#include "App.xaml.h" #include "OpenGLESPage.xaml.h" using namespace Platform; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI::Xaml::Media::Animation; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Interop; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; using namespace cocos2d; using namespace CocosAppWinRT; App::App() { InitializeComponent(); Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); Resuming += ref new EventHandler(this, &App::OnResuming); } /// /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// /// Details about the launch request and process. void App::OnLaunched(LaunchActivatedEventArgs^ e) { auto rootFrame = dynamic_cast(Window::Current->Content); // Do not repeat app initialization when the Window already has content, // just ensure that the window is active. if (rootFrame == nullptr) { // Create a Frame to act as the navigation context and associate it with // a SuspensionManager key rootFrame = ref new Frame(); // TODO: Change this value to a cache size that is appropriate for your application. rootFrame->CacheSize = 1; if (e->PreviousExecutionState == ApplicationExecutionState::Terminated) { // TODO: Restore the saved session state only when appropriate, scheduling the // final launch steps after the restore is complete. } // Place the frame in the current Window Window::Current->Content = rootFrame; } if (rootFrame->Content == nullptr) { #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP // Removes the turnstile navigation for startup. if (rootFrame->ContentTransitions != nullptr) { _transitions = ref new TransitionCollection(); for (auto transition : rootFrame->ContentTransitions) { _transitions->Append(transition); } } rootFrame->ContentTransitions = nullptr; _firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated); #endif // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter. rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES); #if 0 if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments)) { throw ref new FailureException("Failed to create initial page"); } #endif } // Ensure the current window is active Window::Current->Activate(); } #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP /// /// Restores the content transitions after the app has launched. /// void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e) { auto rootFrame = safe_cast(sender); TransitionCollection^ newTransitions; if (_transitions == nullptr) { newTransitions = ref new TransitionCollection(); newTransitions->Append(ref new NavigationThemeTransition()); } else { newTransitions = _transitions; } rootFrame->ContentTransitions = newTransitions; rootFrame->Navigated -= _firstNavigatedToken; } #endif /// /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e) { (void)sender; // Unused parameter (void)e; // Unused parameter mPage->SetVisibility(false); } /// /// Invoked when application execution is being resumed. /// /// The source of the resume request. /// Details about the resume request. void App::OnResuming(Object ^sender, Object ^args) { (void)sender; // Unused parameter (void)args; // Unused parameter mPage->SetVisibility(true); }