/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DRAGONBONES_AX_TEXTUREATLAS_DATA_H #define DRAGONBONES_AX_TEXTUREATLAS_DATA_H #include "DragonBonesHeaders.h" #include "cocos2d.h" DRAGONBONES_NAMESPACE_BEGIN /** * The Cocos2d texture atlas data. * @version DragonBones 3.0 * @language en_US */ class CCTextureAtlasData : public TextureAtlasData { BIND_CLASS_TYPE_B(CCTextureAtlasData); private: ax::Texture2D* _renderTexture; public: CCTextureAtlasData() : _renderTexture(nullptr) { _onClear(); } virtual ~CCTextureAtlasData() { _onClear(); } protected: virtual void _onClear() override; public: /** * @inheritDoc */ virtual TextureData* createTexture() const override; /** * The Cocos2d texture. * @version DragonBones 3.0 * @language en_US */ inline ax::Texture2D* getRenderTexture() const { return _renderTexture; } void setRenderTexture(ax::Texture2D* value); }; /** * @internal */ class CCTextureData : public TextureData { BIND_CLASS_TYPE_B(CCTextureData); public: ax::SpriteFrame* spriteFrame; CCTextureData() : spriteFrame(nullptr) { _onClear(); } virtual ~CCTextureData() { _onClear(); } protected: virtual void _onClear() override; }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_AX_TEXTUREATLAS_DATA_H