); //void setHonorParentTransform(ccHonorParentTransform eHonorParentTransform); //ccHonorParentTransform getHonorParentTransform(void); void setBlendFunc(ccBlendFunc blendFunc); ccBlendFunc getBlendFunc(void); CCPoint getOffsetPosition(void); void ignoreAnchorPointForPosition(bool newValue); void setFlipX(bool bFlipX); void setFlipY(bool bFlipY); bool isFlipX(void); bool isFlipY(void); void removeChild(CCNode* pChild, bool bCleanUp); void removeAllChildrenWithCleanup(bool bCleanup); void reorderChild(CCNode* pChild, int zOrder); void addChild(CCNode* pChild); void addChild(CCNode* pChild, int zOrder); void addChild(CCNode* pChild, int zOrder, int tag); void sortAllChildren(); //void setPosition(CCPoint pos); void setRotation(float rotation); void setSkewX(float sx); void setSkewY(float sy); void setScale(float fScale); void setScaleX(float fScaleX); void setScaleY(float fScaleY); void setVertexZ(float fVertexZ); void setAnchorPoint(const CCPoint & anchor); void setVisible(bool bVisible); void setOpacity(GLubyte opacity); GLubyte getOpacity(void); void setColor(ccColor3B color3); ccColor3B getColor(void); void setOpacityModifyRGB(bool bValue); bool isOpacityModifyRGB(void); void setTexture(CCTexture2D *texture); CCTexture2D* getTexture(void); void updateTransform(void); //void useSelfRender(void); void setTextureRect(CCRect rect); void setTextureRect(CCRect rect, bool rotated, CCSize size); void setVertexRect(CCRect rect); //void useBatchNode(CCSpriteBatchNode *batchNode); void setDisplayFrame(CCSpriteFrame *pNewFrame); bool isFrameDisplayed(CCSpriteFrame *pFrame); CCSpriteFrame* displayFrame(void); void setBatchNode(CCSpriteBatchNode* pBatchNode); CCSpriteBatchNode* getBatchNode(); void setDisplayFrameWithAnimationName(const char *animationName, int frameIndex); static CCSprite* createWithTexture(CCTexture2D *pTexture); static CCSprite* createWithTexture(CCTexture2D *pTexture, CCRect rect); static CCSprite* createWithSpriteFrame(CCSpriteFrame *pSpriteFrame); static CCSprite* createWithSpriteFrameName(const char *pszSpriteFrameName); static CCSprite* create(const char *pszFileName, CCRect rect); static CCSprite* create(const char *pszFileName); static CCSprite* create(); };