Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen 00ad0689ec Merge pull request #1620 from fape/remove_physics_nodes
remove physics_nodes from marmalade
2012-11-22 03:43:24 -08:00
CocosDenshion issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
cocos2dx Merge pull request #1620 from fape/remove_physics_nodes 2012-11-22 03:43:24 -08:00
document update doxygen config 2012-09-27 14:06:39 +08:00
extensions issue #1564: Made ChipmunkTest of TestJavascript works 2012-11-22 15:19:16 +08:00
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licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples issue #1572: WatermelonWithMe works on iOS now. 2012-11-22 19:05:38 +08:00
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README.mdown add Win 8 Metro and WP8 description into readme 2012-11-08 10:59:05 +08:00
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create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Windows 8 Metro & Windows Phone 8: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8. We will merge it back sooner or later
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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