#include "CCControlLoader.h" using namespace cocos2d; using namespace cocos2d::extension; namespace cocosbuilder { #define PROPERTY_ENABLED "enabled" #define PROPERTY_SELECTED "selected" #define PROPERTY_CCCONTROL "ccControl" void ControlLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_ENABLED) == 0) { ((Control *)pNode)->setEnabled(pCheck); } else if(strcmp(pPropertyName, PROPERTY_SELECTED) == 0) { ((Control *)pNode)->setSelected(pCheck); } else { NodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, ccbReader); } } void ControlLoader::onHandlePropTypeBlockControl(Node * pNode, Node * pParent, const char * pPropertyName, BlockControlData * pBlockControlData, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_CCCONTROL) == 0) { ((Control *)pNode)->addTargetWithActionForControlEvents(pBlockControlData->_target, pBlockControlData->mSELControlHandler, pBlockControlData->mControlEvents); } else { NodeLoader::onHandlePropTypeBlockControl(pNode, pParent, pPropertyName, pBlockControlData, ccbReader); } } }