set(COCOS_RENDERER_HEADER renderer/CCTextureCache.h renderer/CCRenderer.h renderer/CCMaterial.h renderer/CCRenderCommandPool.h renderer/ccShaders.h renderer/CCMeshCommand.h renderer/CCGLProgramStateCache.h renderer/CCRenderCommand.h renderer/CCTextureCube.h renderer/CCGLProgram.h renderer/CCGLProgramCache.h renderer/CCTextureAtlas.h renderer/CCGroupCommand.h renderer/CCVertexAttribBinding.h renderer/CCVertexIndexBuffer.h renderer/CCVertexIndexData.h renderer/CCPrimitive.h renderer/CCTexture2D.h renderer/CCCustomCommand.h renderer/CCFrameBuffer.h renderer/CCQuadCommand.h renderer/CCTechnique.h renderer/CCPrimitiveCommand.h renderer/CCGLProgramState.h renderer/CCTrianglesCommand.h renderer/CCBatchCommand.h renderer/CCPass.h renderer/CCRenderState.h ) set(COCOS_RENDERER_SRC renderer/CCBatchCommand.cpp renderer/CCCustomCommand.cpp renderer/CCGLProgram.cpp renderer/CCGLProgramCache.cpp renderer/CCGLProgramState.cpp renderer/CCGLProgramStateCache.cpp renderer/CCGroupCommand.cpp renderer/CCMaterial.cpp renderer/CCMeshCommand.cpp renderer/CCPass.cpp renderer/CCPrimitive.cpp renderer/CCPrimitiveCommand.cpp renderer/CCQuadCommand.cpp renderer/CCRenderCommand.cpp renderer/CCRenderState.cpp renderer/CCRenderer.cpp renderer/CCTechnique.cpp renderer/CCTexture2D.cpp renderer/CCTextureAtlas.cpp renderer/CCTextureCache.cpp renderer/CCTextureCube.cpp renderer/CCTrianglesCommand.cpp renderer/CCVertexAttribBinding.cpp renderer/CCVertexIndexBuffer.cpp renderer/CCVertexIndexData.cpp renderer/ccShaders.cpp renderer/CCFrameBuffer.cpp )