// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #ifndef B2_CONTACT_MANAGER_H #define B2_CONTACT_MANAGER_H #include "b2_api.h" #include "b2_broad_phase.h" #include "b2_fixture.h" #include "b2_contact.h" class b2ContactFilter; class b2ContactListener; class b2BlockAllocator; // Delegate of b2World. class B2_API b2ContactManager { public: b2ContactManager(); ~b2ContactManager(); /// Callback to process a new pair (fixtureA, fixtureB). b2Contact* QueryCallback(b2Fixture* fixtureA, b2Fixture* fixtureB); // Perform broad-phase collision detection, process the pairs into new contacts and remove dead contacts. void FindNewContacts(); /// Remove contacts that have not persisted, ie currently are not marked with the b2Contact::e_persistFlag. void RemoveDeadContacts(); /// Destroy a contact and remove it from the global contact list. /// @warning currently does not removes the contact from the body lists. // TODO fix removing from body lists & ensure that the persist flag is not accessed from removed contacts void Destroy(b2Contact* c); /// Updates the contacts and performs narrow-phase collision detection. May remove some contacts. void Collide(); /// The first contact in this contact manager. Used to iterate the contacts. b2Contact* Start() const; /// An invalid marker contact that marks the end of the contact list. Used to iterate the contacts. b2Contact* End() const; /// @return the number of contacts currently in this contact manager. int32 GetCount() const; b2BroadPhase m_broadPhase; int32 m_contactCount; b2ContactFilter* m_contactFilter; b2ContactListener* m_contactListener; b2BlockAllocator* m_allocator; private: b2Contact* m_contactList; }; inline b2Contact* b2ContactManager::Start() const { return m_contactList->m_next; } inline b2Contact* b2ContactManager::End() const { return m_contactList; } inline int32 b2ContactManager::GetCount() const { return m_contactCount; } #endif