#include "CCNode.h" #include "CCProtocols.h" #include "CCTouchDelegateProtocol.h" #include "CCAccelerometerDelegate.h" #include "CCKeypadDelegate.h" namespace cocos2d { class CCLayer : public CCNode, public CCTouchDelegate, public CCAccelerometerDelegate, public CCKeypadDelegate { public: CCLayer(); bool init(); static CCLayer *node(void); void onEnter(); void onExit(); void onEnterTransitionDidFinish(); bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); void destroy(void); void keep(void); void didAccelerate(CCAcceleration* pAccelerationValue) {} void AccelerometerDestroy(void); void AccelerometerKeep(void); void KeypadDestroy(); void KeypadKeep(); void registerWithTouchDispatcher(void); void setIsTouchEnabled(bool bValue); bool getIsTouchEnabled(); void setIsAccelerometerEnabled(bool bValue); bool getIsAccelerometerEnabled(); void setIsKeypadEnabled(bool bValue); bool getIsKeypadEnabled(); void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent); void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent); void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent); void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent); }; class CCLayerColor : public CCLayer , public CCRGBAProtocol, public CCBlendProtocol { CCLayerColor(); void draw(); void setContentSize(CCSize var); static CCLayerColor * layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height); static CCLayerColor * layerWithColor(ccColor4B color); bool initWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height); bool initWithColor(ccColor4B color); void changeWidth(GLfloat w); void changeHeight(GLfloat h); void changeWidthAndHeight(GLfloat w ,GLfloat h); GLubyte getOpacity(void); void setOpacity(GLubyte var); void setColor(ccColor3B Value); ccColor3B getColor(void); void setBlendFunc(ccBlendFunc Value); ccBlendFunc getBlendFunc(void); CCRGBAProtocol* convertToRGBAProtocol(); }; class CCLayerGradient : public CCLayerColor { static CCLayerGradient* layerWithColor(ccColor4B start, ccColor4B end); /** Creates a full-screen CCLayer with a gradient between start and end in the direction of v. */ static CCLayerGradient* layerWithColor(ccColor4B start, ccColor4B end, CCPoint v); /** Initializes the CCLayer with a gradient between start and end. */ bool initWithColor(ccColor4B start, ccColor4B end); /** Initializes the CCLayer with a gradient between start and end in the direction of v. */ bool initWithColor(ccColor4B start, ccColor4B end, CCPoint v); ccColor3B getStartColor(); void setStartColor(ccColor3B colors); void setEndColor(ccColor3B Value); ccColor3B getEndColor(void); void setStartOpacity(GLubyte Value); GLubyte getStartOpacity(void); void setEndOpacity(GLubyte Value); GLubyte getEndOpacity(void); void setVector(CCPoint Value); CCPoint getVector(void); void setIsCompressedInterpolation(bool Value); bool getIsCompressedInterpolation(void); }; class CCLayerMultiplex : public CCLayer { CCLayerMultiplex(); //static CCLayerMultiplex * layerWithLayers(CCLayer* layer, ... ); //lua instead with follow func static CCLayerMultiplex * layerWithLayer(CCLayer* layer); void addLayer(CCLayer* layer); bool initWithLayer(CCLayer* layer); bool initWithLayers(CCLayer* layer, va_list params); void switchTo(unsigned int n); void switchToAndReleaseMe(unsigned int n); }; }//namespace cocos2d