#ifndef __CCEGLVIEWPROTOCOL_H__ #define __CCEGLVIEWPROTOCOL_H__ #include "ccTypes.h" NS_CC_BEGIN #define CC_MAX_TOUCHES 5 class EGLTouchDelegate; class CCSet; class CC_DLL CCEGLViewProtocol { public: CCEGLViewProtocol(); virtual ~CCEGLViewProtocol(); virtual void end() = 0; virtual bool isOpenGLReady() = 0; virtual void swapBuffers() = 0; virtual void setIMEKeyboardState(bool bOpen) = 0; virtual bool isIpad(); virtual CCRect getViewPort(); virtual CCSize getSize(); virtual void setFrameSize(float width, float height); virtual CCSize getFrameSize(); virtual void setDesignResolutionSize(float width, float height); virtual void setTouchDelegate(EGLTouchDelegate * pDelegate); virtual float getScreenScaleFactor(); virtual bool canSetContentScaleFactor(); virtual void setContentScaleFactor(float contentScaleFactor); virtual void setViewPortInPoints(float x , float y , float w , float h); virtual void setScissorInPoints(float x , float y , float w , float h); virtual float getMainScreenScale(); virtual void setViewName(const char* pszViewName); const char* getViewName(); /** handle touch events by default, if you want to custom your handles, please override these functions */ virtual void handleTouchesBegin(int num, int ids[], float xs[], float ys[]); virtual void handleTouchesMove(int num, int ids[], float xs[], float ys[]); virtual void handleTouchesEnd(int num, int ids[], float xs[], float ys[]); virtual void handleTouchesCancel(int num, int ids[], float xs[], float ys[]); private: void getSetOfTouchesEndOrCancel(CCSet& set, int num, int ids[], float xs[], float ys[]); protected: bool m_bNeedScale; EGLTouchDelegate* m_pDelegate; float m_fScreenScaleFactor; CCSize m_sSizeInPixel; CCSize m_sSizeInPoint; CCRect m_rcViewPort; char m_szViewName[50]; }; NS_CC_END #endif /* __CCEGLVIEWPROTOCOL_H__ */