#pragma once #include "../Texture.h" #include "DeviceMTL.h" #import CC_BACKEND_BEGIN class TextureMTL : public backend::Texture2D { public: TextureMTL(id mtlDevice, const TextureDescriptor& descriptor); ~TextureMTL(); virtual void updateData(uint8_t* data, uint32_t width , uint32_t height, uint32_t level) override; virtual void updateCompressedData(uint8_t* data, uint32_t width , uint32_t height, uint32_t dataLen, uint32_t level) override; virtual void updateSubData(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, uint32_t level, uint8_t* data) override; virtual void updateCompressedSubData(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, uint32_t dataLen, uint32_t level, uint8_t* data) override; virtual void updateSamplerDescriptor(const SamplerDescriptor &sampler) override; virtual void getBytes(int x, int y, int width, int height, bool flipImage, std::function callback) override; virtual void generateMipmaps() override; virtual void updateTextureDescriptor(const cocos2d::backend::TextureDescriptor &descriptor) override; inline id getMTLTexture() const { return _mtlTexture; } inline id getMTLSamplerState() const { return _mtlSamplerState; } private: void createTexture(id mtlDevice, const TextureDescriptor& descriptor); void createSampler(id mtlDevice, const SamplerDescriptor& descriptor); MTLSamplerAddressMode _sAddressMode; MTLSamplerAddressMode _tAddressMode; MTLSamplerMinMagFilter _minFilter; MTLSamplerMinMagFilter _magFilter; MTLSamplerMipFilter _mipFilter; id _mtlDevice = nil; id _mtlTexture = nil; id _mtlSamplerState = nil; unsigned int _bytesPerRow = 0; }; class TextureCubeMTL : public backend::TextureCubemap { public: TextureCubeMTL(id mtlDevice, const TextureDescriptor& descriptor); ~TextureCubeMTL(); virtual void updateSamplerDescriptor(const SamplerDescriptor &sampler) override; virtual void updateFaceData(TextureCubeFace side, void *data) override; virtual void getBytes(int x, int y, int width, int height, bool flipImage, std::function callback) override; virtual void generateMipmaps() override; virtual void updateTextureDescriptor(const cocos2d::backend::TextureDescriptor &descriptor) override; inline id getMTLTexture() const { return _mtlTexture; } inline id getMTLSamplerState() const { return _mtlSamplerState; } private: void createTexture(id mtlDevice, const TextureDescriptor& descriptor); void createSampler(id mtlDevice, const SamplerDescriptor& descriptor); MTLSamplerAddressMode _sAddressMode; MTLSamplerAddressMode _tAddressMode; MTLSamplerMinMagFilter _minFilter; MTLSamplerMinMagFilter _magFilter; MTLSamplerMipFilter _mipFilter; id _mtlDevice = nil; id _mtlTexture = nil; id _mtlSamplerState = nil; MTLRegion _region; unsigned int _bytesPerImage = 0; unsigned int _bytesPerRow = 0; }; CC_BACKEND_END