/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_REGIONATTACHMENT_H_ #define SPINE_REGIONATTACHMENT_H_ #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spRegionAttachment { spAttachment super; const char* path; float x, y, scaleX, scaleY, rotation, width, height; spColor color; void* rendererObject; int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */ int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */ int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */ float offset[8]; float uvs[8]; } spRegionAttachment; SP_API spRegionAttachment* spRegionAttachment_create (const char* name); SP_API void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate); SP_API void spRegionAttachment_updateOffset (spRegionAttachment* self); SP_API void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices, int offset, int stride); #ifdef SPINE_SHORT_NAMES typedef spRegionAttachment RegionAttachment; #define RegionAttachment_create(...) spRegionAttachment_create(__VA_ARGS__) #define RegionAttachment_setUVs(...) spRegionAttachment_setUVs(__VA_ARGS__) #define RegionAttachment_updateOffset(...) spRegionAttachment_updateOffset(__VA_ARGS__) #define RegionAttachment_computeWorldVertices(...) spRegionAttachment_computeWorldVertices(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_REGIONATTACHMENT_H_ */