/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2021, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_AttachmentLoader_h #define Spine_AttachmentLoader_h #include #include #include namespace spine { class Skin; class Attachment; class RegionAttachment; class MeshAttachment; class BoundingBoxAttachment; class PathAttachment; class PointAttachment; class ClippingAttachment; class Sequence; class SP_API AttachmentLoader : public SpineObject { public: RTTI_DECL AttachmentLoader(); virtual ~AttachmentLoader(); /// @return May be NULL to not load any attachment. virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) = 0; /// @return May be NULL to not load any attachment. virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) = 0; /// @return May be NULL to not load any attachment. virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin, const String &name) = 0; /// @return May be NULL to not load any attachment virtual PathAttachment *newPathAttachment(Skin &skin, const String &name) = 0; virtual PointAttachment *newPointAttachment(Skin &skin, const String &name) = 0; virtual ClippingAttachment *newClippingAttachment(Skin &skin, const String &name) = 0; virtual void configureAttachment(Attachment *attachment) = 0; }; } #endif /* Spine_AttachmentLoader_h */