/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKIN_H_ #define SPINE_SKIN_H_ #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spSkin { const char* const name; #ifdef __cplusplus spSkin() : name(0) { } #endif } spSkin; spSkin* spSkin_create (const char* name); void spSkin_dispose (spSkin* self); /* The Skin owns the attachment. */ void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment); /* Returns 0 if the attachment was not found. */ spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name); /* Returns 0 if the slot or attachment was not found. */ const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex); /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */ void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin); #ifdef SPINE_SHORT_NAMES typedef spSkin Skin; #define Skin_create(...) spSkin_create(__VA_ARGS__) #define Skin_dispose(...) spSkin_dispose(__VA_ARGS__) #define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__) #define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__) #define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__) #define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKIN_H_ */