/**************************************************************************** Copyright (c) 2015-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "renderer/CCTextureCube.h" #include "platform/CCImage.h" #include "platform/CCFileUtils.h" #include "renderer/backend/Texture.h" #include "renderer/backend/Device.h" #include "renderer/CCTextureUtils.h" NS_CC_BEGIN namespace { //TODO coulsonwang remove GL keyword backend::SamplerFilter toBackendFilter(GLint filter) { switch (filter) { case GL_LINEAR: return backend::SamplerFilter::LINEAR; case GL_NEAREST: return backend::SamplerFilter::NEAREST; default: return backend::SamplerFilter::LINEAR; } } backend::SamplerAddressMode toBackendAddressMode(GLint addressMode) { switch (addressMode) { case GL_REPEAT: return backend::SamplerAddressMode::REPEAT; case GL_MIRRORED_REPEAT: return backend::SamplerAddressMode::MIRROR_REPEAT; case GL_CLAMP_TO_EDGE: return backend::SamplerAddressMode::CLAMP_TO_EDGE; default: return backend::SamplerAddressMode::REPEAT; } } } unsigned char* getImageData(Image* img, Texture2D::PixelFormat& ePixFmt) { unsigned char* pTmpData = img->getData(); unsigned int* inPixel32 = nullptr; unsigned char* inPixel8 = nullptr; unsigned short* outPixel16 = nullptr; bool bHasAlpha = img->hasAlpha(); size_t uBPP = img->getBitPerPixel(); int nWidth = img->getWidth(); int nHeight = img->getHeight(); // compute pixel format if (bHasAlpha) { ePixFmt = Texture2D::PixelFormat::DEFAULT; } else { if (uBPP >= 8) { ePixFmt = Texture2D::PixelFormat::RGB888; } else { ePixFmt = Texture2D::PixelFormat::RGB565; } } // Repack the pixel data into the right format unsigned int uLen = nWidth * nHeight; if (ePixFmt == Texture2D::PixelFormat::RGB565) { if (bHasAlpha) { // Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB" inPixel32 = (unsigned int*)img->getData(); pTmpData = (unsigned char *)malloc(nWidth * nHeight * 2); outPixel16 = (unsigned short*)pTmpData; for (unsigned int i = 0; i < uLen; ++i, ++inPixel32) { *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 3) << 11) | // R ((((*inPixel32 >> 8) & 0xFF) >> 2) << 5) | // G ((((*inPixel32 >> 16) & 0xFF) >> 3) << 0); // B } } else { // Convert "RRRRRRRRGGGGGGGGBBBBBBBB" to "RRRRRGGGGGGBBBBB" pTmpData = (unsigned char *)malloc(nWidth * nHeight * 2); outPixel16 = (unsigned short*)pTmpData; inPixel8 = (unsigned char*)img->getData(); for (unsigned int i = 0; i < uLen; ++i) { unsigned char R = *inPixel8++; unsigned char G = *inPixel8++; unsigned char B = *inPixel8++; *outPixel16++ = ((R >> 3) << 11) | // R ((G >> 2) << 5) | // G ((B >> 3) << 0); // B } } } if (bHasAlpha && ePixFmt == Texture2D::PixelFormat::RGB888) { // Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRRRRGGGGGGGGBBBBBBBB" inPixel32 = (unsigned int*)img->getData(); pTmpData = (unsigned char*)malloc(nWidth * nHeight * 3); unsigned char* outPixel8 = pTmpData; for (unsigned int i = 0; i < uLen; ++i, ++inPixel32) { *outPixel8++ = (*inPixel32 >> 0) & 0xFF; // R *outPixel8++ = (*inPixel32 >> 8) & 0xFF; // G *outPixel8++ = (*inPixel32 >> 16) & 0xFF; // B } } return pTmpData; } Image* createImage(const std::string& path) { // Split up directory and filename // MUTEX: // Needed since addImageAsync calls this method from a different thread std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path); if (fullpath.size() == 0) { return nullptr; } // all images are handled by UIImage except PVR extension that is handled by our own handler Image* image = nullptr; do { image = new (std::nothrow) Image(); CC_BREAK_IF(nullptr == image); bool bRet = image->initWithImageFile(fullpath); CC_BREAK_IF(!bRet); } while (0); return image; } TextureCube::TextureCube() { _imgPath.resize(6); } TextureCube::~TextureCube() { CC_SAFE_RELEASE_NULL(_texture); } TextureCube* TextureCube::create(const std::string& positive_x, const std::string& negative_x, const std::string& positive_y, const std::string& negative_y, const std::string& positive_z, const std::string& negative_z) { auto ret = new (std::nothrow) TextureCube(); if (ret && ret->init(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool TextureCube::init(const std::string& positive_x, const std::string& negative_x, const std::string& positive_y, const std::string& negative_y, const std::string& positive_z, const std::string& negative_z) { _imgPath[0] = positive_x; _imgPath[1] = negative_x; _imgPath[2] = positive_y; _imgPath[3] = negative_y; _imgPath[4] = positive_z; _imgPath[5] = negative_z; std::vector images(6); images[0] = createImage(positive_x); images[1] = createImage(negative_x); images[2] = createImage(positive_y); images[3] = createImage(negative_y); images[4] = createImage(positive_z); images[5] = createImage(negative_z); int imageSize = images[0]->getHeight(); for (int i = 0; i < 6; i++) { Image* img = images[i]; if(img->getWidth() != img->getHeight()) { CCASSERT(false, "TextureCubemap: width should be equal to height!"); return false; } if(imageSize != img->getWidth()) { CCASSERT(imageSize == img->getWidth(), "TextureCubmap: texture of each face should have same dimension"); return false; } } backend::TextureDescriptor textureDescriptor; textureDescriptor.width = textureDescriptor.height = imageSize; textureDescriptor.textureType = backend::TextureType::TEXTURE_CUBE; textureDescriptor.samplerDescriptor.minFilter = backend::SamplerFilter::LINEAR; textureDescriptor.samplerDescriptor.magFilter = backend::SamplerFilter::LINEAR; textureDescriptor.samplerDescriptor.sAddressMode = backend::SamplerAddressMode::CLAMP_TO_EDGE; textureDescriptor.samplerDescriptor.tAddressMode = backend::SamplerAddressMode::CLAMP_TO_EDGE; _texture = static_cast(backend::Device::getInstance()->newTexture(textureDescriptor)); CCASSERT(_texture != nullptr, "TextureCubemap: texture can not be nullptr"); for (int i = 0; i < 6; i++) { Image* img = images[i]; Texture2D::PixelFormat ePixelFmt; unsigned char* pData = getImageData(img, ePixelFmt); uint8_t *cData = nullptr; uint8_t *useData = pData; //convert pixel format to RGBA if (ePixelFmt != Texture2D::PixelFormat::RGBA8888) { ssize_t len = 0; backend::PixelFormatUtils::convertDataToFormat(pData, img->getDataLen(), ePixelFmt, Texture2D::PixelFormat::RGBA8888, &cData, &len); if (cData != pData) //convert error { useData = cData; } else { CCASSERT(false, "error: CubeMap texture may be incorrect, failed to convert pixel format data to RGBA8888"); } } _texture->updateFaceData(static_cast(i), useData); if (cData != pData) free(cData); if (pData != img->getData()) free(pData); } for (auto img: images) { CC_SAFE_RELEASE(img); } return true; } void TextureCube::setTexParameters(const Texture2D::TexParams& texParams) { backend::SamplerDescriptor samplerDescriptor; samplerDescriptor.minFilter = toBackendFilter(texParams.minFilter); samplerDescriptor.magFilter = toBackendFilter(texParams.magFilter); samplerDescriptor.tAddressMode = toBackendAddressMode(texParams.wrapT); samplerDescriptor.sAddressMode = toBackendAddressMode(texParams.wrapS); _texture->updateSamplerDescriptor(samplerDescriptor); } bool TextureCube::reloadTexture() { return init(_imgPath[0], _imgPath[1], _imgPath[2], _imgPath[3], _imgPath[4], _imgPath[5]); } NS_CC_END