#ifndef __GLOADER_H__ #define __GLOADER_H__ #include "cocos2d.h" #include "FairyGUIMacros.h" #include "GObject.h" NS_FGUI_BEGIN class GComponent; class ActionMovieClip; class FUISprite; class GLoader : public GObject { public: GLoader(); virtual ~GLoader(); CREATE_FUNC(GLoader); const std::string& getURL() const { return _url; } void setURL(const std::string& value); virtual const std::string& getIcon() const override { return _url; } virtual void setIcon(const std::string& value) override { setURL(value); } ax::TextHAlignment getAlign() const { return _align; } void setAlign(ax::TextHAlignment value); ax::TextVAlignment getVerticalAlign() const { return _verticalAlign; } void setVerticalAlign(ax::TextVAlignment value); bool getAutoSize() const { return _autoSize; } void setAutoSize(bool value); LoaderFillType getFill() const { return _fill; } void setFill(LoaderFillType value); bool isShrinkOnly() const { return _shrinkOnly; } void setShrinkOnly(bool value); const ax::Size& getContentSize(); ax::Color3B getColor() const; void setColor(const ax::Color3B& value); bool isPlaying() const { return _playing; } void setPlaying(bool value); int getFrame() const; void setFrame(int value); FillMethod getFillMethod() const; void setFillMethod(FillMethod value); FillOrigin getFillOrigin() const; void setFillOrigin(FillOrigin value); bool isFillClockwise() const; void setFillClockwise(bool value); float getFillAmount() const; void setFillAmount(float value); GComponent* getComponent() const { return _content2; } virtual ax::Value getProp(ObjectPropID propId) override; virtual void setProp(ObjectPropID propId, const ax::Value& value) override; protected: virtual void handleInit() override; virtual void handleSizeChanged() override; virtual void handleGrayedChanged() override; virtual void setup_beforeAdd(ByteBuffer* buffer, int beginPos) override; virtual GObject* hitTest(const ax::Vec2 & worldPoint, const ax::Camera * camera) override; virtual void loadExternal(); virtual void freeExternal(ax::SpriteFrame* spriteFrame); void onExternalLoadSuccess(ax::SpriteFrame* spriteFrame); void onExternalLoadFailed(); private: void loadContent(); void loadFromPackage(); void clearContent(); void updateLayout(); void setErrorState(); void clearErrorState(); std::string _url; ax::TextHAlignment _align; ax::TextVAlignment _verticalAlign; bool _autoSize; LoaderFillType _fill; bool _shrinkOnly; bool _updatingLayout; PackageItem* _contentItem; int _contentStatus; bool _playing; int _frame; FUISprite* _content; GComponent* _content2; ActionMovieClip* _playAction; }; NS_FGUI_END #endif