set(COCOS_3D_SRC
3d/CCSkeleton3D.cpp
3d/CCAttachNode.cpp
3d/CCSubMesh.cpp
3d/CCSubMeshState.cpp
3d/CCMesh.cpp
3d/CCObjLoader.cpp
3d/CCSprite3D.cpp
3d/CCSprite3DMaterial.cpp
3d/CCAnimate3D.cpp
3d/CCAnimation3D.cpp
3d/CCBundle3D.cpp
3d/CCMeshSkin.cpp
3d/CCBundleReader.cpp
)