mirror of https://github.com/axmolengine/axmol.git
484 lines
19 KiB
CMake
484 lines
19 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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# Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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#
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# https://axmol.dev/
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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# this CMakeLists is to generate Axmol Engine Library
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# build ax
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# build axlua if AX_ENABLE_EXT_LUA=ON
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# include_guard (GLOBAL)
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# The version number
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set(_AX_VERSION 2.2)
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if(NOT DEFINED _AX_CORE_LIB)
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set(_AX_CORE_LIB axmol CACHE INTERNAL "The axmol core lib name" )
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endif()
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cmake_policy(SET CMP0127 NEW)
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project(ax_libs)
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if(WIN32)
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# explicit set source charset to utf-8 for windows targets
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add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
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add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
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endif()
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include(CMakeDependentOption)
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# by default: use angle on win32
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cmake_dependent_option(AX_USE_COMPAT_GL "Whether use compatibility GL as render backend" ${WIN32} "WIN32 OR APPLE" OFF)
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# choosing render backend for all target platforms: win32, winuwp, ios, tvos, android, linux, osx
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if(APPLE AND (NOT AX_USE_COMPAT_GL))
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set(AX_USE_METAL ON CACHE BOOL "" FORCE)
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set(AX_USE_GL OFF CACHE BOOL "" FORCE)
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else() # win32, winuwp, android, linux: OpenGL
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set(AX_USE_GL ON CACHE BOOL "" FORCE)
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set(AX_USE_METAL OFF CACHE BOOL "" FORCE)
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endif()
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# macos, linux or (win32, ios, tvos and NOT AX_USE_COMPAT_GL) not use GLES profile
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set(_GLES_PROFILE 0) # _GLES_PROFILE is the default GLES profile
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if(ANDROID) # android force use GLES profile
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set(_GLES_PROFILE 200)
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elseif(WINRT OR WASM) # winuwp/wasm fore use GLES profile
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set(_GLES_PROFILE 300)
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elseif((NOT MACOSX) AND (NOT LINUX)) # win32, ios, tvos
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if(AX_USE_COMPAT_GL)
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set(_GLES_PROFILE 300)
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endif()
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endif()
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if(_GLES_PROFILE)
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set(AX_GLES_PROFILE ${_GLES_PROFILE} CACHE STRING "")
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if (NOT (AX_GLES_PROFILE EQUAL 200 OR AX_GLES_PROFILE EQUAL 300))
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message(FATAL_ERROR "${MACOSX} Invalid GLES profile ${AX_GLES_PROFILE}, must be 200 or 300, default ${_GLES_PROFILE}")
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endif()
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else() # force disable GLES profile
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set(AX_GLES_PROFILE 0 CACHE STRING "" FORCE)
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endif()
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# print renderer backend profile
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message(AUTHOR_WARNING "AX_USE_GL=${AX_USE_GL}, AX_USE_METAL=${AX_USE_METAL}, AX_GLES_PROFILE=${AX_GLES_PROFILE}")
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if (LINUX)
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include(CheckIncludeFile)
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check_include_file(vlc/vlc.h _AX_HAVE_VLC)
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cmake_dependent_option(AX_ENABLE_VLC_MEDIA "Enabling vlc media" ON "_AX_HAVE_VLC" OFF)
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endif()
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cmake_dependent_option(AX_ENABLE_MSEDGE_WEBVIEW2 "Use Microsoft Edge webview2" ON "WIN32 AND NOT WINRT" OFF)
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cmake_dependent_option(AX_ENABLE_MFMEDIA "Enabling microsoft media foundation" ON "WIN32" OFF)
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cmake_dependent_option(AX_ENABLE_VLC_MEDIA "Enabling vlc media" OFF "(WIN32 AND NOT WINRT) OR LINUX" OFF)
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if(NOT APPLE AND (NOT EMSCRIPTEN))
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set(AX_USE_ALSOFT ON CACHE BOOL "" FORCE)
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else()
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option(AX_USE_ALSOFT "Use ALSOFT on apple" OFF)
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endif()
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option(AX_ENABLE_PHYSICS "Build Physics support" ON)
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cmake_dependent_option(AX_ENABLE_MEDIA "Build media support" ON "AX_ENABLE_MFMEDIA OR AX_ENABLE_VLC_MEDIA OR APPLE OR ANDROID" OFF)
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option(AX_ENABLE_AUDIO "Build audio support" ON)
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option(AX_ENABLE_CONSOLE "Build axmol debug tool: console support" ON)
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option(AX_ENABLE_3D "Build 3D support" ON)
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cmake_dependent_option(AX_ENABLE_3D_PHYSICS "Build 3D Physics support" ON "AX_ENABLE_3D" OFF)
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cmake_dependent_option(AX_ENABLE_NAVMESH "Build NavMesh support" ON "AX_ENABLE_3D" OFF)
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option(AX_UPDATE_BUILD_VERSION "Update build version" ON)
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option(AX_DISABLE_GLES2 "Whether disable GLES2 support" OFF)
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option(AX_CORE_PROFILE "Whether strip deprecated features" OFF)
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# default value for axmol extensions modules to Build
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# total supported extensions count: 13
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# extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset
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option(AX_EXT_HINT "The default extensions hint" ON)
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option(AX_ENABLE_EXT_LUA "Build lua libraries" ${AX_EXT_HINT})
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option(AX_ENABLE_EXT_GUI "Build extension GUI" ${AX_EXT_HINT})
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option(AX_ENABLE_EXT_ASSETMANAGER "Build extension asset-manager" ${AX_EXT_HINT})
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option(AX_ENABLE_EXT_SPINE "Build extension spine" ${AX_EXT_HINT})
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option(AX_ENABLE_EXT_DRAGONBONES "Build extension DragonBones" ${AX_EXT_HINT})
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option(AX_ENABLE_EXT_COCOSTUDIO "Build extension cocostudio" ${AX_EXT_HINT})
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option(AX_ENABLE_EXT_FAIRYGUI "Build extension FairyGUI" ${AX_EXT_HINT})
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option(AX_ENABLE_EXT_LIVE2D "Build extension Live2D" OFF)
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option(AX_ENABLE_EXT_EFFEKSEER "Build extension Effekseer" OFF)
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cmake_dependent_option(AX_ENABLE_EXT_PARTICLE3D "Build extension Particle3D" ${AX_EXT_HINT} "AX_ENABLE_3D" OFF)
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cmake_dependent_option(AX_ENABLE_EXT_PHYSICS_NODE "Build extension physics-nodes" ${AX_EXT_HINT} "AX_ENABLE_PHYSICS" OFF)
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cmake_dependent_option(AX_ENABLE_EXT_IMGUI "Build extension ImGui" ${AX_EXT_HINT} "(WINDOWS AND NOT WINRT) OR MACOSX OR LINUX OR ANDROID OR WASM" OFF)
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cmake_dependent_option(AX_ENABLE_EXT_INSPECTOR "Build extension Inspector" ${AX_EXT_HINT} "AX_ENABLE_EXT_IMGUI" OFF)
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cmake_dependent_option(AX_ENABLE_EXT_SDFGEN "Build extension SDFGen" ${AX_EXT_HINT} "AX_ENABLE_EXT_IMGUI" OFF)
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option(AX_ENABLE_EXT_JSONDEFAULT "Build extension JSONDefault" ${AX_EXT_HINT})
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set(_AX_THIRDPARTY_NAME "3rdparty" CACHE INTERNAL "" )
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if (WIN32)
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option(WIN32_PATH_USE_ACP "" OFF)
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if(NOT WIN32_PATH_USE_ACP)
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add_definitions(-DNTCVT_CP_DEFAULT=CP_UTF8)
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else()
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add_definitions(-DNTCVT_CP_DEFAULT=CP_ACP)
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endif()
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endif()
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# axmolver.h
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find_program(GIT_PROG NAMES git)
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if(AX_UPDATE_BUILD_VERSION AND GIT_PROG AND EXISTS "${_AX_ROOT}/.git")
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# Get the current working branch and its latest abbreviated commit hash
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execute_process(COMMAND ${GIT_PROG} -C "${_AX_ROOT}" rev-list --count HEAD
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TIMEOUT 5
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OUTPUT_VARIABLE AX_BUILD_NUM
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(COMMAND ${GIT_PROG} -C "${_AX_ROOT}" branch --show-current
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TIMEOUT 5
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OUTPUT_VARIABLE AX_GIT_BRANCH
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(COMMAND ${GIT_PROG} -C "${_AX_ROOT}" rev-parse --short=7 HEAD
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TIMEOUT 5
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OUTPUT_VARIABLE AX_GIT_COMMIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(AX_GIT_PRESENT 1)
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else()
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set(AX_GIT_BRANCH "UNKNOWN")
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set(AX_GIT_COMMIT_HASH "unknown")
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set(AX_GIT_PRESENT 0)
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endif()
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configure_file(
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"${CMAKE_CURRENT_LIST_DIR}/axmolver.h.in"
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"${CMAKE_CURRENT_LIST_DIR}/axmolver.h" @ONLY)
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# early experimental features
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# include(CMakeDependentOption)
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# cmake_dependent_option(AX_ENABLE_EARLY_FEATURES
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# "Build the tests when we are the root project" ON
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# "NOT (AX_GIT_BRANCH STREQUAL \"dev\")" OFF)
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include(2d/CMakeLists.txt)
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if(AX_ENABLE_3D)
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include(3d/CMakeLists.txt)
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endif()
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include(platform/CMakeLists.txt)
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if(AX_ENABLE_PHYSICS)
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include(physics/CMakeLists.txt)
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endif()
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if(AX_ENABLE_3D_PHYSICS)
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include(physics3d/CMakeLists.txt)
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endif()
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include(math/CMakeLists.txt)
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if(AX_ENABLE_NAVMESH)
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include(navmesh/CMakeLists.txt)
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endif()
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include(renderer/CMakeLists.txt)
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include(base/CMakeLists.txt)
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include(ui/CMakeLists.txt)
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include(network/CMakeLists.txt)
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if(AX_ENABLE_AUDIO)
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include(audio/CMakeLists.txt)
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endif()
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if(AX_ENABLE_MEDIA)
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file(GLOB_RECURSE _AX_MEDIA_HEADER media/*.h)
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file(GLOB_RECURSE _AX_MEDIA_SRC media/*.cpp)
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if (APPLE)
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list(APPEND _AX_MEDIA_SRC media/AvfMediaEngine.mm)
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set_source_files_properties(media/MediaEngine.cpp PROPERTIES LANGUAGE OBJCXX)
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endif()
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endif()
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set(_AX_HEADER axmol.h
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${_AX_2D_HEADER}
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${_AX_PLATFORM_HEADER}
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${_AX_MATH_HEADER}
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${_AX_RENDERER_HEADER}
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${_AX_BASE_HEADER}
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${_AX_UI_HEADER}
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${_AX_NETWORK_HEADER}
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)
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set(_AX_SRC axmol.cpp
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${_AX_2D_SRC}
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${_AX_PLATFORM_SRC}
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${_AX_MATH_SRC}
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${_AX_RENDERER_SRC}
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${_AX_BASE_SRC}
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${_AX_UI_SRC}
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${_AX_NETWORK_SRC}
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)
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if(AX_ENABLE_3D)
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list(APPEND _AX_HEADER ${_AX_3D_HEADER})
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list(APPEND _AX_SRC ${_AX_3D_SRC})
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endif()
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if(AX_ENABLE_PHYSICS)
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list(APPEND _AX_HEADER ${_AX_PHYSICS_HEADER})
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list(APPEND _AX_SRC ${_AX_PHYSICS_SRC})
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endif()
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if(AX_ENABLE_3D_PHYSICS)
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list(APPEND _AX_HEADER ${_AX_PHYSICS3D_HEADER})
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list(APPEND _AX_SRC ${_AX_PHYSICS3D_SRC})
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endif()
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if(AX_ENABLE_NAVMESH)
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list(APPEND _AX_HEADER ${_AX_NAVMESH_HEADER})
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list(APPEND _AX_SRC ${_AX_NAVMESH_SRC})
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endif()
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if(AX_ENABLE_MEDIA)
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list(APPEND _AX_HEADER ${_AX_MEDIA_HEADER})
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list(APPEND _AX_SRC ${_AX_MEDIA_SRC})
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endif()
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if(AX_ENABLE_AUDIO)
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list(APPEND _AX_HEADER ${_AX_AUDIO_HEADER})
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list(APPEND _AX_SRC ${_AX_AUDIO_SRC})
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endif()
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list(APPEND _AX_SRC ${_AX_HEADER})
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add_library(${_AX_CORE_LIB} ${_AX_SRC})
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if(WASM)
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if(${EMSCRIPTEN_VERSION} VERSION_GREATER_EQUAL "3.1.51")
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target_link_options(${_AX_CORE_LIB} PUBLIC -sGL_ENABLE_GET_PROC_ADDRESS)
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endif()
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target_link_options(${_AX_CORE_LIB} PUBLIC -lwebsocket.js)
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elseif(AX_ENABLE_MFMEDIA AND NOT WINRT AND FULL_MSVC)
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target_link_options(${_AX_CORE_LIB} PUBLIC "/DELAYLOAD:mf.dll" "/DELAYLOAD:mfplat.dll")
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endif()
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ax_find_shaders(${_AX_ROOT}/core/renderer/shaders BUILTIN_SHADER_SOURCES)
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set(ax_builtin_shaders ${BUILTIN_SHADER_SOURCES} CACHE STATIC "" FORCE)
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# configure engine builtin light num
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if (NOT DEFINED AX_MAX_DIRECTIONAL_LIGHT)
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set(AX_MAX_DIRECTIONAL_LIGHT 1)
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endif()
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if (NOT DEFINED AX_MAX_POINT_LIGHT)
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set(AX_MAX_POINT_LIGHT 1)
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endif()
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if (NOT DEFINED AX_MAX_SPOT_LIGHT)
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set (AX_MAX_SPOT_LIGHT 1)
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endif()
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configure_file(
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"${CMAKE_CURRENT_LIST_DIR}/renderer/RenderConsts.h.in"
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"${CMAKE_CURRENT_LIST_DIR}/renderer/RenderConsts.h" @ONLY)
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# SKINPOSITION_NORMAL_TEXTURE_3D: skinPositionNormalTexture.vert, colorNormalTexture.frag, LightDefs
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# POSITION_NORMAL_TEXTURE_3D: skinPositionNormalTexture.vert, colorNormalTexture.frag, LightDefs
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# POSITION_NORMAL_3D: positionNormalTexture.vert, colorNormal.frag, LightDefs
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# POSITION_BUMPEDNORMAL_TEXTURE_3D: positionNormalTexture.vert, colorNormalTexture.frag, lightNormMapDef
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# SKINPOSITION_BUMPEDNORMAL_TEXTURE_3D: skinPositionNormalTexture_vert, colorNormalTexture.frag, lightNormMapDef
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set_source_files_properties(
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${_AX_ROOT}/core/renderer/shaders/colorNormal.frag
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${_AX_ROOT}/core/renderer/shaders/colorNormalTexture.frag
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${_AX_ROOT}/core/renderer/shaders/positionNormalTexture.vert
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${_AX_ROOT}/core/renderer/shaders/skinPositionNormalTexture.vert
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PROPERTIES GLSLCC_DEFINES
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"MAX_DIRECTIONAL_LIGHT_NUM=${AX_MAX_DIRECTIONAL_LIGHT},MAX_POINT_LIGHT_NUM=${AX_MAX_POINT_LIGHT},MAX_SPOT_LIGHT_NUM=${AX_MAX_SPOT_LIGHT}"
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)
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set_source_files_properties(
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${_AX_ROOT}/core/renderer/shaders/colorNormalTexture.frag
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${_AX_ROOT}/core/renderer/shaders/positionNormalTexture.vert
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${_AX_ROOT}/core/renderer/shaders/skinPositionNormalTexture.vert
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PROPERTIES GLSLCC_OUTPUT1 "USE_NORMAL_MAPPING=1"
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)
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ax_target_compile_shaders(${_AX_CORE_LIB} FILES ${BUILTIN_SHADER_SOURCES})
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MFMEDIA)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MSEDGE_WEBVIEW2)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_PHYSICS)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_3D)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_3D_PHYSICS)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_NAVMESH)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MEDIA)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_AUDIO)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_CONSOLE)
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ax_config_pred(${_AX_CORE_LIB} AX_CORE_PROFILE)
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# use 3rdparty libs
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add_subdirectory(${_AX_ROOT}/3rdparty ${ENGINE_BINARY_PATH}/3rdparty)
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target_link_libraries(${_AX_CORE_LIB} 3rdparty)
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# add base macro define and compile options
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use_ax_compile_define(${_AX_CORE_LIB})
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use_ax_compile_options(${_AX_CORE_LIB})
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# use all platform related system libs
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use_ax_depend(${_AX_CORE_LIB})
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target_include_directories(${_AX_CORE_LIB}
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PUBLIC ${_AX_ROOT}
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PUBLIC ${_AX_ROOT}/3rdparty
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PUBLIC ${_AX_ROOT}/extensions/scripting
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PUBLIC ${_AX_ROOT}/core
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PUBLIC ${_AX_ROOT}/core/platform
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INTERFACE ${_AX_ROOT}/3rdparty
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INTERFACE ${_AX_ROOT}/extensions/scripting
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INTERFACE ${_AX_ROOT}/core/base
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INTERFACE ${_AX_ROOT}/core/audio
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INTERFACE ${_AX_ROOT}/core/platform/${PLATFORM_NAME}
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)
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set_target_properties(${_AX_CORE_LIB}
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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VERSION "${_AX_VERSION}"
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FOLDER "Internal"
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)
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if(XCODE OR VS)
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ax_mark_code_files("${_AX_CORE_LIB}")
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endif()
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message("CMake ${_AX_CORE_LIB} target_precompile_headers")
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target_precompile_headers(${_AX_CORE_LIB} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
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)
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if(WINDOWS)
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# cppwinrt or webview2 require nuget
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if(WINDOWS_STORE OR AX_ENABLE_MSEDGE_WEBVIEW2)
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find_program(NUGET_EXE NAMES nuget
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PATHS ${_AX_ROOT}/tools/external/nuget)
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if(NOT NUGET_EXE)
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message("NUGET.EXE not found.")
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message(FATAL_ERROR "Please run setup.ps1 again to download NUGET.EXE, and run CMake again.")
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endif()
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endif()
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if(WINDOWS_STORE)
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file(TO_NATIVE_PATH ${CMAKE_BINARY_DIR} AX_TOP_SOLUTION_DIR)
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configure_file(${_AX_ROOT}/cmake/CppWinRT.props.in ${CMAKE_BINARY_DIR}/CppWinRT.props @ONLY)
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# intsall cppwinrt package for xaml apps
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execute_process(COMMAND "${NUGET_EXE}"
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install "Microsoft.Windows.CppWinRT" -Version ${AX_CPPWINRT_VERSION} -ExcludeVersion -OutputDirectory "${CMAKE_BINARY_DIR}/packages")
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set_target_properties(${_AX_CORE_LIB} PROPERTIES
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VS_PROJECT_IMPORT ${CMAKE_BINARY_DIR}/packages/Microsoft.Windows.CppWinRT/build/native/Microsoft.Windows.CppWinRT.props
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)
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target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Windows.CppWinRT/build/native/Microsoft.Windows.CppWinRT.targets)
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endif()
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if(AX_ENABLE_MSEDGE_WEBVIEW2)
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execute_process(COMMAND "${NUGET_EXE}"
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install "Microsoft.Web.WebView2" -Version 1.0.992.28 -ExcludeVersion -OutputDirectory "${CMAKE_BINARY_DIR}/packages")
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if(CMAKE_GENERATOR MATCHES "Ninja")
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target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
|
|
target_include_directories(${_AX_CORE_LIB} PUBLIC ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/include)
|
|
else()
|
|
target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
# axmol math simd intrinsics support
|
|
set(_simdc_defines)
|
|
set(_simdc_options)
|
|
if (NOT WASM) # native platforms auto detect from cmake or preprocessor check
|
|
if (AX_ISA_SIMD MATCHES "sse")
|
|
list(APPEND _simdc_defines AX_SSE_INTRINSICS=1)
|
|
if (AX_ISA_SIMD MATCHES "sse4")
|
|
list(APPEND _simdc_defines __SSE4_1__=1)
|
|
if (LINUX)
|
|
list(APPEND _simdc_options -msse4.1)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
else() # wasm requires user specify SIMD intrinsics manually
|
|
set(AX_WASM_ISA_SIMD "none" CACHE STRING "")
|
|
string(TOLOWER ${AX_WASM_ISA_SIMD} AX_WASM_ISA_SIMD)
|
|
if(AX_WASM_ISA_SIMD MATCHES "sse")
|
|
message(AUTHOR_WARNING "Using SSE intrinsics for WASM ...")
|
|
list(APPEND _simdc_defines AX_SSE_INTRINSICS=1 __SSE__=1 __SSE2__=1)
|
|
list(APPEND _simdc_options -msse -msse2)
|
|
if(AX_ISA_LEVEL GREATER_EQUAL 2)
|
|
list(APPEND _simdc_defines __SSE4_1__=1)
|
|
list(APPEND _simdc_options -msse4.1)
|
|
endif()
|
|
list(APPEND _simdc_options -msimd128)
|
|
elseif(AX_WASM_ISA_SIMD MATCHES "neon")
|
|
message(AUTHOR_WARNING "Using NEON intrinsics for WASM ...")
|
|
list(APPEND _simdc_defines AX_NEON_INTRINSICS=1)
|
|
list(APPEND _simdc_options -mfpu=neon -msimd128)
|
|
endif()
|
|
endif()
|
|
|
|
if(_simdc_defines)
|
|
target_compile_definitions(${_AX_CORE_LIB} PUBLIC ${_simdc_defines})
|
|
if(_simdc_options)
|
|
target_compile_options(${_AX_CORE_LIB} PUBLIC ${_simdc_options})
|
|
endif()
|
|
endif()
|
|
|
|
# engine extensions
|
|
add_subdirectory(${_AX_ROOT}/extensions ${ENGINE_BINARY_PATH}/extensions)
|
|
|
|
if(MSVC)
|
|
target_sources(${_AX_CORE_LIB} PRIVATE ./axmol.natvis)
|
|
target_sources(${_AX_CORE_LIB} PRIVATE ../3rdparty/robin-map/tsl-robin-map.natvis)
|
|
target_compile_options(${_AX_CORE_LIB} PUBLIC "/Zm2000")
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
add_subdirectory(${_AX_ROOT}/core/platform/android ${ENGINE_BINARY_PATH}/core/cpp-android)
|
|
endif()
|
|
|
|
if(LINUX)
|
|
find_package(X11 REQUIRED)
|
|
target_include_directories(${_AX_CORE_LIB} PUBLIC "${X11_X11_INCLUDE_PATH}")
|
|
# X11 gets linked by cmake/Modules/AXLinkHelpers.cmake
|
|
|
|
# including GTK3.0 and WebKit2Gtk4.x
|
|
find_package(PkgConfig REQUIRED)
|
|
pkg_check_modules(GKT3 REQUIRED gtk+-3.0)
|
|
|
|
set(_webkit2gtk_vers "4.1;4.0")
|
|
foreach(_ver ${_webkit2gtk_vers})
|
|
pkg_check_modules(WEBKIT2GTK webkit2gtk-${_ver})
|
|
if (WEBKIT2GTK_LIBRARY_DIRS)
|
|
break()
|
|
endif()
|
|
endforeach()
|
|
|
|
target_include_directories(${_AX_CORE_LIB} PUBLIC ${GTK3_INCLUDE_DIRS} ${WEBKIT2GTK_INCLUDE_DIRS})
|
|
target_link_directories(${_AX_CORE_LIB} PRIVATE ${GTK3_LIBRARY_DIRS} ${WEBKIT2GTK_LIBRARY_DIRS})
|
|
target_link_libraries(${_AX_CORE_LIB} ${GTK3_LIBRARIES} ${WEBKIT2GTK_LIBRARIES})
|
|
endif()
|
|
|
|
#if(XCODE)
|
|
# # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+
|
|
# # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0
|
|
# target_compile_options(${_AX_CORE_LIB} PUBLIC $<$<COMPILE_LANGUAGE:CXX>:-fno-aligned-allocation>)
|
|
#endif()
|