/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include /* FIXME this is not thread-safe */ static int nextID = 0; void _spVertexAttachment_init (spVertexAttachment* attachment) { attachment->id = (nextID++ & 65535) << 11; } void _spVertexAttachment_deinit (spVertexAttachment* attachment) { _spAttachment_deinit(SUPER(attachment)); FREE(attachment->bones); FREE(attachment->vertices); } void spVertexAttachment_computeWorldVertices (spVertexAttachment* self, spSlot* slot, int start, int count, float* worldVertices, int offset, int stride) { spSkeleton* skeleton; int deformLength; float* deform; float* vertices; int* bones; count += offset; skeleton = slot->bone->skeleton; deformLength = slot->attachmentVerticesCount; deform = slot->attachmentVertices; vertices = self->vertices; bones = self->bones; if (!bones) { spBone* bone; int v, w; float x, y; if (deformLength > 0) vertices = deform; bone = slot->bone; x = bone->worldX; y = bone->worldY; for (v = start, w = offset; w < count; v += 2, w += stride) { float vx = vertices[v], vy = vertices[v + 1]; worldVertices[w] = vx * bone->a + vy * bone->b + x; worldVertices[w + 1] = vx * bone->c + vy * bone->d + y; } } else { int v = 0, skip = 0, i; spBone** skeletonBones; for (i = 0; i < start; i += 2) { int n = bones[v]; v += n + 1; skip += n; } skeletonBones = skeleton->bones; if (deformLength == 0) { int w, b; for (w = offset, b = skip * 3; w < count; w += stride) { float wx = 0, wy = 0; int n = bones[v++]; n += v; for (; v < n; v++, b += 3) { spBone* bone = skeletonBones[bones[v]]; float vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2]; wx += (vx * bone->a + vy * bone->b + bone->worldX) * weight; wy += (vx * bone->c + vy * bone->d + bone->worldY) * weight; } worldVertices[w] = wx; worldVertices[w + 1] = wy; } } else { int w, b, f; for (w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) { float wx = 0, wy = 0; int n = bones[v++]; n += v; for (; v < n; v++, b += 3, f += 2) { spBone* bone = skeletonBones[bones[v]]; float vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2]; wx += (vx * bone->a + vy * bone->b + bone->worldX) * weight; wy += (vx * bone->c + vy * bone->d + bone->worldY) * weight; } worldVertices[w] = wx; worldVertices[w + 1] = wy; } } } }