// // http://www.cocos2d-iphone.org // http://www.cocos2d-html5.org // http://www.cocos2d-x.org // // Javascript + cocos2d actions tests // require("js/helper.js"); director = cc.Director.getInstance(); winSize = director.getWinSize(); centerPos = cc.p( winSize.width/2, winSize.height/2 ); spriteFrameCache = cc.SpriteFrameCache.getInstance(); var scenes = []; var currentScene = 0; var nextScene = function () { currentScene = currentScene + 1; if( currentScene >= scenes.length ) currentScene = 0; withTransition = true; loadScene(currentScene); }; var previousScene = function () { currentScene = currentScene -1; if( currentScene < 0 ) currentScene = scenes.length -1; withTransition = true; loadScene(currentScene); }; var restartScene = function () { loadScene( currentScene ); }; var loadScene = function (sceneIdx) { winSize = director.getWinSize(); centerPos = cc.p( winSize.width/2, winSize.height/2 ); var scene = new cc.Scene(); scene.init(); var layer = new scenes[ sceneIdx ](); scene.addChild( layer ); // scene.walkSceneGraph(0); director.replaceScene( scene ); // __jsc__.garbageCollect(); } var s_pathSister1 = "Images/grossinis_sister1.png"; var s_pathSister2 = "Images/grossinis_sister2.png"; var s_pathBlock = "Images/blocks.png"; var s_grossiniPlist = "animations/grossini.plist"; // // Base Layer // var BaseLayer = cc.LayerGradient.extend({ ctor:function () { var parent = new cc.LayerGradient(); __associateObjWithNative(this, parent); this.init(cc.c4b(0, 0, 0, 255), cc.c4b(0, 128, 255, 255)); }, title:function () { return "Render Texture"; }, subtitle:function () { return ""; }, code:function () { return ""; }, restartCallback:function (sender) { restartScene(); }, nextCallback:function (sender) { nextScene(); }, backCallback:function (sender) { previousScene(); }, onEnter:function () { // DO NOT CALL this._super() // this._super(); // add title and subtitle var label = cc.LabelTTF.create(this.title(), "Arial", 28); this.addChild(label, 10); label.setPosition( cc.p(winSize.width / 2, winSize.height - 40)); var strSubtitle = this.subtitle(); if (strSubtitle != "") { var l = cc.LabelTTF.create(strSubtitle, "Thonburi", 16); this.addChild(l, 10); l.setPosition( cc.p(winSize.width / 2, winSize.height - 70)); } var strCode = this.code(); if( strCode !="" ) { var label = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16); label.setPosition( cc.p( winSize.width/2, winSize.height-120) ); this.addChild( label,10 ); var labelbg = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16); labelbg.setColor( cc.c3b(10,10,255) ); labelbg.setPosition( cc.p( winSize.width/2 +1, winSize.height-120 -1) ); this.addChild( labelbg,9); } // Menu var item1 = cc.MenuItemImage.create("Images/b1.png", "Images/b2.png", this, this.backCallback); var item2 = cc.MenuItemImage.create("Images/r1.png", "Images/r2.png", this, this.restartCallback); var item3 = cc.MenuItemImage.create("Images/f1.png", "Images/f2.png", this, this.nextCallback); var item4 = cc.MenuItemFont.create("back", this, function() { require("js/main.js"); } ); item4.setFontSize( 22 ); var menu = cc.Menu.create(item1, item2, item3, item4 ); menu.setPosition( cc.p(0,0) ); item1.setPosition( cc.p(winSize.width / 2 - 100, 30)); item2.setPosition( cc.p(winSize.width / 2, 30)); item3.setPosition( cc.p(winSize.width / 2 + 100, 30)); item4.setPosition( cc.p(winSize.width - 60, winSize.height - 30 ) ); this.addChild(menu, 10); } }); //------------------------------------------------------------------ // // Tests // //------------------------------------------------------------------ var RenderTextureSave = BaseLayer.extend({ _brush : null, _target : null, _lastLocation : null, _counter :0, onEnter:function () { this._super(); var platform = __getPlatform(); if( platform.substring(0,7) == 'desktop' ) this.setMouseEnabled( true ); else if( platform.substring(0,6) == 'mobile' ) this.setTouchEnabled( true ); this._brush = cc.Sprite.create("Images/fire.png"); this._brush.retain(); this._brush.setColor( cc.RED ); this._brush.setOpacity( 20 ); var save = cc.MenuItemFont.create("Save", this, this.saveCB ); var clear = cc.MenuItemFont.create("Clear", this, this.clearCB ); var menu = cc.Menu.create( save, clear ); menu.alignItemsVertically(); menu.setPosition( cc.p( winSize.width-70, winSize.height-80 ) ); this.addChild( menu, 10 ); // create a render texture var target = cc.RenderTexture.create( winSize.width, winSize.height ); target.setPosition( cc.p (winSize.width/2, winSize.height/2) ); this.addChild( target, 1 ); this._target = target; this._lastLocation = cc.p( winSize.width/2, winSize.height/2); }, onExit:function() { this._brush.release(); }, saveCB:function(sender) { var namePNG = "image-" + this._counter + ".png"; var nameJPG = "image-" + this._counter + ".jpg"; this._target.saveToFile( nameJPG, cc.IMAGE_FORMAT_JPEG ); this._target.saveToFile( namePNG, cc.IMAGE_FORMAT_PNG ); cc.log("images saved!"); this._counter++; }, clearCB:function(sender) { this._target.clear( Math.random(), Math.random(), Math.random(), 1 ); }, drawInLocation: function( location ) { var distance = cc.pDistance( location, this._lastLocation ); if( distance > 1 ) { this._target.begin(); for( var i=0; i < distance; i++ ) { var diffX = this._lastLocation.x - location.x; var diffY = this._lastLocation.y - location.y; var delta = i / distance; this._brush.setPosition( cc._p( location.x + diffX * delta, location.y + diffY * delta ) ); this._brush.setRotation( Math.random() * 360 ); this._brush.setScale( Math.random() * 2 ); this._brush.setColor( cc._c3b( Math.random()*255, 255, 255) ); this._brush.visit(); } this._target.end(); } this._lastLocation = location; }, onTouchesBegan:function (touches, event) { this._lastLocation = touches[0].getLocation(); return true; }, onTouchesMoved:function (touches, event) { this.drawInLocation( touches[0].getLocation() ); return true; }, onMouseDown : function( event ) { this._lastLocation = event.getLocation(); return true; }, onMouseDragged : function( event ) { this.drawInLocation( event.getLocation() ); return true; }, subtitle:function () { return "Testing 'save'"; } }); // // Order of tests // scenes.push( RenderTextureSave ); //------------------------------------------------------------------ // // Main entry point // //------------------------------------------------------------------ function run() { var scene = cc.Scene.create(); var layer = new scenes[currentScene](); scene.addChild( layer ); var runningScene = director.getRunningScene(); if( runningScene == null ) director.runWithScene( scene ); else director.replaceScene( cc.TransitionFade.create(0.5, scene ) ); } run();