#ifndef __EFFEKSEERRENDERER_LLGI_RENDERSTATE_H__ #define __EFFEKSEERRENDERER_LLGI_RENDERSTATE_H__ #include "../EffekseerRendererCommon/EffekseerRenderer.RenderStateBase.h" #include "EffekseerRendererLLGI.Base.h" #include "EffekseerRendererLLGI.RendererImplemented.h" namespace EffekseerRendererLLGI { class RenderState : public ::EffekseerRenderer::RenderStateBase { private: static const int32_t DepthTestCount = 2; static const int32_t DepthWriteCount = 2; static const int32_t CulTypeCount = 3; static const int32_t AlphaTypeCount = 5; static const int32_t TextureFilterCount = 2; static const int32_t TextureWrapCount = 2; RendererImplemented* m_renderer; public: RenderState(RendererImplemented* renderer); virtual ~RenderState(); void Update(bool forced); }; } // namespace EffekseerRendererLLGI #endif // __EFFEKSEERRENDERER_LLGI_RENDERSTATE_H__