system example_029 { category Examples_21_30 technique { visual_particle_quota 2000 emitted_affector_quota 200 material ParticleUniverse/Interpolate default_particle_width 1.8 default_particle_height 1.8 renderer Billboard { texture_coords_rows 6 texture_coords_columns 6 } emitter Point { angle 360 time_to_live dyn_random { min 2 max 5 } velocity dyn_random { min 3.6 max 4.8 } } affector Scale { xyz_scale 0.6 } affector TextureAnimator { time_step 0.1 end_texture_coords_range 35 texture_start_random false } } }