typedef enum eImageFormat { kCCImageFormatJPEG = 0, kCCImageFormatPNG = 1, } tImageFormat; class CCRenderTexture : public CCNode { CCSprite* getSprite(); void setSprite(CCSprite* psprite); void begin(); void end @ endToLua (); void beginWithClear(float r, float g, float b, float a); void beginWithClear(float r, float g, float b, float a, float depthValue); void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue); void clear(float r, float g, float b, float a); void clearDepth(float depthValue); void clearStencil(int stencilValue); CCImage* newCCImage(); bool saveToFile(const char *szFilePath); bool saveToFile(const char *name, tCCImageFormat format); static CCRenderTexture * create(int w ,int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat); static CCRenderTexture * create(int w, int h, CCTexture2DPixelFormat eFormat); static CCRenderTexture * create(int w, int h); };