#ifndef __GSCROLLBAR_H__ #define __GSCROLLBAR_H__ #include "FairyGUIMacros.h" #include "GComponent.h" #include "cocos2d.h" NS_FGUI_BEGIN class GScrollBar : public GComponent { public: GScrollBar(); virtual ~GScrollBar(); CREATE_FUNC(GScrollBar); void setScrollPane(ScrollPane* target, bool vertical); void setDisplayPerc(float value); void setScrollPerc(float value); float getMinSize(); bool _gripDragging; protected: virtual void constructExtension(ByteBuffer* buffer) override; private: void onTouchBegin(EventContext* context); void onGripTouchBegin(EventContext* context); void onGripTouchMove(EventContext* context); void onGripTouchEnd(EventContext* context); void onArrowButton1Click(EventContext* context); void onArrowButton2Click(EventContext* context); GObject* _grip; GObject* _arrowButton1; GObject* _arrowButton2; GObject* _bar; ScrollPane* _target; bool _vertical; float _scrollPerc; bool _fixedGripSize; axis::Vec2 _dragOffset; }; NS_FGUI_END #endif