// A "Material" file can contain one or more materials
material UVAnimation
{
    technique normal
    {
        pass 0
        {
            shader
            {
                vertexShader = Sprite3DTest/cylinder.vert
                fragmentShader = Sprite3DTest/cylinder.frag
                // sampler:
                //   responsible for setting the texture and its parameters
                //   the Id of the sampler is the uniform name
                sampler u_sampler0
                {
                    path = Sprite3DTest/dragon.png
                    wrapS = REPEAT
                    wrapT = REPEAT
                }

                sampler u_sampler1
                {
                    path = Sprite3DTest/caustics.png
                    wrapS = REPEAT
                    wrapT = REPEAT
                }
            }
        }
    }
}