system flameSystem { category Fire technique { visual_particle_quota 2000 emitted_affector_quota 200 material ParticleUniverse/Flame default_particle_width 1.35 default_particle_height 1.8 renderer Billboard { billboard_type oriented_self } emitter Box flamesEmitter { emission_rate 200 angle 40 time_to_live dyn_random { min 5 max 9 } velocity dyn_random { min 1.8 max 2.4 } box_width 3 box_height 0.03 box_depth 3 } emitter Box gravityEmitter { emission_rate 5 angle 80 time_to_live dyn_random { min 2 max 5 } mass dyn_random { min 0.6 max 1.2 } velocity dyn_random { min 2.4 max 3.6 } position 0 1.8 0 emits affector_particle gravityAffector box_width 3 box_height 3 box_depth 3 } affector Gravity gravityAffector { gravity 1.2 } affector Scale { xyz_scale -0.3 } affector SineForce { force_vector 0.9 0 0 max_frequency 3 } affector Colour { time_colour 0 1 1 1 1 time_colour 1 0 0 0 1 } } }