/*
 * Copyright (c) 2012 cocos2d-x.org
 * https://axmolengine.github.io/
 *
 * Copyright 2011 Yannick Loriot. All rights reserved.
 * http://yannickloriot.com
 *
 * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * Converted to c++ / cocos2d-x by Angus C
 */

#ifndef __CCCONTROL_SLIDER_H__
#define __CCCONTROL_SLIDER_H__

#include "CCControl.h"
#include "CCInvocation.h"
#include "extensions/ExtensionExport.h"

NS_AX_EXT_BEGIN

/**
 * @addtogroup GUI
 * @{
 * @addtogroup control_extension
 * @{
 */

class AX_EX_DLL ControlSlider : public Control
{
public:
    /**
     * Creates slider with a background filename, a progress filename and a
     * thumb image filename.
     */
    static ControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile);

    /**
     * Creates a slider with a given background sprite and a progress bar and a
     * thumb item.
     *
     * @see initWithSprites
     */
    static ControlSlider* create(Sprite* backgroundSprite, Sprite* pogressSprite, Sprite* thumbSprite);

    /**
     * Creates slider with a background filename, a progress filename, a thumb
     * and a selected thumb image filename.
     */
    static ControlSlider* create(const char* bgFile,
                                 const char* progressFile,
                                 const char* thumbFile,
                                 const char* selectedThumbSpriteFile);

    /**
     * Creates a slider with a given background sprite and a progress bar, a thumb
     * and a selected thumb .
     *
     * @see initWithSprites
     */
    static ControlSlider* create(Sprite* backgroundSprite,
                                 Sprite* pogressSprite,
                                 Sprite* thumbSprite,
                                 Sprite* selectedThumbSprite);
    /**
     * @js ctor
     * @lua new
     */
    ControlSlider();
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ControlSlider();

    /**
     * Initializes a slider with a background sprite, a progress bar and a thumb
     * item.
     *
     * @param backgroundSprite          Sprite, that is used as a background.
     * @param progressSprite            Sprite, that is used as a progress bar.
     * @param thumbSprite               Sprite, that is used as a thumb.
     */
    virtual bool initWithSprites(Sprite* backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite);

    /**
     * Initializes a slider with a background sprite, a progress bar and a thumb
     * item.
     *
     * @param backgroundSprite          Sprite, that is used as a background.
     * @param progressSprite            Sprite, that is used as a progress bar.
     * @param thumbSprite               Sprite, that is used as a thumb.
     * @param selectedThumbSprite       Sprite, that is used as a selected thumb.
     */
    virtual bool initWithSprites(Sprite* backgroundSprite,
                                 Sprite* progressSprite,
                                 Sprite* thumbSprite,
                                 Sprite* selectedThumbSprite);

    virtual void needsLayout() override;

    virtual void setMaximumValue(float val);
    virtual void setEnabled(bool enabled) override;
    virtual bool isTouchInside(Touch* touch) override;
    Vec2 locationFromTouch(Touch* touch);
    virtual void setValue(float val);
    virtual void setMinimumValue(float val);

protected:
    void sliderBegan(Vec2 location);
    void sliderMoved(Vec2 location);
    void sliderEnded(Vec2 location);

    virtual bool onTouchBegan(Touch* touch, Event* pEvent) override;
    virtual void onTouchMoved(Touch* pTouch, Event* pEvent) override;
    virtual void onTouchEnded(Touch* pTouch, Event* pEvent) override;

    /** Returns the value for the given location. */
    float valueForLocation(Vec2 location);

    // manually put in the setters
    /** Contains the receiver's current value. */
    AX_SYNTHESIZE_READONLY(float, _value, Value);

    /** Contains the minimum value of the receiver.
     * The default value of this property is 0.0. */
    AX_SYNTHESIZE_READONLY(float, _minimumValue, MinimumValue);

    /** Contains the maximum value of the receiver.
     * The default value of this property is 1.0. */
    AX_SYNTHESIZE_READONLY(float, _maximumValue, MaximumValue);

    AX_SYNTHESIZE(float, _minimumAllowedValue, MinimumAllowedValue);
    AX_SYNTHESIZE(float, _maximumAllowedValue, MaximumAllowedValue);

    // maybe this should be read-only
    AX_SYNTHESIZE_RETAIN(Sprite*, _thumbSprite, ThumbSprite);
    AX_SYNTHESIZE_RETAIN(Sprite*, _selectedThumbSprite, SelectedThumbSprite);
    AX_SYNTHESIZE_RETAIN(Sprite*, _progressSprite, ProgressSprite);
    AX_SYNTHESIZE_RETAIN(Sprite*, _backgroundSprite, BackgroundSprite);
};

// end of GUI group
/// @}
/// @}

NS_AX_EXT_END

#endif