/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONBOUNDS_H_ #define SPINE_SKELETONBOUNDS_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spPolygon { float* const vertices; int count; int capacity; } spPolygon; SP_API spPolygon* spPolygon_create (int capacity); SP_API void spPolygon_dispose (spPolygon* self); SP_API int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y); SP_API int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2); #ifdef SPINE_SHORT_NAMES typedef spPolygon Polygon; #define Polygon_create(...) spPolygon_create(__VA_ARGS__) #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__) #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__) #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__) #endif /**/ typedef struct spSkeletonBounds { int count; spBoundingBoxAttachment** boundingBoxes; spPolygon** polygons; float minX, minY, maxX, maxY; } spSkeletonBounds; SP_API spSkeletonBounds* spSkeletonBounds_create (); SP_API void spSkeletonBounds_dispose (spSkeletonBounds* self); SP_API void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb); /** Returns true if the axis aligned bounding box contains the point. */ SP_API int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y); /** Returns true if the axis aligned bounding box intersects the line segment. */ SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */ SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds); /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */ SP_API spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y); /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */ SP_API spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns the polygon for the specified bounding box, or null. */ SP_API spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox); #ifdef SPINE_SHORT_NAMES typedef spSkeletonBounds SkeletonBounds; #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__) #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__) #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__) #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__) #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__) #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__) #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONBOUNDS_H_ */