/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ // standard includes #include // cocos2d includes #include "CCDirector.h" #include "ccFPSImages.h" #include "draw_nodes/CCDrawingPrimitives.h" #include "CCConfiguration.h" #include "cocoa/CCNS.h" #include "layers_scenes_transitions_nodes/CCScene.h" #include "cocoa/CCArray.h" #include "CCScheduler.h" #include "ccMacros.h" #include "touch_dispatcher/CCTouchDispatcher.h" #include "support/CCPointExtension.h" #include "support/CCNotificationCenter.h" #include "layers_scenes_transitions_nodes/CCTransition.h" #include "textures/CCTextureCache.h" #include "sprite_nodes/CCSpriteFrameCache.h" #include "cocoa/CCAutoreleasePool.h" #include "platform/platform.h" #include "platform/CCFileUtils.h" #include "CCApplication.h" #include "label_nodes/CCLabelBMFont.h" #include "label_nodes/CCLabelAtlas.h" #include "actions/CCActionManager.h" #include "CCConfiguration.h" #include "keypad_dispatcher/CCKeypadDispatcher.h" #include "CCAccelerometer.h" #include "sprite_nodes/CCAnimationCache.h" #include "touch_dispatcher/CCTouch.h" #include "support/user_default/CCUserDefault.h" #include "shaders/ccGLStateCache.h" #include "shaders/CCShaderCache.h" #include "kazmath/kazmath.h" #include "kazmath/GL/matrix.h" #include "support/CCProfiling.h" #include "platform/CCImage.h" #include "CCEGLView.h" #include "CCConfiguration.h" #ifdef KEYBOARD_SUPPORT #include "keyboard_dispatcher/CCKeyboardDispatcher.h" #endif /** Position of the FPS Default: 0,0 (bottom-left corner) */ #ifndef CC_DIRECTOR_STATS_POSITION #define CC_DIRECTOR_STATS_POSITION CCDirector::sharedDirector()->getVisibleOrigin() #endif using namespace std; unsigned int g_uNumberOfDraws = 0; NS_CC_BEGIN // XXX it should be a Director ivar. Move it there once support for multiple directors is added // singleton stuff static CCDisplayLinkDirector *s_SharedDirector = NULL; #define kDefaultFPS 60 // 60 frames per second extern const char* cocos2dVersion(void); CCDirector* CCDirector::sharedDirector(void) { if (!s_SharedDirector) { s_SharedDirector = new CCDisplayLinkDirector(); s_SharedDirector->init(); } return s_SharedDirector; } CCDirector::CCDirector(void) { } bool CCDirector::init(void) { // scenes m_pRunningScene = NULL; m_pNextScene = NULL; m_pNotificationNode = NULL; m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS; m_pobScenesStack = new CCArray(); m_pobScenesStack->init(); // Set default projection (3D) m_eProjection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used m_pProjectionDelegate = NULL; // FPS m_fAccumDt = 0.0f; m_fFrameRate = 0.0f; m_pFPSLabel = NULL; m_pSPFLabel = NULL; m_pDrawsLabel = NULL; m_bDisplayStats = false; m_uTotalFrames = m_uFrames = 0; m_pszFPS = new char[10]; m_pLastUpdate = new struct cc_timeval(); // paused ? m_bPaused = false; // purge ? m_bPurgeDirecotorInNextLoop = false; m_obWinSizeInPoints = CCSizeZero; m_pobOpenGLView = NULL; m_fContentScaleFactor = 1.0f; // scheduler m_pScheduler = new CCScheduler(); // action manager m_pActionManager = new CCActionManager(); m_pScheduler->scheduleUpdateForTarget(m_pActionManager, kCCPrioritySystem, false); // touchDispatcher m_pTouchDispatcher = new CCTouchDispatcher(); m_pTouchDispatcher->init(); #ifdef KEYBOARD_SUPPORT // KeyboardDispatcher m_pKeyboardDispatcher = new CCKeyboardDispatcher(); #endif // KeypadDispatcher m_pKeypadDispatcher = new CCKeypadDispatcher(); // Accelerometer m_pAccelerometer = new CCAccelerometer(); // create autorelease pool CCPoolManager::sharedPoolManager()->push(); return true; } CCDirector::~CCDirector(void) { CCLOG("cocos2d: deallocing CCDirector %p", this); CC_SAFE_RELEASE(m_pFPSLabel); CC_SAFE_RELEASE(m_pSPFLabel); CC_SAFE_RELEASE(m_pDrawsLabel); CC_SAFE_RELEASE(m_pRunningScene); CC_SAFE_RELEASE(m_pNotificationNode); CC_SAFE_RELEASE(m_pobScenesStack); CC_SAFE_RELEASE(m_pScheduler); CC_SAFE_RELEASE(m_pActionManager); CC_SAFE_RELEASE(m_pTouchDispatcher); #ifdef KEYBOARD_SUPPORT CC_SAFE_RELEASE(m_pKeyboardDispatcher); #endif CC_SAFE_RELEASE(m_pKeypadDispatcher); CC_SAFE_DELETE(m_pAccelerometer); // pop the autorelease pool CCPoolManager::sharedPoolManager()->pop(); CCPoolManager::purgePoolManager(); // delete m_pLastUpdate CC_SAFE_DELETE(m_pLastUpdate); // delete fps string delete []m_pszFPS; s_SharedDirector = NULL; } void CCDirector::setGLDefaultValues(void) { // This method SHOULD be called only after openGLView_ was initialized CCAssert(m_pobOpenGLView, "opengl view should not be null"); setAlphaBlending(true); // XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did // [self setDepthTest: view_.depthFormat]; setDepthTest(false); setProjection(m_eProjection); // set other opengl default values glClearColor(0.0f, 0.0f, 0.0f, 1.0f); } // Draw the Scene void CCDirector::drawScene(void) { // calculate "global" dt calculateDeltaTime(); //tick before glClear: issue #533 if (! m_bPaused) { m_pScheduler->update(m_fDeltaTime); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* to avoid flickr, nextScene MUST be here: after tick and before draw. XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */ if (m_pNextScene) { setNextScene(); } kmGLPushMatrix(); // draw the scene if (m_pRunningScene) { m_pRunningScene->visit(); } // draw the notifications node if (m_pNotificationNode) { m_pNotificationNode->visit(); } if (m_bDisplayStats) { showStats(); } kmGLPopMatrix(); m_uTotalFrames++; // swap buffers if (m_pobOpenGLView) { m_pobOpenGLView->swapBuffers(); } if (m_bDisplayStats) { calculateMPF(); } } void CCDirector::calculateDeltaTime(void) { struct cc_timeval now; if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0) { CCLOG("error in gettimeofday"); m_fDeltaTime = 0; return; } // new delta time. Re-fixed issue #1277 if (m_bNextDeltaTimeZero) { m_fDeltaTime = 0; m_bNextDeltaTimeZero = false; } else { m_fDeltaTime = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f; m_fDeltaTime = MAX(0, m_fDeltaTime); } #ifdef DEBUG // If we are debugging our code, prevent big delta time if(m_fDeltaTime > 0.2f) { m_fDeltaTime = 1 / 60.0f; } #endif *m_pLastUpdate = now; } float CCDirector::getDeltaTime() { return m_fDeltaTime; } void CCDirector::setOpenGLView(CCEGLView *pobOpenGLView) { CCAssert(pobOpenGLView, "opengl view should not be null"); if (m_pobOpenGLView != pobOpenGLView) { // Configuration. Gather GPU info CCConfiguration *conf = CCConfiguration::sharedConfiguration(); conf->gatherGPUInfo(); conf->dumpInfo(); // EAGLView is not a CCObject delete m_pobOpenGLView; // [openGLView_ release] m_pobOpenGLView = pobOpenGLView; // set size m_obWinSizeInPoints = m_pobOpenGLView->getDesignResolutionSize(); createStatsLabel(); if (m_pobOpenGLView) { setGLDefaultValues(); } CHECK_GL_ERROR_DEBUG(); m_pobOpenGLView->setTouchDelegate(m_pTouchDispatcher); m_pTouchDispatcher->setDispatchEvents(true); } } void CCDirector::setViewport() { if (m_pobOpenGLView) { m_pobOpenGLView->setViewPortInPoints(0, 0, m_obWinSizeInPoints.width, m_obWinSizeInPoints.height); } } void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero) { m_bNextDeltaTimeZero = bNextDeltaTimeZero; } void CCDirector::setProjection(ccDirectorProjection kProjection) { CCSize size = m_obWinSizeInPoints; setViewport(); switch (kProjection) { case kCCDirectorProjection2D: { kmGLMatrixMode(KM_GL_PROJECTION); kmGLLoadIdentity(); kmMat4 orthoMatrix; kmMat4OrthographicProjection(&orthoMatrix, 0, size.width, 0, size.height, -1024, 1024 ); kmGLMultMatrix(&orthoMatrix); kmGLMatrixMode(KM_GL_MODELVIEW); kmGLLoadIdentity(); } break; case kCCDirectorProjection3D: { float zeye = this->getZEye(); kmMat4 matrixPerspective, matrixLookup; kmGLMatrixMode(KM_GL_PROJECTION); kmGLLoadIdentity(); // issue #1334 kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, zeye*2); // kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, 1500); kmGLMultMatrix(&matrixPerspective); kmGLMatrixMode(KM_GL_MODELVIEW); kmGLLoadIdentity(); kmVec3 eye, center, up; kmVec3Fill( &eye, size.width/2, size.height/2, zeye ); kmVec3Fill( ¢er, size.width/2, size.height/2, 0.0f ); kmVec3Fill( &up, 0.0f, 1.0f, 0.0f); kmMat4LookAt(&matrixLookup, &eye, ¢er, &up); kmGLMultMatrix(&matrixLookup); } break; case kCCDirectorProjectionCustom: if (m_pProjectionDelegate) { m_pProjectionDelegate->updateProjection(); } break; default: CCLOG("cocos2d: Director: unrecognized projection"); break; } m_eProjection = kProjection; ccSetProjectionMatrixDirty(); } void CCDirector::purgeCachedData(void) { CCLabelBMFont::purgeCachedData(); if (s_SharedDirector->getOpenGLView()) { CCTextureCache::sharedTextureCache()->removeUnusedTextures(); } CCFileUtils::sharedFileUtils()->purgeCachedEntries(); } float CCDirector::getZEye(void) { return (m_obWinSizeInPoints.height / 1.1566f); } void CCDirector::setAlphaBlending(bool bOn) { if (bOn) { ccGLBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } else { ccGLBlendFunc(GL_ONE, GL_ZERO); } CHECK_GL_ERROR_DEBUG(); } void CCDirector::setDepthTest(bool bOn) { if (bOn) { glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } else { glDisable(GL_DEPTH_TEST); } CHECK_GL_ERROR_DEBUG(); } static void GLToClipTransform(kmMat4 *transformOut) { kmMat4 projection; kmGLGetMatrix(KM_GL_PROJECTION, &projection); kmMat4 modelview; kmGLGetMatrix(KM_GL_MODELVIEW, &modelview); kmMat4Multiply(transformOut, &projection, &modelview); } CCPoint CCDirector::convertToGL(const CCPoint& uiPoint) { kmMat4 transform; GLToClipTransform(&transform); kmMat4 transformInv; kmMat4Inverse(&transformInv, &transform); // Calculate z=0 using -> transform*[0, 0, 0, 1]/w kmScalar zClip = transform.mat[14]/transform.mat[15]; CCSize glSize = m_pobOpenGLView->getDesignResolutionSize(); kmVec3 clipCoord = {2.0f*uiPoint.x/glSize.width - 1.0f, 1.0f - 2.0f*uiPoint.y/glSize.height, zClip}; kmVec3 glCoord; kmVec3TransformCoord(&glCoord, &clipCoord, &transformInv); return ccp(glCoord.x, glCoord.y); } CCPoint CCDirector::convertToUI(const CCPoint& glPoint) { kmMat4 transform; GLToClipTransform(&transform); kmVec3 clipCoord; // Need to calculate the zero depth from the transform. kmVec3 glCoord = {glPoint.x, glPoint.y, 0.0}; kmVec3TransformCoord(&clipCoord, &glCoord, &transform); CCSize glSize = m_pobOpenGLView->getDesignResolutionSize(); return ccp(glSize.width*(clipCoord.x*0.5 + 0.5), glSize.height*(-clipCoord.y*0.5 + 0.5)); } CCSize CCDirector::getWinSize(void) { return m_obWinSizeInPoints; } CCSize CCDirector::getWinSizeInPixels() { return CCSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor); } CCSize CCDirector::getVisibleSize() { if (m_pobOpenGLView) { return m_pobOpenGLView->getVisibleSize(); } else { return CCSizeZero; } } CCPoint CCDirector::getVisibleOrigin() { if (m_pobOpenGLView) { return m_pobOpenGLView->getVisibleOrigin(); } else { return CCPointZero; } } // scene management void CCDirector::runWithScene(CCScene *pScene) { CCAssert(pScene != NULL, "This command can only be used to start the CCDirector. There is already a scene present."); CCAssert(m_pRunningScene == NULL, "m_pRunningScene should be null"); pushScene(pScene); startAnimation(); } void CCDirector::replaceScene(CCScene *pScene) { CCAssert(m_pRunningScene, "Use runWithScene: instead to start the director"); CCAssert(pScene != NULL, "the scene should not be null"); unsigned int index = m_pobScenesStack->count(); m_bSendCleanupToScene = true; m_pobScenesStack->replaceObjectAtIndex(index - 1, pScene); m_pNextScene = pScene; } void CCDirector::pushScene(CCScene *pScene) { CCAssert(pScene, "the scene should not null"); m_bSendCleanupToScene = false; m_pobScenesStack->addObject(pScene); m_pNextScene = pScene; } void CCDirector::popScene(void) { CCAssert(m_pRunningScene != NULL, "running scene should not null"); m_pobScenesStack->removeLastObject(); unsigned int c = m_pobScenesStack->count(); if (c == 0) { end(); } else { m_bSendCleanupToScene = true; m_pNextScene = (CCScene*)m_pobScenesStack->objectAtIndex(c - 1); } } void CCDirector::popToRootScene(void) { popToSceneStackLevel(1); } void CCDirector::popToSceneStackLevel(int level) { CCAssert(m_pRunningScene != NULL, "A running Scene is needed"); int c = (int)m_pobScenesStack->count(); // level 0? -> end if (level == 0) { end(); return; } // current level or lower -> nothing if (level >= c) return; // pop stack until reaching desired level while (c > level) { CCScene *current = (CCScene*)m_pobScenesStack->lastObject(); if (current->isRunning()) { current->onExitTransitionDidStart(); current->onExit(); } current->cleanup(); m_pobScenesStack->removeLastObject(); c--; } m_pNextScene = (CCScene*)m_pobScenesStack->lastObject(); m_bSendCleanupToScene = false; } void CCDirector::end() { m_bPurgeDirecotorInNextLoop = true; } void CCDirector::purgeDirector() { // cleanup scheduler getScheduler()->unscheduleAll(); // don't release the event handlers // They are needed in case the director is run again m_pTouchDispatcher->removeAllDelegates(); if (m_pRunningScene) { m_pRunningScene->onExitTransitionDidStart(); m_pRunningScene->onExit(); m_pRunningScene->cleanup(); m_pRunningScene->release(); } m_pRunningScene = NULL; m_pNextScene = NULL; // remove all objects, but don't release it. // runWithScene might be executed after 'end'. m_pobScenesStack->removeAllObjects(); stopAnimation(); CC_SAFE_RELEASE_NULL(m_pFPSLabel); CC_SAFE_RELEASE_NULL(m_pSPFLabel); CC_SAFE_RELEASE_NULL(m_pDrawsLabel); // purge bitmap cache CCLabelBMFont::purgeCachedData(); // purge all managed caches ccDrawFree(); CCAnimationCache::purgeSharedAnimationCache(); CCSpriteFrameCache::purgeSharedSpriteFrameCache(); CCTextureCache::purgeSharedTextureCache(); CCShaderCache::purgeSharedShaderCache(); CCFileUtils::purgeFileUtils(); CCConfiguration::purgeConfiguration(); // cocos2d-x specific data structures CCUserDefault::purgeSharedUserDefault(); CCNotificationCenter::purgeNotificationCenter(); ccGLInvalidateStateCache(); CHECK_GL_ERROR_DEBUG(); // OpenGL view m_pobOpenGLView->end(); m_pobOpenGLView = NULL; // delete CCDirector release(); } void CCDirector::setNextScene(void) { bool runningIsTransition = dynamic_cast(m_pRunningScene) != NULL; bool newIsTransition = dynamic_cast(m_pNextScene) != NULL; // If it is not a transition, call onExit/cleanup if (! newIsTransition) { if (m_pRunningScene) { m_pRunningScene->onExitTransitionDidStart(); m_pRunningScene->onExit(); } // issue #709. the root node (scene) should receive the cleanup message too // otherwise it might be leaked. if (m_bSendCleanupToScene && m_pRunningScene) { m_pRunningScene->cleanup(); } } if (m_pRunningScene) { m_pRunningScene->release(); } m_pRunningScene = m_pNextScene; m_pNextScene->retain(); m_pNextScene = NULL; if ((! runningIsTransition) && m_pRunningScene) { m_pRunningScene->onEnter(); m_pRunningScene->onEnterTransitionDidFinish(); } } void CCDirector::pause(void) { if (m_bPaused) { return; } m_dOldAnimationInterval = m_dAnimationInterval; // when paused, don't consume CPU setAnimationInterval(1 / 4.0); m_bPaused = true; } void CCDirector::resume(void) { if (! m_bPaused) { return; } setAnimationInterval(m_dOldAnimationInterval); if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: Director: Error in gettimeofday"); } m_bPaused = false; m_fDeltaTime = 0; } // display the FPS using a LabelAtlas // updates the FPS every frame void CCDirector::showStats(void) { m_uFrames++; m_fAccumDt += m_fDeltaTime; if (m_bDisplayStats) { if (m_pFPSLabel && m_pSPFLabel && m_pDrawsLabel) { if (m_fAccumDt > CC_DIRECTOR_STATS_INTERVAL) { sprintf(m_pszFPS, "%.3f", m_fSecondsPerFrame); m_pSPFLabel->setString(m_pszFPS); m_fFrameRate = m_uFrames / m_fAccumDt; m_uFrames = 0; m_fAccumDt = 0; sprintf(m_pszFPS, "%.1f", m_fFrameRate); m_pFPSLabel->setString(m_pszFPS); sprintf(m_pszFPS, "%4lu", (unsigned long)g_uNumberOfDraws); m_pDrawsLabel->setString(m_pszFPS); } m_pDrawsLabel->visit(); m_pFPSLabel->visit(); m_pSPFLabel->visit(); } } g_uNumberOfDraws = 0; } void CCDirector::calculateMPF() { struct cc_timeval now; CCTime::gettimeofdayCocos2d(&now, NULL); m_fSecondsPerFrame = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f; } // returns the FPS image data pointer and len void CCDirector::getFPSImageData(unsigned char** datapointer, unsigned int* length) { // XXX fixed me if it should be used *datapointer = cc_fps_images_png; *length = cc_fps_images_len(); } void CCDirector::createStatsLabel() { CCTexture2D *texture = NULL; CCTextureCache *textureCache = CCTextureCache::sharedTextureCache(); if( m_pFPSLabel && m_pSPFLabel ) { CC_SAFE_RELEASE_NULL(m_pFPSLabel); CC_SAFE_RELEASE_NULL(m_pSPFLabel); CC_SAFE_RELEASE_NULL(m_pDrawsLabel); textureCache->removeTextureForKey("cc_fps_images"); CCFileUtils::sharedFileUtils()->purgeCachedEntries(); } CCTexture2DPixelFormat currentFormat = CCTexture2D::defaultAlphaPixelFormat(); CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444); unsigned char *data = NULL; unsigned int data_len = 0; getFPSImageData(&data, &data_len); CCImage* image = new CCImage(); bool isOK = image->initWithImageData(data, data_len); if (!isOK) { CCLOGERROR("%s", "Fails: init fps_images"); return; } texture = textureCache->addUIImage(image, "cc_fps_images"); CC_SAFE_RELEASE(image); /* We want to use an image which is stored in the file named ccFPSImage.c for any design resolutions and all resource resolutions. To achieve this, Firstly, we need to ignore 'contentScaleFactor' in 'CCAtlasNode' and 'CCLabelAtlas'. So I added a new method called 'setIgnoreContentScaleFactor' for 'CCAtlasNode', this is not exposed to game developers, it's only used for displaying FPS now. Secondly, the size of this image is 480*320, to display the FPS label with correct size, a factor of design resolution ratio of 480x320 is also needed. */ float factor = CCEGLView::sharedOpenGLView()->getDesignResolutionSize().height / 320.0f; m_pFPSLabel = new CCLabelAtlas(); m_pFPSLabel->setIgnoreContentScaleFactor(true); m_pFPSLabel->initWithString("00.0", texture, 12, 32 , '.'); m_pFPSLabel->setScale(factor); m_pSPFLabel = new CCLabelAtlas(); m_pSPFLabel->setIgnoreContentScaleFactor(true); m_pSPFLabel->initWithString("0.000", texture, 12, 32, '.'); m_pSPFLabel->setScale(factor); m_pDrawsLabel = new CCLabelAtlas(); m_pDrawsLabel->setIgnoreContentScaleFactor(true); m_pDrawsLabel->initWithString("000", texture, 12, 32, '.'); m_pDrawsLabel->setScale(factor); CCTexture2D::setDefaultAlphaPixelFormat(currentFormat); m_pDrawsLabel->setPosition(ccpAdd(ccp(0, 34*factor), CC_DIRECTOR_STATS_POSITION)); m_pSPFLabel->setPosition(ccpAdd(ccp(0, 17*factor), CC_DIRECTOR_STATS_POSITION)); m_pFPSLabel->setPosition(CC_DIRECTOR_STATS_POSITION); } float CCDirector::getContentScaleFactor(void) { return m_fContentScaleFactor; } void CCDirector::setContentScaleFactor(float scaleFactor) { if (scaleFactor != m_fContentScaleFactor) { m_fContentScaleFactor = scaleFactor; createStatsLabel(); } } CCNode* CCDirector::getNotificationNode() { return m_pNotificationNode; } void CCDirector::setNotificationNode(CCNode *node) { CC_SAFE_RELEASE(m_pNotificationNode); m_pNotificationNode = node; CC_SAFE_RETAIN(m_pNotificationNode); } CCDirectorDelegate* CCDirector::getDelegate() const { return m_pProjectionDelegate; } void CCDirector::setDelegate(CCDirectorDelegate* pDelegate) { m_pProjectionDelegate = pDelegate; } void CCDirector::setScheduler(CCScheduler* pScheduler) { if (m_pScheduler != pScheduler) { CC_SAFE_RETAIN(pScheduler); CC_SAFE_RELEASE(m_pScheduler); m_pScheduler = pScheduler; } } CCScheduler* CCDirector::getScheduler() { return m_pScheduler; } void CCDirector::setActionManager(CCActionManager* pActionManager) { if (m_pActionManager != pActionManager) { CC_SAFE_RETAIN(pActionManager); CC_SAFE_RELEASE(m_pActionManager); m_pActionManager = pActionManager; } } CCActionManager* CCDirector::getActionManager() { return m_pActionManager; } void CCDirector::setTouchDispatcher(CCTouchDispatcher* pTouchDispatcher) { if (m_pTouchDispatcher != pTouchDispatcher) { CC_SAFE_RETAIN(pTouchDispatcher); CC_SAFE_RELEASE(m_pTouchDispatcher); m_pTouchDispatcher = pTouchDispatcher; } } CCTouchDispatcher* CCDirector::getTouchDispatcher() { return m_pTouchDispatcher; } #ifdef KEYBOARD_SUPPORT void CCDirector::setKeyboardDispatcher(CCKeyboardDispatcher* pKeyboardDispatcher) { CC_SAFE_RETAIN(pKeyboardDispatcher); CC_SAFE_RELEASE(m_pKeyboardDispatcher); m_pKeyboardDispatcher = pKeyboardDispatcher; } CCKeyboardDispatcher* CCDirector::getKeyboardDispatcher() { return m_pKeyboardDispatcher; } #endif void CCDirector::setKeypadDispatcher(CCKeypadDispatcher* pKeypadDispatcher) { CC_SAFE_RETAIN(pKeypadDispatcher); CC_SAFE_RELEASE(m_pKeypadDispatcher); m_pKeypadDispatcher = pKeypadDispatcher; } CCKeypadDispatcher* CCDirector::getKeypadDispatcher() { return m_pKeypadDispatcher; } void CCDirector::setAccelerometer(CCAccelerometer* pAccelerometer) { if (m_pAccelerometer != pAccelerometer) { CC_SAFE_DELETE(m_pAccelerometer); m_pAccelerometer = pAccelerometer; } } CCAccelerometer* CCDirector::getAccelerometer() { return m_pAccelerometer; } /*************************************************** * implementation of DisplayLinkDirector **************************************************/ // should we implement 4 types of director ?? // I think DisplayLinkDirector is enough // so we now only support DisplayLinkDirector void CCDisplayLinkDirector::startAnimation(void) { if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: DisplayLinkDirector: Error on gettimeofday"); } m_bInvalid = false; #ifndef EMSCRIPTEN CCApplication::sharedApplication()->setAnimationInterval(m_dAnimationInterval); #endif // EMSCRIPTEN } void CCDisplayLinkDirector::mainLoop(void) { if (m_bPurgeDirecotorInNextLoop) { m_bPurgeDirecotorInNextLoop = false; purgeDirector(); } else if (! m_bInvalid) { drawScene(); // release the objects CCPoolManager::sharedPoolManager()->pop(); } } void CCDisplayLinkDirector::stopAnimation(void) { m_bInvalid = true; } void CCDisplayLinkDirector::setAnimationInterval(double dValue) { m_dAnimationInterval = dValue; if (! m_bInvalid) { stopAnimation(); startAnimation(); } } NS_CC_END