/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "WidgetReader/GameNode3DReader/GameNode3DReader.h"
#include "platform/CCFileUtils.h"
#include "CCComExtensionData.h"
#include "CSParseBinary_generated.h"
#include "CSParse3DBinary_generated.h"
#include "FlatBuffersSerialize.h"
#include "WidgetReader/NodeReader/NodeReader.h"
#include "flatbuffers/flatbuffers.h"
USING_NS_CC;
using namespace flatbuffers;
namespace cocostudio
{
IMPLEMENT_CLASS_NODE_READER_INFO(GameNode3DReader)
GameNode3DReader::GameNode3DReader()
{
}
GameNode3DReader::~GameNode3DReader()
{
}
static GameNode3DReader* _instanceNode3DReader = nullptr;
GameNode3DReader* GameNode3DReader::getInstance()
{
if (!_instanceNode3DReader)
{
_instanceNode3DReader = new GameNode3DReader();
}
return _instanceNode3DReader;
}
static CameraBackgroundBrush* _sceneBrushInstance = nullptr;
CameraBackgroundBrush* GameNode3DReader::getSceneBrushInstance()
{
return _sceneBrushInstance;
}
void GameNode3DReader::purge()
{
CC_SAFE_DELETE(_instanceNode3DReader);
}
void GameNode3DReader::destroyInstance()
{
CC_SAFE_DELETE(_instanceNode3DReader);
}
Offset
GameNode3DReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
flatbuffers::FlatBufferBuilder *builder)
{
std::string name;
bool useDefaultLight = false;
int skyBoxMask = 1;
bool skyBoxEnabled = false;
bool skyBoxValid = true;
std::string leftPath;
std::string leftPlistFile;
int leftResourceType = 0;
std::string rightPath;
std::string rightPlistFile;
int rightResourceType = 0;
std::string upPath;
std::string upPlistFile;
int upResourceType = 0;
std::string downPath;
std::string downPlistFile;
int downResourceType = 0;
std::string forwardPath;
std::string forwardPlistFile;
int forwardResourceType = 0;
std::string backPath;
std::string backPlistFile;
int backResourceType = 0;
std::string frameEvent;
std::string customProperty;
// attributes
auto attribute = objectData.first_attribute();
while (attribute)
{
std::string attriname = attribute.name();
std::string value = attribute.value();
if (attriname == "Name")
{
name = value;
}
else if (attriname == "UseDefaultLight")
{
useDefaultLight = (value == "True") ? true : false;
}
else if (attriname == "SkyBoxEnabled")
{
skyBoxEnabled = (value == "True") ? true : false;
}
else if (attriname == "SkyBoxValid")
{
skyBoxValid = (value == "True") ? true : false;
}
else if (attriname == "skyBoxMask")
{
skyBoxMask = atoi(value.c_str());
}
else if (attriname == "UserData")
{
customProperty = value;
}
else if (attriname == "FrameEvent")
{
frameEvent = value;
}
attribute = attribute.next_attribute();
}
if (!skyBoxValid)
skyBoxEnabled = false;
auto child = objectData.first_child();
while (child)
{
std::string childName = child.name();
if (childName == "LeftImage")
{
attribute = child.first_attribute();
while (attribute)
{
std::string attributeName = attribute.name();
std::string value = attribute.value();
if (attributeName == "Path")
{
leftPath = value;
}
else if (attributeName == "Type")
{
leftResourceType = getResourceType(value);
}
else if (attributeName == "Plist")
{
leftPlistFile = value;
}
attribute = attribute.next_attribute();
}
if (leftResourceType == 1)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_textures.push_back(builder->CreateString(leftPlistFile));
}
}
else if (childName == "RightImage")
{
attribute = child.first_attribute();
while (attribute)
{
std::string attributeName = attribute.name();
std::string value = attribute.value();
if (attributeName == "Path")
{
rightPath = value;
}
else if (attributeName == "Type")
{
rightResourceType = getResourceType(value);
}
else if (attributeName == "Plist")
{
rightPlistFile = value;
}
attribute = attribute.next_attribute();
}
if (rightResourceType == 1)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_textures.push_back(builder->CreateString(rightPlistFile));
}
}
else if (childName == "UpImage")
{
attribute = child.first_attribute();
while (attribute)
{
std::string attributeName = attribute.name();
std::string value = attribute.value();
if (attributeName == "Path")
{
upPath = value;
}
else if (attributeName == "Type")
{
upResourceType = getResourceType(value);
}
else if (attributeName == "Plist")
{
upPlistFile = value;
}
attribute = attribute.next_attribute();
}
if (upResourceType == 1)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_textures.push_back(builder->CreateString(upPlistFile));
}
}
else if (childName == "DownImage")
{
attribute = child.first_attribute();
while (attribute)
{
std::string attributeName = attribute.name();
std::string value = attribute.value();
if (attributeName == "Path")
{
downPath = value;
}
else if (attributeName == "Type")
{
downResourceType = getResourceType(value);
}
else if (attributeName == "Plist")
{
downPlistFile = value;
}
attribute = attribute.next_attribute();
}
if (downResourceType == 1)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_textures.push_back(builder->CreateString(downPlistFile));
}
}
else if (childName == "ForwardImage")
{
attribute = child.first_attribute();
while (attribute)
{
std::string attributeName = attribute.name();
std::string value = attribute.value();
if (attributeName == "Path")
{
forwardPath = value;
}
else if (attributeName == "Type")
{
forwardResourceType = getResourceType(value);
}
else if (attributeName == "Plist")
{
forwardPlistFile = value;
}
attribute = attribute.next_attribute();
}
if (forwardResourceType == 1)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_textures.push_back(builder->CreateString(forwardPlistFile));
}
}
else if (childName == "BackImage")
{
attribute = child.first_attribute();
while (attribute)
{
std::string attributeName = attribute.name();
std::string value = attribute.value();
if (attributeName == "Path")
{
backPath = value;
}
else if (attributeName == "Type")
{
backResourceType = getResourceType(value);
}
else if (attributeName == "Plist")
{
backPlistFile = value;
}
attribute = attribute.next_attribute();
}
if (backResourceType == 1)
{
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
fbs->_textures.push_back(builder->CreateString(backPlistFile));
}
}
child = child.next_sibling();
}
auto options = CreateGameNode3DOption(*builder,
builder->CreateString(name),
skyBoxMask,
skyBoxEnabled,
CreateResourceData(*builder,
builder->CreateString(leftPath),
builder->CreateString(leftPlistFile),
leftResourceType),
CreateResourceData(*builder,
builder->CreateString(rightPath),
builder->CreateString(rightPlistFile),
rightResourceType),
CreateResourceData(*builder,
builder->CreateString(upPath),
builder->CreateString(upPlistFile),
upResourceType),
CreateResourceData(*builder,
builder->CreateString(downPath),
builder->CreateString(downPlistFile),
downResourceType),
CreateResourceData(*builder,
builder->CreateString(forwardPath),
builder->CreateString(forwardPlistFile),
forwardResourceType),
CreateResourceData(*builder,
builder->CreateString(backPath),
builder->CreateString(backPlistFile),
backResourceType),
builder->CreateString(frameEvent),
builder->CreateString(customProperty),
useDefaultLight
);
return *(Offset*)(&options);
}
void GameNode3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
const flatbuffers::Table* node3DOptions)
{
auto options = (GameNode3DOption*)node3DOptions;
std::string name = options->name()->c_str();
node->setName(name);
_sceneBrushInstance = nullptr;
bool skyBoxEnabled = options->skyBoxEnabled() != 0;
if (skyBoxEnabled)
{
std::string leftFileData = options->leftFileData()->path()->c_str();
std::string rightFileData = options->rightFileData()->path()->c_str();
std::string upFileData = options->upFileData()->path()->c_str();
std::string downFileData = options->downFileData()->path()->c_str();
std::string forwardFileData = options->forwardFileData()->path()->c_str();
std::string backFileData = options->backFileData()->path()->c_str();
FileUtils *fileUtils = FileUtils::getInstance();
if (fileUtils->isFileExist(leftFileData)
&& fileUtils->isFileExist(rightFileData)
&& fileUtils->isFileExist(upFileData)
&& fileUtils->isFileExist(downFileData)
&& fileUtils->isFileExist(forwardFileData)
&& fileUtils->isFileExist(backFileData))
{
_sceneBrushInstance = CameraBackgroundSkyBoxBrush::create(leftFileData, rightFileData, upFileData, downFileData, forwardFileData, backFileData);
}
}
std::string customProperty = options->customProperty()->c_str();
ComExtensionData* extensionData = ComExtensionData::create();
extensionData->setCustomProperty(customProperty);
if (node->getComponent(ComExtensionData::COMPONENT_NAME))
{
node->removeComponent(ComExtensionData::COMPONENT_NAME);
}
node->addComponent(extensionData);
}
Node* GameNode3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions)
{
Node* node = Node::create();
setPropsWithFlatBuffers(node, (Table*)node3DOptions);
return node;
}
int GameNode3DReader::getResourceType(std::string key)
{
if (key == "Normal" || key == "Default")
{
return 0;
}
FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
if (fbs->_isSimulator)
{
if (key == "MarkedSubImage")
{
return 0;
}
}
return 1;
}
}