#ifndef _BOX2D_VIEW_H_ #define _BOX2D_VIEW_H_ //#include "cocos2d.h" #include "../testBasic.h" class MenuLayer : public CCLayer { int m_entryID; public: MenuLayer(void); virtual ~MenuLayer(void); bool initWithEntryID(int entryId); void restartCallback(CCObject* sender); void nextCallback(CCObject* sender); void backCallback(CCObject* sender); virtual void registerWithTouchDispatcher(); virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); public: static MenuLayer* menuWithEntryID(int entryId); }; struct TestEntry; class Test; class Box2DView : public CCLayer { TestEntry* m_entry; Test* m_test; int m_entryID; public: Box2DView(void); virtual ~Box2DView(void); bool initWithEntryID(int entryId); std::string title(); void tick(float dt); void draw(); virtual void registerWithTouchDispatcher(); virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); virtual void ccTouchEnded(CCTouch* touch, CCEvent* event); //virtual void accelerometer(UIAccelerometer* accelerometer, CCAcceleration* acceleration); static Box2DView* viewWithEntryID(int entryId); }; class Box2dTestBedScene : public TestScene { public: virtual void runThisTest(); }; #endif