cc.dumpConfig(); var SysMenu = cc.Layer.extend({ _ship:null, ctor:function () { cc.associateWithNative( this, cc.Layer ); }, init:function () { var bRet = false; if (this._super()) { winSize = cc.Director.getInstance().getWinSize(); var sp = cc.Sprite.create(s_loading); sp.setAnchorPoint(cc.p(0,0)); this.addChild(sp, 0, 1); var logo = cc.Sprite.create(s_logo); logo.setAnchorPoint(cc.p(0, 0)); logo.setPosition(cc.p(0, 250)); this.addChild(logo, 10, 1); var newGameNormal = cc.Sprite.create(s_menu, cc.rect(0, 0, 126, 33)); var newGameSelected = cc.Sprite.create(s_menu, cc.rect(0, 33, 126, 33)); var newGameDisabled = cc.Sprite.create(s_menu, cc.rect(0, 33 * 2, 126, 33)); var gameSettingsNormal = cc.Sprite.create(s_menu, cc.rect(126, 0, 126, 33)); var gameSettingsSelected = cc.Sprite.create(s_menu, cc.rect(126, 33, 126, 33)); var gameSettingsDisabled = cc.Sprite.create(s_menu, cc.rect(126, 33 * 2, 126, 33)); var aboutNormal = cc.Sprite.create(s_menu, cc.rect(252, 0, 126, 33)); var aboutSelected = cc.Sprite.create(s_menu, cc.rect(252, 33, 126, 33)); var aboutDisabled = cc.Sprite.create(s_menu, cc.rect(252, 33 * 2, 126, 33)); var newGame = cc.MenuItemSprite.create(newGameNormal, newGameSelected, newGameDisabled, this, function () { this.onButtonEffect(); flareEffect(this, this, this.onNewGame); }); var gameSettings = cc.MenuItemSprite.create(gameSettingsNormal, gameSettingsSelected, gameSettingsDisabled, this, this.onSettings); var about = cc.MenuItemSprite.create(aboutNormal, aboutSelected, aboutDisabled, this, this.onAbout); var menu = cc.Menu.create(newGame, gameSettings, about); menu.alignItemsVerticallyWithPadding(10); this.addChild(menu, 1, 2); menu.setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 80)); this.schedule(this.update, 0.1); var tmp = cc.TextureCache.getInstance().addImage(s_ship01); this._ship = cc.Sprite.createWithTexture(tmp,cc.rect(0, 45, 60, 38)); this.addChild(this._ship, 0, 4); var pos = cc.p(Math.random() * winSize.width, 0); this._ship.setPosition( pos ); this._ship.runAction(cc.MoveBy.create(2, cc.p(Math.random() * winSize.width, pos.y + winSize.height + 100))); if (MW.SOUND) { cc.AudioEngine.getInstance().setBackgroundMusicVolume(0.7); cc.AudioEngine.getInstance().playBackgroundMusic(s_mainMainMusic, true); } bRet = true; } return bRet; }, onNewGame:function (pSender) { var scene = cc.Scene.create(); scene.addChild(GameLayer.create()); scene.addChild(GameControlMenu.create()); cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene)); }, onSettings:function (pSender) { this.onButtonEffect(); var scene = cc.Scene.create(); scene.addChild(SettingsLayer.create()); cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene)); }, onAbout:function (pSender) { this.onButtonEffect(); var scene = cc.Scene.create(); scene.addChild(AboutLayer.create()); cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene)); }, update:function () { if (this._ship.getPosition().y > 480) { var pos = cc.p(Math.random() * winSize.width, 10); this._ship.setPosition( pos ); this._ship.runAction( cc.MoveBy.create( parseInt(5 * Math.random(), 10), cc.p(Math.random() * winSize.width, pos.y + 480))); } }, onButtonEffect:function(){ if (MW.SOUND) { var s = cc.AudioEngine.getInstance().playEffect(s_buttonEffect); } } }); SysMenu.create = function () { var sg = new SysMenu(); if (sg && sg.init()) { return sg; } return null; }; SysMenu.scene = function () { var scene = cc.Scene.create(); var layer = SysMenu.create(); scene.addChild(layer); return scene; };